* Fixed reader usage in JNLuaSCript
* Fixed gargabes lua name used in SceneGroup.java
* Added a simple for now hacked together parsing test to allow noticing regressions in the parser easier
* Added simple enum parsing
* First experiments with kotlins expected and actuall keywords to have less dependencies to the jvm
* Fixed set parsing
* Added a way to work around lua require differences between the lua standard and the game scripts usage
* Added some more ScriptLibDefinitions
* Started moving to kotlinx.io where possible