using AssetRipper.TextureDecoder.Rgb; namespace AssetRipper.TextureDecoder.Tests; internal class NumericConversionTests { [Test] public void Int32ToUInt32ExtremesAreCorrect() { Assert.Multiple(() => { Assert.That(NumericConversion.Convert(int.MinValue), Is.EqualTo(uint.MinValue)); Assert.That(NumericConversion.Convert(int.MaxValue), Is.EqualTo(uint.MaxValue)); }); } [Test] public void UInt32ToInt32ExtremesAreCorrect() { Assert.Multiple(() => { Assert.That(NumericConversion.Convert(uint.MinValue), Is.EqualTo(int.MinValue)); Assert.That(NumericConversion.Convert(uint.MaxValue), Is.EqualTo(int.MaxValue)); }); } }