Files

514 lines
22 KiB
C#

// Auto-generated code. Do not modify manually.
using AssetRipper.TextureDecoder.Rgb;
using AssetRipper.TextureDecoder.Rgb.Channels;
using AssetRipper.TextureDecoder.Rgb.Formats;
using System.Runtime.InteropServices;
namespace AssetRipper.TextureDecoder.ConsoleApp;
static partial class Program
{
private static void DecodeRgb(ReadOnlySpan<byte> input, int width, int height, string modeString, Span<byte> output)
{
Console.WriteLine("Arg at index 5 : mode");
Console.WriteLine(" 0 - R_SByte");
Console.WriteLine(" 1 - RG_SByte");
Console.WriteLine(" 2 - RGB_SByte");
Console.WriteLine(" 3 - RGBA_SByte");
Console.WriteLine(" 4 - A_SByte");
Console.WriteLine(" 5 - ARGB_SByte");
Console.WriteLine(" 6 - BGRA_SByte");
Console.WriteLine(" 7 - R_Byte");
Console.WriteLine(" 8 - RG_Byte");
Console.WriteLine(" 9 - RGB_Byte");
Console.WriteLine(" 10 - RGBA_Byte");
Console.WriteLine(" 11 - A_Byte");
Console.WriteLine(" 12 - ARGB_Byte");
Console.WriteLine(" 13 - BGRA_Byte");
Console.WriteLine(" 14 - R_Int16");
Console.WriteLine(" 15 - RG_Int16");
Console.WriteLine(" 16 - RGB_Int16");
Console.WriteLine(" 17 - RGBA_Int16");
Console.WriteLine(" 18 - A_Int16");
Console.WriteLine(" 19 - ARGB_Int16");
Console.WriteLine(" 20 - BGRA_Int16");
Console.WriteLine(" 21 - R_UInt16");
Console.WriteLine(" 22 - RG_UInt16");
Console.WriteLine(" 23 - RGB_UInt16");
Console.WriteLine(" 24 - RGBA_UInt16");
Console.WriteLine(" 25 - A_UInt16");
Console.WriteLine(" 26 - ARGB_UInt16");
Console.WriteLine(" 27 - BGRA_UInt16");
Console.WriteLine(" 28 - R_Int32");
Console.WriteLine(" 29 - RG_Int32");
Console.WriteLine(" 30 - RGB_Int32");
Console.WriteLine(" 31 - RGBA_Int32");
Console.WriteLine(" 32 - A_Int32");
Console.WriteLine(" 33 - ARGB_Int32");
Console.WriteLine(" 34 - BGRA_Int32");
Console.WriteLine(" 35 - R_UInt32");
Console.WriteLine(" 36 - RG_UInt32");
Console.WriteLine(" 37 - RGB_UInt32");
Console.WriteLine(" 38 - RGBA_UInt32");
Console.WriteLine(" 39 - A_UInt32");
Console.WriteLine(" 40 - ARGB_UInt32");
Console.WriteLine(" 41 - BGRA_UInt32");
Console.WriteLine(" 42 - R_IntPtr");
Console.WriteLine(" 43 - RG_IntPtr");
Console.WriteLine(" 44 - RGB_IntPtr");
Console.WriteLine(" 45 - RGBA_IntPtr");
Console.WriteLine(" 46 - A_IntPtr");
Console.WriteLine(" 47 - ARGB_IntPtr");
Console.WriteLine(" 48 - BGRA_IntPtr");
Console.WriteLine(" 49 - R_UIntPtr");
Console.WriteLine(" 50 - RG_UIntPtr");
Console.WriteLine(" 51 - RGB_UIntPtr");
Console.WriteLine(" 52 - RGBA_UIntPtr");
Console.WriteLine(" 53 - A_UIntPtr");
Console.WriteLine(" 54 - ARGB_UIntPtr");
Console.WriteLine(" 55 - BGRA_UIntPtr");
Console.WriteLine(" 56 - R_Int64");
Console.WriteLine(" 57 - RG_Int64");
Console.WriteLine(" 58 - RGB_Int64");
Console.WriteLine(" 59 - RGBA_Int64");
Console.WriteLine(" 60 - A_Int64");
Console.WriteLine(" 61 - ARGB_Int64");
Console.WriteLine(" 62 - BGRA_Int64");
Console.WriteLine(" 63 - R_UInt64");
Console.WriteLine(" 64 - RG_UInt64");
Console.WriteLine(" 65 - RGB_UInt64");
Console.WriteLine(" 66 - RGBA_UInt64");
Console.WriteLine(" 67 - A_UInt64");
Console.WriteLine(" 68 - ARGB_UInt64");
Console.WriteLine(" 69 - BGRA_UInt64");
Console.WriteLine(" 70 - R_Int128");
Console.WriteLine(" 71 - RG_Int128");
Console.WriteLine(" 72 - RGB_Int128");
Console.WriteLine(" 73 - RGBA_Int128");
Console.WriteLine(" 74 - A_Int128");
Console.WriteLine(" 75 - ARGB_Int128");
Console.WriteLine(" 76 - BGRA_Int128");
Console.WriteLine(" 77 - R_UInt128");
Console.WriteLine(" 78 - RG_UInt128");
Console.WriteLine(" 79 - RGB_UInt128");
Console.WriteLine(" 80 - RGBA_UInt128");
Console.WriteLine(" 81 - A_UInt128");
Console.WriteLine(" 82 - ARGB_UInt128");
Console.WriteLine(" 83 - BGRA_UInt128");
Console.WriteLine(" 84 - R_Half");
Console.WriteLine(" 85 - RG_Half");
Console.WriteLine(" 86 - RGB_Half");
Console.WriteLine(" 87 - RGBA_Half");
Console.WriteLine(" 88 - A_Half");
Console.WriteLine(" 89 - ARGB_Half");
Console.WriteLine(" 90 - BGRA_Half");
Console.WriteLine(" 91 - R_Single");
Console.WriteLine(" 92 - RG_Single");
Console.WriteLine(" 93 - RGB_Single");
Console.WriteLine(" 94 - RGBA_Single");
Console.WriteLine(" 95 - A_Single");
Console.WriteLine(" 96 - ARGB_Single");
Console.WriteLine(" 97 - BGRA_Single");
Console.WriteLine(" 98 - R_NFloat");
Console.WriteLine(" 99 - RG_NFloat");
Console.WriteLine(" 100 - RGB_NFloat");
Console.WriteLine(" 101 - RGBA_NFloat");
Console.WriteLine(" 102 - A_NFloat");
Console.WriteLine(" 103 - ARGB_NFloat");
Console.WriteLine(" 104 - BGRA_NFloat");
Console.WriteLine(" 105 - R_Double");
Console.WriteLine(" 106 - RG_Double");
Console.WriteLine(" 107 - RGB_Double");
Console.WriteLine(" 108 - RGBA_Double");
