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https://github.com/Anime-Game-Servers/AnimeGamesLua.git
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[Fix] Fixed the name for source in the lua (source_name) and added the missing params param4 and param_str1
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@ -3,15 +3,24 @@ package org.anime_game_servers.gi_lua.models;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.experimental.Accessors;
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import org.anime_game_servers.core.base.annotations.lua.LuaNames;
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@Accessors(chain = true)
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public class ScriptArgs {
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@Setter @Getter public int param1;
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@Setter @Getter public int param2;
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@Setter @Getter public int param3;
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public int source_eid; // Source entity
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public int target_eid;
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public int group_id;
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@Getter public int param1;
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@Getter public int param2;
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@Getter public int param3;
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@Getter public int param4;
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@LuaNames("param_str1")
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@Getter public String paramString1;
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@LuaNames("source_eid")
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public int sourceEid; // Source entity
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@LuaNames("target_eid")
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public int targetEid;
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@LuaNames("group_id")
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public int groupId;
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@LuaNames("source_name")
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public String source; // source string, used for timers
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public int type; // lua event type, used by scripts and the ScriptManager
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@Setter @Getter public int uid; // uid of the player triggering the event
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@ -28,24 +37,44 @@ public class ScriptArgs {
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this.type = eventType;
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this.param1 = param1;
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this.param2 = param2;
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this.group_id = groupId;
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this.groupId = groupId;
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}
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public ScriptArgs setParam1(int param1) {
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this.param1 = param1;
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return this;
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}
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public ScriptArgs setParam2(int param2) {
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this.param2 = param2;
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return this;
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}
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public ScriptArgs setParam3(int param3) {
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this.param3 = param3;
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return this;
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}
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public ScriptArgs setParam4(int param4) {
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this.param4 = param4;
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return this;
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}
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public int getSourceEntityId() {
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return source_eid;
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return sourceEid;
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}
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public ScriptArgs setSourceEntityId(int sourceEId) {
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this.source_eid = sourceEId;
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this.sourceEid = sourceEId;
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return this;
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}
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public int getTargetEntityId() {
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return target_eid;
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return targetEid;
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}
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public ScriptArgs setTargetEntityId(int targetEId) {
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this.target_eid = targetEId;
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this.targetEid = targetEId;
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return this;
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}
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@ -63,11 +92,11 @@ public class ScriptArgs {
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}
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public int getGroupId() {
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return group_id;
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return groupId;
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}
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public ScriptArgs setGroupId(int groupId) {
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this.group_id = groupId;
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this.groupId = groupId;
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return this;
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}
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}
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