using System; using System.Diagnostics; using System.Drawing.Imaging; using System.IO; using AssetRipper.TextureDecoder.Yuy2; namespace Yuy2Test { public static class Program { public static void Main(string[] args) { if (args.Length < 3) { Console.WriteLine("Format: {path} {width} {height} {2bitMode}"); Console.ReadKey(); return; } string path = args[0]; int width = int.Parse(args[1]); int height = int.Parse(args[2]); using (DirectBitmap bitmap = new DirectBitmap(width, height)) { ConsoleKeyInfo key; byte[] data = File.ReadAllBytes(path); Stopwatch stopwatch = new Stopwatch(); do { stopwatch.Start(); Yuy2Decoder.DecompressYUY2(data, width, height, bitmap.Bits); stopwatch.Stop(); Console.WriteLine($"Processed in {stopwatch.ElapsedMilliseconds} ms"); stopwatch.Reset(); key = Console.ReadKey(); } while (key.Key == ConsoleKey.Spacebar); string dirPath = Path.GetDirectoryName(path); string fileName = Path.GetFileNameWithoutExtension(path); string outPath = Path.Combine(dirPath, fileName + ".png"); bitmap.Bitmap.Save(outPath, ImageFormat.Png); } Console.WriteLine("Finished!"); } } }