// Automatically generated by GDevelop.js/scripts/generate-types.js declare class gdParticleEmitterObject extends gdObjectConfiguration { constructor(): void; setRendererType(type: ParticleEmitterObject_RendererType): void; getRendererType(): ParticleEmitterObject_RendererType; setParticleTexture(resourceName: string): void; getParticleTexture(): string; setRendererParam1(newValue: number): void; getRendererParam1(): number; setRendererParam2(newValue: number): void; getRendererParam2(): number; isRenderingAdditive(): boolean; setRenderingAdditive(): void; setRenderingAlpha(): void; setMaxParticleNb(newValue: number): void; getMaxParticleNb(): number; setTank(newValue: number): void; getTank(): number; setFlow(newValue: number): void; getFlow(): number; setDestroyWhenNoParticles(enable: boolean): void; getDestroyWhenNoParticles(): boolean; setEmitterForceMin(newValue: number): void; getEmitterForceMin(): number; setEmitterForceMax(newValue: number): void; getEmitterForceMax(): number; setConeSprayAngle(newValue: number): void; getConeSprayAngle(): number; setZoneRadius(newValue: number): void; getZoneRadius(): number; setParticleGravityX(newValue: number): void; getParticleGravityX(): number; setParticleGravityY(newValue: number): void; getParticleGravityY(): number; setParticleGravityAngle(newValue: number): void; getParticleGravityAngle(): number; setParticleGravityLength(newValue: number): void; getParticleGravityLength(): number; setParticleLifeTimeMin(newValue: number): void; getParticleLifeTimeMin(): number; setParticleLifeTimeMax(newValue: number): void; getParticleLifeTimeMax(): number; setParticleColor1(newValue: string): void; getParticleColor1(): string; setParticleColor2(newValue: string): void; getParticleColor2(): string; setParticleAlpha1(newValue: number): void; getParticleAlpha1(): number; setParticleAlpha2(newValue: number): void; getParticleAlpha2(): number; setParticleSize1(newValue: number): void; getParticleSize1(): number; setParticleSize2(newValue: number): void; getParticleSize2(): number; setParticleAngle1(newValue: number): void; getParticleAngle1(): number; setParticleAngle2(newValue: number): void; getParticleAngle2(): number; setParticleAlphaRandomness1(newValue: number): void; getParticleAlphaRandomness1(): number; setParticleAlphaRandomness2(newValue: number): void; getParticleAlphaRandomness2(): number; setParticleSizeRandomness1(newValue: number): void; getParticleSizeRandomness1(): number; setParticleSizeRandomness2(newValue: number): void; getParticleSizeRandomness2(): number; setParticleAngleRandomness1(newValue: number): void; getParticleAngleRandomness1(): number; setParticleAngleRandomness2(newValue: number): void; getParticleAngleRandomness2(): number; setJumpForwardInTimeOnCreation(newValue: number): void; getJumpForwardInTimeOnCreation(): number; delete(): void; ptr: number; };