using AssetRipper.TextureDecoder.Rgb; using AssetRipper.TextureDecoder.Rgb.Formats; using BenchmarkDotNet.Attributes; namespace AssetRipper.TextureDecoder.Benchmarks; public class Argb32Decoding { private const int Width = 256;//ignoring smaller mips private const int Height = 256;//ignoring smaller mips private readonly byte[] inputData; private readonly byte[] outputData; public Argb32Decoding() { inputData = File.ReadAllBytes(PathConstants.PathToTestFiles + "Rgb/" + "test.argb32"); outputData = new byte[Width * Height * sizeof(uint)]; } [Benchmark] public int OriginalMethod() => RgbConverter.ARGB32ToBGRA32(inputData, Width, Height, outputData); [Benchmark] public int GenericMethod() => RgbConverter.Convert(inputData, Width, Height, outputData); }