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fix some events (most events are available) prepare for rogue DLC
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@ -43,7 +43,6 @@ import emu.lunarcore.game.player.lineup.PlayerLineup;
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import emu.lunarcore.game.rogue.RogueInstance;
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import emu.lunarcore.game.rogue.RogueManager;
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import emu.lunarcore.game.rogue.RogueTalentData;
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import emu.lunarcore.game.rogue.chess.ChessRogueManager;
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import emu.lunarcore.game.scene.Scene;
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import emu.lunarcore.game.scene.SceneBuff;
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import emu.lunarcore.game.scene.entity.EntityProp;
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@ -116,7 +115,6 @@ public class Player implements Tickable {
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private transient final Mailbox mailbox;
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private transient final ChallengeManager challengeManager;
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private transient final RogueManager rogueManager;
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private transient final ChessRogueManager chessRogueManager;
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// Database persistent data
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private LineupManager lineupManager;
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@ -149,7 +147,6 @@ public class Player implements Tickable {
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this.mailbox = new Mailbox(this);
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this.challengeManager = new ChallengeManager(this);
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this.rogueManager = new RogueManager(this);
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this.chessRogueManager = new ChessRogueManager(this);
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}
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// Called when player is created
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