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properly add ascension-locked talents
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@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.World;
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@ -254,6 +255,9 @@ public final class PlayerCommands {
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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}
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@ -291,6 +295,9 @@ public final class PlayerCommands {
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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} catch (NumberFormatException ignored) {
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@ -510,6 +510,21 @@ public class GenshinAvatar {
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}
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}
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// Add proud skills and unlock them if needed
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AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
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this.getProudSkillList().clear();
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for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
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if (openData.getProudSkillGroupId() == 0) {
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continue;
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}
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if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
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int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
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if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
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this.getProudSkillList().add(proudSkillId);
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}
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}
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}
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// Proud skills
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for (int proudSkillId : this.getProudSkillList()) {
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ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
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