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- Point lights and spot lights now uses a realistic decay. It's not possible to find the exact same result as before, but you can tweak the intensity and the decay properties. Hemisphere lights, directional lights and ambient lights still work the same as before. - The 3D particle emitter must be updated to the last version to handle the new 3D renderer world scale property. - Ensure any 3D extension you use is also updated to the latest version.
NavMesh pathfinding extension
To update the library:
- Clone this fork https://github.com/D8H/recast-navigation-js
- Check out
main - Get the wasm build with npm
- Copy the wasm build into
recast-navigation-js/packages/recast-navigation-wasm/build - Run
yarn build - Check out
umd-build - Run
yarn build - Copy
recast-navigation-js/packages/recast-navigation/recast-navigation-generators.jsand the wasm build into this folder