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Implement ExecUnlockPlayerWorldScene (#171)
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* Implement ExecUnlockPlayerWorldScene
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@ -253,6 +253,7 @@ public class ConfigContainer {
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public ResinOptions resinOptions = new ResinOptions();
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public Rates rates = new Rates();
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public boolean questing = false;
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public boolean unlockScenesByDefault = false;
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public static class InventoryLimits {
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public int weapons = 2000;
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@ -150,6 +150,7 @@ public class Player {
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@Getter private Map<Integer, Integer> questGlobalVariables;
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@Getter private Map<Integer, Integer> openStates;
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@Getter private Map<Integer, Map<Integer, Boolean>> sceneTags;
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@Getter @Setter private Map<Integer, Boolean> unlockedScenes;
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@Getter @Setter private Map<Integer, Set<Integer>> unlockedSceneAreas;
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@Getter @Setter private Map<Integer, Set<Integer>> unlockedScenePoints;
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@Getter @Setter private List<Integer> chatEmojiIdList;
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@ -276,6 +277,7 @@ public class Player {
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this.questGlobalVariables = new HashMap<>();
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this.openStates = new HashMap<>();
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this.sceneTags = new HashMap<>();
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this.unlockedScenes = new HashMap<>();
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this.unlockedSceneAreas = new HashMap<>();
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this.unlockedScenePoints = new HashMap<>();
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this.chatEmojiIdList = new ArrayList<>();
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@ -8,11 +8,7 @@ import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.quest.enums.ParentQuestState;
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import emu.grasscutter.game.quest.enums.QuestCond;
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import emu.grasscutter.game.quest.enums.QuestContent;
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import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
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import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
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import emu.grasscutter.server.packet.send.PacketSetOpenStateRsp;
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import emu.grasscutter.server.packet.send.*;
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import lombok.val;
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import org.anime_game_servers.core.gi.enums.QuestState;
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import org.anime_game_servers.gi_lua.models.ScriptArgs;
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@ -286,6 +282,22 @@ public class PlayerProgressManager extends BasePlayerDataManager {
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this.player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_UNLOCK_AREA, sceneId, areaId);
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}
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public void unlockScene(int sceneId) {
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//set the scene to locked: false
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this.player.getUnlockedScenes().put(sceneId, true);
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//Send packet.
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this.player.sendPacket(new PacketPlayerWorldSceneInfoListNotify(this.player));
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}
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public void lockScene(int sceneId) {
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//set the scene to locked: true
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this.player.getUnlockedScenes().put(sceneId, false);
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//Send packet.
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this.player.sendPacket(new PacketPlayerWorldSceneInfoListNotify(this.player));
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}
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/**
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* Give replace costume to player (Ambor, Jean, Mona, Rosaria)
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*/
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@ -0,0 +1,17 @@
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package emu.grasscutter.game.quest.exec;
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import emu.grasscutter.data.common.quest.SubQuestData.QuestExecParam;
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import emu.grasscutter.game.quest.GameQuest;
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import emu.grasscutter.game.quest.QuestValueExec;
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import emu.grasscutter.game.quest.enums.QuestExec;
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import emu.grasscutter.game.quest.handlers.QuestExecHandler;
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@QuestValueExec(QuestExec.QUEST_EXEC_UNLOCK_PLAYER_WORLD_SCENE)
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public class ExecUnlockPlayerWorldScene extends QuestExecHandler {
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@Override
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public boolean execute(GameQuest quest, QuestExecParam condition, String... paramStr) {
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int sceneId = Integer.parseInt(paramStr[0]);
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quest.getOwner().getProgressManager().unlockScene(sceneId);
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return true;
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}
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}
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@ -1,11 +1,13 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.config.Configuration;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.packet.BaseTypedPacket;
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import org.anime_game_servers.multi_proto.gi.messages.scene.PlayerWorldSceneInfoListNotify;
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import org.anime_game_servers.multi_proto.gi.messages.scene.PlayerWorldSceneInfo;
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import org.anime_game_servers.multi_proto.gi.messages.scene.PlayerWorldSceneInfoListNotify;
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import java.util.ArrayList;
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import java.util.List;
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@ -21,6 +23,9 @@ public class PacketPlayerWorldSceneInfoListNotify extends BaseTypedPacket<Player
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if (scene.getSceneType() != SceneType.SCENE_WORLD) continue;
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var worldInfoBuilder = new PlayerWorldSceneInfo();
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var isSceneUnlocked = player.getWorld().getHost().getUnlockedScenes()
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.getOrDefault(scene.getId(), Configuration.GAME_OPTIONS.unlockScenesByDefault);
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worldInfoBuilder.setLocked(!isSceneUnlocked);
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worldInfoBuilder.setSceneId(scene.getId());
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worldInfoBuilder.setSceneTagIdList(player.getSceneTagList(scene.getId()));
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