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A game server reimplementation for a certain turn-based anime game
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Lunar Core
A game server reimplementation for version 1.5.0 of a certain turn-based anime game for educational purposes. For any extra support, questions, or discussions, check out our discord.
Notable features
- Basic game features: Logging in, team setup, inventory, basic scene/entity management
- Monster battles working
- Natural world monster/prop/NPC spawns
- Most character techniques are handled
- Npc shops handled
- Gacha system
- Mail system
- Friend system (Assists are not working yet)
- Forgotten hall (with 1.4.0 features)
- Simulated universe (Runs can be finished, but many features are missing)
Running the server and client
Prerequisites
Recommended
Compiling the server
- Download the files from https://gitlab.com/Melledy/LunarCore-Protos and place the proto folder into your server directory
- Open your system terminal, and compile the server with
./gradlew jar
- Create a folder named
resources
in your server directory - Download the
Config
,TextMap
, andExcelBin
folders from https://github.com/Dimbreath/StarRailData and place them into your resources folder. - Download the
Config
folder from https://gitlab.com/Melledy/LunarCore-Configs and place them into your resouces folder. REPLACE any files that your system asks about. These are for world spawns and are quite important for the server. - Run the server with
java -jar LunarCore.jar
from your system terminal. Lunar Core comes with a built-in internal MongoDB server for its database, so no Mongodb installation is required. However, it is highly recommended to install Mongodb anyway. - If you have
autoCreateAccount
set to true in the config, then you can skip creating an account. Otherwise, use the/account
command in the server console to create one.
Connecting with the client (Fiddler)
- Login with the client to an official server and Hoyoverse account at least once to download game data.
- Install and have Fiddler Classic running.
- Set fiddler to decrypt https traffic. (Tools -> Options -> HTTPS -> Decrypt HTTPS traffic) Make sure
ignore server certificate errors
is checked as well. - Copy and paste the following code into the Fiddlerscript tab of Fiddler Classic:
import System;
import System.Windows.Forms;
import Fiddler;
import System.Text.RegularExpressions;
class Handlers
{
static function OnBeforeRequest(oS: Session) {
if (oS.host.EndsWith(".starrails.com") || oS.host.EndsWith(".hoyoverse.com") || oS.host.EndsWith(".mihoyo.com") || oS.host.EndsWith(".bhsr.com")) {
oS.host = "localhost"; // This can also be replaced with another IP address.
}
}
};
- Login with your account name, the password can be set to anything.
Server commands
Server commands can be run in the server console or in-game. There is a dummy user named "Server" in every player's friends list that you can message to use in-game commands.
/account {create | delete} [username] (reserved player uid). Creates or deletes an account.
/avatar lv(level) p(ascension) r(eidolon) s(skill levels). Sets the current avatar's properties
/clear {relics | lightcones | materials | items}. Removes filtered items from the player inventory.
/gender {male | female}. Sets the player gender.
/give [item id] x[amount]. Gives the targetted player an item.
/giveall {materials | avatars}. Gives the targeted player items.
/help. Displays a list of available commands.
/mail [content]. Sends the targeted player a system mail.
/permission {add | remove | clear} [permission]. Gives/removes a permission from the targeted player.
/reload. Reloads the server config.
/scene [scene id] [floor id]. Teleports the player to the specified scene.
/spawn [monster/prop id] x[amount] s[stage id]. Spawns a monster or prop near the targeted player.
/unstuck @[player id]. Unstucks an offline player if theyre in a scene that doesnt load.
/worldlevel [world level]. Sets the targeted player's equilibrium level.