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[BUGFIX] fix broken element changes at statues. (#154)
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@ -1,32 +1,25 @@
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package emu.grasscutter.data.excels;
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package emu.grasscutter.data.excels;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.ElementType;
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import lombok.Getter;
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@ResourceType(name = "WorldAreaConfigData.json")
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@ResourceType(name = "WorldAreaConfigData.json")
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public class WorldAreaData extends GameResource {
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public class WorldAreaData extends GameResource {
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private int id;
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private int ID;
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private int areaID1;
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@Getter @SerializedName("AreaID1")
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private int areaID2;
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private int areaID1;
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private int sceneID;
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@Getter @SerializedName("AreaID2")
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private ElementType elementType;
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private int areaID2;
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@Getter @SerializedName("SceneID")
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private int sceneID;
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@Getter
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private ElementType elementType;
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@Override
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@Override
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public int getId() {
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public int getId() {
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return (this.areaID2 << 16) + this.areaID1;
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return (this.areaID2 << 16) + this.areaID1;
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}
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}
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public int getSceneID() {
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return this.sceneID;
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}
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public ElementType getElementType() {
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return this.elementType;
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}
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@Override
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public void onLoad() {
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}
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}
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}
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