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https://github.com/Anime-Game-Servers/AnimeGamesLua.git
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[Build] Update native targets to target specific native targets instead of basing it of the host
* For now this includes windows x64, linux x64 and linux arm64
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@ -30,15 +30,9 @@ kotlin {
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}
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}
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}
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val hostOs = System.getProperty("os.name")
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val isMingwX64 = hostOs.startsWith("Windows")
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val nativeTarget = when {
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hostOs == "Mac OS X" -> macosX64("native")
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hostOs == "Linux" -> linuxX64("native")
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isMingwX64 -> mingwX64("native")
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else -> throw GradleException("Host OS is not supported in Kotlin/Native.")
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}
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mingwX64()
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linuxX64()
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linuxArm64()
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sourceSets {
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@ -72,7 +66,5 @@ kotlin {
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}
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val jsMain by getting
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val jsTest by getting
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val nativeMain by getting
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val nativeTest by getting
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}
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}
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