* Fixed reader usage in JNLuaSCript
* Fixed gargabes lua name used in SceneGroup.java
* Added a simple for now hacked together parsing test to allow noticing regressions in the parser easier
* Added simple enum parsing
* First experiments with kotlins expected and actuall keywords to have less dependencies to the jvm
* Fixed set parsing
* Added a way to work around lua require differences between the lua standard and the game scripts usage
* Added some more ScriptLibDefinitions
* Started moving to kotlinx.io where possible
* Added LuaStatic annotation to allow auto loading of lua enums/models
* Added LuaNames annotation handling to allow alternate names in lua
* Moved some more Scriptlib handlers into its own model
* First draft of activity group handling
* Moved some engine classes to kotlin