Console.WriteLine(" 109 - A_Double");
Console.WriteLine(" 110 - ARGB_Double");
Console.WriteLine(" 111 - BGRA_Double");
Console.WriteLine(" 112 - R_Decimal");
Console.WriteLine(" 113 - RG_Decimal");
Console.WriteLine(" 114 - RGB_Decimal");
Console.WriteLine(" 115 - RGBA_Decimal");
Console.WriteLine(" 116 - A_Decimal");
Console.WriteLine(" 117 - ARGB_Decimal");
Console.WriteLine(" 118 - BGRA_Decimal");
Console.WriteLine(" 119 - ARGB16");
Console.WriteLine(" 120 - RGB16");
Console.WriteLine(" 121 - RGB9e5");
Console.WriteLine(" 122 - RGBA16");
int mode = int.Parse(modeString);
switch(mode)
{
case 0:
RgbConverter.Convert<ColorR<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 1:
RgbConverter.Convert<ColorRG<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 2:
RgbConverter.Convert<ColorRGB<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 3:
RgbConverter.Convert<ColorRGBA<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 4:
RgbConverter.Convert<ColorA<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 5:
RgbConverter.Convert<ColorARGB<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 6:
RgbConverter.Convert<ColorBGRA<sbyte>, sbyte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 7:
RgbConverter.Convert<ColorR<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 8:
RgbConverter.Convert<ColorRG<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 9:
RgbConverter.Convert<ColorRGB<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 10:
RgbConverter.Convert<ColorRGBA<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 11:
RgbConverter.Convert<ColorA<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 12:
RgbConverter.Convert<ColorARGB<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 13:
RgbConverter.Convert<ColorBGRA<byte>, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 14:
RgbConverter.Convert<ColorR<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 15:
RgbConverter.Convert<ColorRG<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 16:
RgbConverter.Convert<ColorRGB<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 17:
RgbConverter.Convert<ColorRGBA<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 18:
RgbConverter.Convert<ColorA<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 19:
RgbConverter.Convert<ColorARGB<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 20:
RgbConverter.Convert<ColorBGRA<short>, short, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 21:
RgbConverter.Convert<ColorR<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 22:
RgbConverter.Convert<ColorRG<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 23:
RgbConverter.Convert<ColorRGB<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 24:
RgbConverter.Convert<ColorRGBA<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 25:
RgbConverter.Convert<ColorA<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 26:
RgbConverter.Convert<ColorARGB<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 27:
RgbConverter.Convert<ColorBGRA<ushort>, ushort, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 28:
RgbConverter.Convert<ColorR<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 29:
RgbConverter.Convert<ColorRG<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 30:
RgbConverter.Convert<ColorRGB<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 31:
RgbConverter.Convert<ColorRGBA<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 32:
RgbConverter.Convert<ColorA<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 33:
RgbConverter.Convert<ColorARGB<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 34:
RgbConverter.Convert<ColorBGRA<int>, int, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 35:
RgbConverter.Convert<ColorR<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 36:
RgbConverter.Convert<ColorRG<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 37:
RgbConverter.Convert<ColorRGB<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 38:
RgbConverter.Convert<ColorRGBA<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 39:
RgbConverter.Convert<ColorA<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 40:
RgbConverter.Convert<ColorARGB<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 41:
RgbConverter.Convert<ColorBGRA<uint>, uint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 42:
RgbConverter.Convert<ColorR<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 43:
RgbConverter.Convert<ColorRG<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 44:
RgbConverter.Convert<ColorRGB<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 45:
RgbConverter.Convert<ColorRGBA<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 46:
