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https://github.com/Anime-Game-Servers/AGSLunarCore.git
synced 2024-11-30 07:40:49 +00:00
Rework scene skill handler a bit
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e15d91bfd8
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@ -23,12 +23,12 @@ public class SkillAbilityInfo {
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// Skip if not a maze skill
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if (ability.getName().contains("MazeSkill")) {
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skill = new MazeSkill(avatarExcel);
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skill = new MazeSkill(avatarExcel, 2);
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avatarExcel.setMazeSkill(skill);
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actionList = skill.getCastActions();
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} else if (ability.getName().contains("NormalAtk")) {
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skill = new MazeSkill(avatarExcel);
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skill = new MazeSkill(avatarExcel, 1);
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avatarExcel.setMazeAttack(skill);
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actionList = skill.getAttackActions();
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@ -64,13 +64,18 @@ public class SkillAbilityInfo {
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for (TaskInfo t : task.getSuccessTaskList()) {
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parseTask(skill, actionList, t);
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}
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} else if (task.getOnAttack() != null) {
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if (task.getType().contains("AdventureTriggerAttack")) {
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} else if (task.getType().contains("AdventureTriggerAttack")) {
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if (task.getOnAttack() != null) {
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for (TaskInfo t : task.getOnAttack()) {
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parseTask(skill, skill.getAttackActions(), t);
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}
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}
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if (skill.getIndex() == 2) {
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skill.setTriggerBattle(task.isTriggerBattle());
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}
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} else if (task.getType().contains("AdventureFireProjectile")) {
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for (TaskInfo t : task.getOnAttack()) {
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if (task.getOnProjectileHit() != null) {
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for (TaskInfo t : task.getOnProjectileHit()) {
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parseTask(skill, skill.getAttackActions(), t);
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}
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}
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@ -18,10 +18,12 @@ public class TaskInfo {
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@SerializedName(value = "ID", alternate = {"SummonUnitID"})
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private int ID;
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private boolean TriggerBattle = true;
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private DynamicFloat LifeTime;
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private List<TaskInfo> OnAttack;
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private List<TaskInfo> SuccessTaskList;
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private List<TaskInfo> OnProjectileHit;
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public String getType() {
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return this.$type;
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@ -7,7 +7,7 @@ import emu.lunarcore.data.GameDepot;
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import emu.lunarcore.data.GameResource;
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import emu.lunarcore.data.ResourceType;
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import emu.lunarcore.data.ResourceType.LoadPriority;
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import emu.lunarcore.game.inventory.ItemRarity;
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import lombok.Getter;
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@Getter
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@ -8,6 +8,7 @@ import emu.lunarcore.data.GameData;
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import emu.lunarcore.data.excel.CocoonExcel;
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import emu.lunarcore.data.excel.StageExcel;
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import emu.lunarcore.game.avatar.GameAvatar;
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import emu.lunarcore.game.battle.skills.MazeSkill;
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import emu.lunarcore.game.enums.StageType;
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import emu.lunarcore.game.player.Player;
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import emu.lunarcore.game.scene.entity.EntityMonster;
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@ -29,7 +30,7 @@ public class BattleService extends BaseGameService {
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super(server);
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}
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public void startBattle(Player player, int casterId, int attackedGroupId, boolean castedSkill, Set<Integer> targets) {
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public void startBattle(Player player, int casterId, int attackedGroupId, MazeSkill castedSkill, Set<Integer> targets) {
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// Setup variables
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List<GameEntity> targetEntities = new ArrayList<>();
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boolean isPlayerCaster = false; // Set true if the player is the one casting
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@ -115,16 +116,14 @@ public class BattleService extends BaseGameService {
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if (avatar != null) {
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// Maze skill attack event
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if (castedSkill) { // Dont need to null check maze skill since we already did it in HandlerSceneCastSkillCsReq
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avatar.getExcel().getMazeSkill().onAttack(avatar, battle);
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} else if (avatar.getExcel().getMazeAttack() != null) {
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avatar.getExcel().getMazeAttack().onAttack(avatar, battle);
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if (castedSkill != null) {
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castedSkill.onAttack(avatar, battle);
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}
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// Add elemental weakness buff to enemies
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MazeBuff buff = battle.addBuff(avatar.getExcel().getDamageType().getEnterBattleBuff(), battle.getLineup().getLeader());
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if (buff != null) {
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buff.addTargetIndex(battle.getLineup().getLeader());
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buff.addDynamicValue("SkillIndex", castedSkill ? 2 : 1);
