[BUGFIX] fix broken element changes at statues. (#154)

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Nazrin 2024-09-11 14:11:55 -07:00 committed by GitHub
parent b44e3e503d
commit b3eaa850ea
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@ -1,32 +1,25 @@
package emu.grasscutter.data.excels; package emu.grasscutter.data.excels;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameResource; import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType; import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.ElementType; import emu.grasscutter.game.props.ElementType;
import lombok.Getter;
@ResourceType(name = "WorldAreaConfigData.json") @ResourceType(name = "WorldAreaConfigData.json")
public class WorldAreaData extends GameResource { public class WorldAreaData extends GameResource {
private int id; private int ID;
private int areaID1; @Getter @SerializedName("AreaID1")
private int areaID2; private int areaID1;
private int sceneID; @Getter @SerializedName("AreaID2")
private ElementType elementType; private int areaID2;
@Getter @SerializedName("SceneID")
private int sceneID;
@Getter
private ElementType elementType;
@Override @Override
public int getId() { public int getId() {
return (this.areaID2 << 16) + this.areaID1; return (this.areaID2 << 16) + this.areaID1;
} }
public int getSceneID() {
return this.sceneID;
}
public ElementType getElementType() {
return this.elementType;
}
@Override
public void onLoad() {
}
} }