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Fix client soft lock with InteractPropCsReq
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package emu.lunarcore.server.packet.recv;
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import emu.lunarcore.server.game.GameSession;
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import emu.lunarcore.server.packet.CmdId;
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import emu.lunarcore.server.packet.Opcodes;
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import emu.lunarcore.server.packet.PacketHandler;
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@Opcodes(CmdId.InteractPropCsReq)
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public class HandlerInteractPropCsReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] data) throws Exception {
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// TODO implement properly
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session.send(CmdId.InteractPropScRsp);
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}
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}
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