namespace AssetRipper.Conversions.UnityCrunch.ConsoleApp; internal static class Program { private static void Main(string[] args) { byte[] data = File.ReadAllBytes(args[0]); string outputPath = args.Length > 1 ? args[1] : args[0] + ".dxt"; if (UnityCrunch.TryDecompress(data, out byte[]? output)) { File.WriteAllBytes(outputPath, output); Console.WriteLine($"Decompressed to {outputPath}"); } else { Console.WriteLine("Decompression failed"); } } }