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https://github.com/Anime-Game-Servers/AGSLunarCore.git
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Enforce scene entity and inventory limits
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@ -86,7 +86,7 @@ public class Config {
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@Getter
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public static class ServerOptions {
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public boolean autoCreateAccount = true;
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public int entitySceneLimit = 2000;
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public int sceneMaxEntites = 500;
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public boolean spendStamina = true;
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public boolean unlockAllChallenges = true;
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public int staminaRecoveryRate = 5 * 60;
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@ -18,21 +18,28 @@ public class GameConstants {
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public static final int MAX_STAMINA = 240;
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public static final int MAX_STAMINA_RESERVE = 2400;
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public static final int MAX_AVATARS_IN_TEAM = 4;
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public static final int MAX_FRIENDSHIPS = 100;
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public static final int DEFAULT_TEAMS = 6;
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public static final int MAX_MP = 5; // Client doesnt like more than 5
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// Chat/Social
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public static final int MAX_FRIENDSHIPS = 100;
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public static final int MAX_CHAT_HISTORY = 100; // Max chat messages per conversation
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// Inventory
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public static final int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public static final int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public static final int TRAILBLAZER_EXP_ID = 22;
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public static final int INVENTORY_MAX_EQUIPMENT = 1500;
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public static final int INVENTORY_MAX_RELIC = 1500;
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public static final int INVENTORY_MAX_MATERIAL = 2000;
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// Start position
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public static final int START_PLANE_ID = 20001;
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public static final int START_FLOOR_ID = 20001001;
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public static final int START_ENTRY_ID = 2000101;
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public static final Position START_POS = new Position(99, 62, -4800);
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public static final int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public static final int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public static final int TRAILBLAZER_EXP_ID = 22;
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// Battle
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public static final int BATTLE_AMBUSH_BUFF_ID = 1000102;
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@ -46,6 +46,13 @@ public class GiveAllCommand implements CommandHandler {
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this.sendMessage(sender, "Giving " + target.getName() + " " + items.size() + " items");
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}
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case "lc", "lightcones" -> {
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// Make sure we dont go over the inventory limit
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var tab = args.getTarget().getInventory().getInventoryTab(ItemMainType.Equipment);
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if (tab.getSize() >= tab.getMaxCapacity()) {
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this.sendMessage(sender, target.getName() + " has too many of this item type");
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return;
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}
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// Get lightcones
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List<GameItem> items = GameData.getItemExcelMap().values()
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.stream()
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@ -74,6 +81,13 @@ public class GiveAllCommand implements CommandHandler {
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this.sendMessage(sender, "Added all icons to " + target.getName());
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}
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case "r", "relics" -> {
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// Make sure we dont go over the inventory limit
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var tab = args.getTarget().getInventory().getInventoryTab(ItemMainType.Relic);
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if (tab.getSize() >= tab.getMaxCapacity()) {
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this.sendMessage(sender, target.getName() + " has too many of this item type");
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return;
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}
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// Get relics
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List<GameItem> items = GameData.getItemExcelMap().values()
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.stream()
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@ -44,11 +44,16 @@ public class GiveCommand implements CommandHandler {
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// Add item
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if (itemData.getItemMainType() == ItemMainType.AvatarCard) {
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// Add avatar
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// Add avatar to target
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GameAvatar avatar = new GameAvatar(itemData.getId());
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args.setProperties(avatar);
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args.getTarget().addAvatar(avatar);
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} else if (itemData.isEquippable()) {
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// Make sure we dont go over the inventory limit
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var tab = args.getTarget().getInventory().getInventoryTab(itemData.getItemMainType());
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amount = Math.min(amount, tab.getAvailableCapacity());
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// Add items
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for (int i = 0; i < amount; i++) {
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GameItem item = new GameItem(itemData);
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args.setProperties(item);
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@ -1,5 +1,6 @@
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package emu.lunarcore.command.commands;
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import emu.lunarcore.LunarCore;
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import emu.lunarcore.command.Command;
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import emu.lunarcore.command.CommandArgs;
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import emu.lunarcore.command.CommandHandler;
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@ -34,6 +35,12 @@ public class SpawnCommand implements CommandHandler {
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int amount = Math.max(args.getAmount(), 1);
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int radius = Math.max(args.getRank(), 5) * 1000;
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// Enforce scene max entity limit
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if (target.getScene().getEntities().size() + amount >= LunarCore.getConfig().getServerOptions().getSceneMaxEntites()) {
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this.sendMessage(sender, "Error: Max entities in scene reached");
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return;
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}
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// Spawn monster
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NpcMonsterExcel monsterExcel = GameData.getNpcMonsterExcelMap().get(id);
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if (monsterExcel != null) {
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@ -73,7 +73,8 @@ public class GachaService extends BaseGameService {
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// Sanity checks
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if (times != 10 && times != 1) return;
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if (player.getInventory().getInventoryTab(ItemMainType.Equipment).getSize() + times > player.getInventory().getInventoryTab(ItemMainType.Equipment).getMaxCapacity()) {
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// Prevent player from using gacha if they are at max light cones
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if (player.getInventory().getInventoryTab(ItemMainType.Equipment).getSize() >= player.getInventory().getInventoryTab(ItemMainType.Equipment).getMaxCapacity()) {
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player.sendPacket(new PacketDoGachaScRsp());
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return;
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}
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@ -36,9 +36,9 @@ public class Inventory extends BasePlayerManager {
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this.store = new Long2ObjectOpenHashMap<>();
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this.inventoryTypes = new Int2ObjectOpenHashMap<>();
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this.createInventoryTab(ItemMainType.Equipment, new EquipInventoryTab(1500));
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this.createInventoryTab(ItemMainType.Relic, new EquipInventoryTab(1500));
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this.createInventoryTab(ItemMainType.Material, new MaterialInventoryTab(2000));
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this.createInventoryTab(ItemMainType.Equipment, new EquipInventoryTab(GameConstants.INVENTORY_MAX_EQUIPMENT));
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this.createInventoryTab(ItemMainType.Relic, new EquipInventoryTab(GameConstants.INVENTORY_MAX_RELIC));
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this.createInventoryTab(ItemMainType.Material, new MaterialInventoryTab(GameConstants.INVENTORY_MAX_MATERIAL));
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}
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public AvatarStorage getAvatarStorage() {
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@ -10,4 +10,8 @@ public abstract class InventoryTab implements Iterable<GameItem> {
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public abstract int getSize();
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public abstract int getMaxCapacity();
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public int getAvailableCapacity() {
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return Math.max(getMaxCapacity() - getSize(), 0);
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}
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}
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@ -72,7 +72,7 @@ public class SceneEntityLoader {
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scene.getHealingSprings().add(prop);
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}
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// Add trigger
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// Add trigger to scene
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if (propInfo.getTrigger() != null) {
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scene.getTriggers().add(propInfo.getTrigger());
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}
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