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https://github.com/Anime-Game-Servers/Grasscutter-Quests.git
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Have timers trigger by events with source = "". Remove redundant checking code.
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@ -993,19 +993,12 @@ public class SceneScriptManager {
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}
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logger.info("creating group timer event for group {} with source {} and time {}",
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groupID, source, time);
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for(SceneTrigger trigger : group.getTriggers().values()){
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if(trigger.getEvent() == EVENT_TIMER_EVENT &&trigger.getSource().equals(source)){
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logger.warn("[LUA] Found timer trigger with source {} for group {} : {}",
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source, groupID, trigger.getName());
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cancelGroupTimerEvent(groupID, source);
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var taskIdentifier = Grasscutter.getGameServer().getScheduler().scheduleDelayedRepeatingTask(() ->
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callEvent(new ScriptArgs(groupID, EVENT_TIMER_EVENT)
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.setEventSource(source)), (int)time, (int)time);
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var groupTasks = activeGroupTimers.computeIfAbsent(groupID, k -> new HashSet<>());
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groupTasks.add(new Pair<>(source, taskIdentifier));
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}
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}
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cancelGroupTimerEvent(groupID, source);
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var taskIdentifier = Grasscutter.getGameServer().getScheduler().scheduleDelayedRepeatingTask(() ->
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callEvent(new ScriptArgs(groupID, EVENT_TIMER_EVENT)
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.setEventSource(source)), (int)time, (int)time);
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var groupTasks = activeGroupTimers.computeIfAbsent(groupID, k -> new HashSet<>());
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groupTasks.add(new Pair<>(source, taskIdentifier));
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return 0;
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}
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public int cancelGroupTimerEvent(int groupID, String source) {
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