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buff.addDynamicValue("SkillIndex", castedSkill != null ? castedSkill.getIndex() : 1);
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}
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}
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}
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@ -8,15 +8,21 @@ import emu.lunarcore.game.avatar.GameAvatar;
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import emu.lunarcore.game.battle.Battle;
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import emu.lunarcore.proto.MotionInfoOuterClass.MotionInfo;
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import lombok.Getter;
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import lombok.Setter;
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@Getter
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public class MazeSkill {
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private int id;
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private int index;
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private List<MazeSkillAction> castActions;
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private List<MazeSkillAction> attackActions;
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public MazeSkill(AvatarExcel excel) {
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@Setter private boolean triggerBattle;
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public MazeSkill(AvatarExcel excel, int index) {
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this.id = excel.getAvatarID();
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this.index = index;
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this.triggerBattle = true;
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this.castActions = new ArrayList<>();
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this.attackActions = new ArrayList<>();
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}
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@ -5,6 +5,7 @@ import java.util.Set;
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import emu.lunarcore.game.avatar.GameAvatar;
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import emu.lunarcore.game.battle.skills.MazeSkill;
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import emu.lunarcore.game.player.Player;
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import emu.lunarcore.proto.SceneCastSkillCsReqOuterClass.SceneCastSkillCsReq;
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import emu.lunarcore.server.game.GameSession;
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import emu.lunarcore.server.packet.CmdId;
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@ -20,20 +21,33 @@ public class HandlerSceneCastSkillCsReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] data) throws Exception {
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var req = SceneCastSkillCsReq.parseFrom(data);
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boolean castedSkill = false;
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// Setup variables
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Player player = session.getPlayer();
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MazeSkill skill = null;
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// Check if player casted a maze skill
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if (req.getSkillIndex() > 0 && session.getPlayer().getScene().getAvatarEntityIds().contains(req.getCasterId())) {
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if (player.getScene().getAvatarEntityIds().contains(req.getCasterId())) {
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// Get casting avatar
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GameAvatar caster = player.getCurrentLeaderAvatar();
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// Sanity check, but should never happen
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if (caster == null) {
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session.send(new PacketSceneCastSkillScRsp(req.getAttackedGroupId()));
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return;
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}
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// Check if normal attack or technique was used
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if (req.getSkillIndex() > 0) {
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// Spend one skill point
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session.getPlayer().getCurrentLineup().removeMp(1);
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session.send(new PacketSceneCastSkillMpUpdateScNotify(req.getAttackedGroupId(), session.getPlayer().getLineupManager().getMp()));
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player.getCurrentLineup().removeMp(1);
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session.send(new PacketSceneCastSkillMpUpdateScNotify(req.getAttackedGroupId(), player.getCurrentLineup().getMp()));
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// Cast skill effects
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GameAvatar caster = session.getPlayer().getCurrentLeaderAvatar();
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if (caster != null && caster.getExcel().getMazeSkill() != null) {
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MazeSkill skill = caster.getExcel().getMazeSkill();
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if (caster.getExcel().getMazeSkill() != null) {
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skill = caster.getExcel().getMazeSkill();
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skill.onCast(caster, req.getTargetMotion());
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// Set flag
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castedSkill = true;
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}
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} else {
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skill = caster.getExcel().getMazeAttack();
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}
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}
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@ -43,9 +57,16 @@ public class HandlerSceneCastSkillCsReq extends PacketHandler {
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req.getHitTargetIdList().forEach(targets::add);
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req.getAssistMonsterIdList().forEach(targets::add);
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// Start battle
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session.getServer().getBattleService().startBattle(session.getPlayer(), req.getCasterId(), req.getAttackedGroupId(), castedSkill, targets);
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// Check if we can start a battle
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if (skill != null && !skill.isTriggerBattle()) {
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// Skip battle if our technique does not trigger a battle
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session.send(new PacketSceneCastSkillScRsp(req.getAttackedGroupId()));
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} else {
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// Start battle normally
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session.getServer().getBattleService().startBattle(player, req.getCasterId(), req.getAttackedGroupId(), skill, targets);
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}
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} else {
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// We had no targets for some reason
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session.send(new PacketSceneCastSkillScRsp(req.getAttackedGroupId()));
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}
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}
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