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https://github.com/Anime-Game-Servers/AnimeGamesLua.git
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[Refactoring] Directly use Enum Type for some gi_lua properties and add visionTypeList field to SceneRegion
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@ -1,15 +0,0 @@
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package org.anime_game_servers.gi_lua.models.constants;
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import org.anime_game_servers.core.base.annotations.lua.LuaStatic;
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@LuaStatic
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public enum VisionLevelType {
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VISION_LEVEL_NORMAL,
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VISION_LEVEL_LITTLE_REMOTE,
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VISION_LEVEL_REMOTE,
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VISION_LEVEL_SUPER,
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VISION_LEVEL_NEARBY,
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VISION_LEVEL_SUPER_NEARBY,
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VISION_LEVEL_SUPER_NUM,
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}
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@ -0,0 +1,21 @@
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package org.anime_game_servers.gi_lua.models.constants
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import org.anime_game_servers.core.base.annotations.lua.LuaStatic
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import org.anime_game_servers.core.base.interfaces.IntValueEnum
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@LuaStatic
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enum class VisionLevelType(private val value: Int) : IntValueEnum {
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VISION_LEVEL_NORMAL(0),
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VISION_LEVEL_LITTLE_REMOTE(1),
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VISION_LEVEL_REMOTE(2),
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VISION_LEVEL_SUPER(3),
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VISION_LEVEL_NEARBY(4),
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VISION_LEVEL_SUPER_NEARBY(5),
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VISION_LEVEL_SUPER_NUM(6);
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override fun getValue() = value
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companion object {
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@JvmStatic
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fun getDefault() = VISION_LEVEL_NORMAL
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}
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}
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@ -3,6 +3,7 @@ package org.anime_game_servers.gi_lua.models.scene.block;
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import lombok.Getter;
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import org.anime_game_servers.core.base.annotations.lua.LuaNames;
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import org.anime_game_servers.gi_lua.models.PositionImpl;
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import org.anime_game_servers.gi_lua.models.constants.GroupLoadStrategy;
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import org.anime_game_servers.gi_lua.models.scene.SceneMeta;
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import javax.annotation.Nullable;
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@ -29,6 +30,9 @@ public class SceneGroupInfo {
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private int activityReviseLevelGrowId;
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@LuaNames("rely_start_world_level_limit_activity_id")
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private int relyStartWorldLevelLimitActivityId; // SceneScriptConfig LuaConfigMgr
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/**
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* seems to be linked to SceneRegion.visionTypeList
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*/
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@LuaNames("vision_type")
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private int visionType;
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@LuaNames("across_block")
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@ -44,7 +48,7 @@ public class SceneGroupInfo {
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@LuaNames("is_load_by_vision_type")
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private boolean isLoadByVisionType = false;
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@LuaNames("load_strategy")
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private int loadStrategy;
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private GroupLoadStrategy loadStrategy;
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@LuaNames("forbid_monster_die")
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private Set<String> forbidMonsterDie; //todo find enum values
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@LuaNames("related_level_tag_series_list")
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@ -6,6 +6,7 @@ import lombok.Getter;
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import lombok.ToString;
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import lombok.val;
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import org.anime_game_servers.core.base.annotations.lua.LuaNames;
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import org.anime_game_servers.gi_lua.models.constants.IOType;
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import org.anime_game_servers.gi_lua.models.loader.SceneGroupScriptLoadParams;
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import org.anime_game_servers.gi_lua.models.scene.SceneMeta;
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import org.anime_game_servers.gi_lua.models.loader.ScriptSource;
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@ -168,7 +169,7 @@ public class SceneGroup {
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public int findInitSuiteIndex(int exclude_index) { //TODO: Investigate end index
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if (initConfig == null) return 1;
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if (initConfig.getIoType() == 1) return initConfig.getSuite(); //IO TYPE FLOW
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if (initConfig.getIoType() == IOType.GROUP_IO_TYPE_FLOW) return initConfig.getSuite();
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if (initConfig.isRandSuite()) {
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if (suites.size() == 1) {
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return initConfig.getSuite();
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@ -3,6 +3,8 @@ package org.anime_game_servers.gi_lua.models.scene.group;
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import lombok.Getter;
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import lombok.ToString;
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import org.anime_game_servers.core.base.annotations.lua.LuaNames;
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import org.anime_game_servers.gi_lua.models.constants.FlowGroupSubType;
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import org.anime_game_servers.gi_lua.models.constants.IOType;
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@ToString
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@Getter
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@ -11,9 +13,9 @@ public class SceneInitConfig {
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@LuaNames("end_suite")
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private int endSuite;
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@LuaNames("io_type")
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private int ioType ;
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private IOType ioType = IOType.GROUP_IO_TYPE_DEFAULT;
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@LuaNames("sub_flow_type")
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private int subFlowType;
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private FlowGroupSubType subFlowType = FlowGroupSubType.GROUP_SUB_FLOW_TYPE_DEFAULT;
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@LuaNames("secure_suite_index")
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private int secureSuiteIndex;
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@LuaNames("rand_suite")
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@ -4,6 +4,7 @@ import lombok.Getter;
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import lombok.ToString;
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import org.anime_game_servers.core.base.annotations.lua.LuaNames;
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import org.anime_game_servers.gi_lua.models.PositionImpl;
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import org.anime_game_servers.gi_lua.models.constants.VisionLevelType;
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import org.anime_game_servers.gi_lua.models.scene.SceneMeta;
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import org.anime_game_servers.gi_lua.models.constants.EntityType;
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@ -16,7 +17,7 @@ public abstract class SceneObject {
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@LuaNames("area_id")
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protected int areaId;
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@LuaNames("vision_level")
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protected int visionLevel = 0;
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protected VisionLevelType visionLevel = VisionLevelType.VISION_LEVEL_NORMAL;
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@LuaNames("mark_flag")
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protected int markFlag;
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@LuaNames("drop_tag")
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@ -9,7 +9,6 @@ import org.anime_game_servers.gi_lua.models.constants.ScriptRegionShape;
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import java.util.List;
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@SuppressWarnings("FieldMayBeFinal")
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@Getter
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public class SceneRegion extends SceneObject{
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@ -28,6 +27,11 @@ public class SceneRegion extends SceneObject{
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private List<String> teamAbilityGroup;
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@LuaNames("is_trigger_reload_group")
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private boolean isTriggerReloadGroup = false;
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/**
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* seems to be linked to SceneGroupInfo.visionType
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*/
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@LuaNames("vision_type_list")
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private List<Integer> visionTypeList;
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public boolean contains(Vector position) {
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switch (shape) {
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@ -37,6 +37,13 @@ public interface ScriptLibHandler<GroupEventContext extends GroupEventLuaContext
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int AutoMonsterTide(GroupEventContext context, int challengeIndex, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6);
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int GoToGroupSuite(GroupEventContext context, int groupId, int suite);
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/**
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*
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* @param context
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* @param groupId either 0 for the current group, or a group id
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* @param suite
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* @return
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*/
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int AddExtraGroupSuite(GroupEventContext context, int groupId, int suite);
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int RemoveExtraGroupSuite(GroupEventContext context, int groupId, int suite);
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int KillExtraGroupSuite(GroupEventContext context, int groupId, int suite);
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