RgbConverter.Convert<ColorA<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 47:
RgbConverter.Convert<ColorARGB<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 48:
RgbConverter.Convert<ColorBGRA<nint>, nint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 49:
RgbConverter.Convert<ColorR<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 50:
RgbConverter.Convert<ColorRG<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 51:
RgbConverter.Convert<ColorRGB<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 52:
RgbConverter.Convert<ColorRGBA<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 53:
RgbConverter.Convert<ColorA<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 54:
RgbConverter.Convert<ColorARGB<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 55:
RgbConverter.Convert<ColorBGRA<nuint>, nuint, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 56:
RgbConverter.Convert<ColorR<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 57:
RgbConverter.Convert<ColorRG<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 58:
RgbConverter.Convert<ColorRGB<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 59:
RgbConverter.Convert<ColorRGBA<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 60:
RgbConverter.Convert<ColorA<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 61:
RgbConverter.Convert<ColorARGB<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 62:
RgbConverter.Convert<ColorBGRA<long>, long, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 63:
RgbConverter.Convert<ColorR<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 64:
RgbConverter.Convert<ColorRG<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 65:
RgbConverter.Convert<ColorRGB<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 66:
RgbConverter.Convert<ColorRGBA<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 67:
RgbConverter.Convert<ColorA<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 68:
RgbConverter.Convert<ColorARGB<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 69:
RgbConverter.Convert<ColorBGRA<ulong>, ulong, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 70:
RgbConverter.Convert<ColorR<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 71:
RgbConverter.Convert<ColorRG<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 72:
RgbConverter.Convert<ColorRGB<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 73:
RgbConverter.Convert<ColorRGBA<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 74:
RgbConverter.Convert<ColorA<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 75:
RgbConverter.Convert<ColorARGB<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 76:
RgbConverter.Convert<ColorBGRA<Int128>, Int128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 77:
RgbConverter.Convert<ColorR<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 78:
RgbConverter.Convert<ColorRG<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 79:
RgbConverter.Convert<ColorRGB<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 80:
RgbConverter.Convert<ColorRGBA<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 81:
RgbConverter.Convert<ColorA<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 82:
RgbConverter.Convert<ColorARGB<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 83:
RgbConverter.Convert<ColorBGRA<UInt128>, UInt128, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 84:
RgbConverter.Convert<ColorR<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 85:
RgbConverter.Convert<ColorRG<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 86:
RgbConverter.Convert<ColorRGB<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 87:
RgbConverter.Convert<ColorRGBA<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 88:
RgbConverter.Convert<ColorA<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 89:
RgbConverter.Convert<ColorARGB<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 90:
RgbConverter.Convert<ColorBGRA<Half>, Half, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 91:
RgbConverter.Convert<ColorR<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 92:
RgbConverter.Convert<ColorRG<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 93:
RgbConverter.Convert<ColorRGB<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 94:
RgbConverter.Convert<ColorRGBA<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 95:
RgbConverter.Convert<ColorA<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 96:
RgbConverter.Convert<ColorARGB<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 97:
RgbConverter.Convert<ColorBGRA<float>, float, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 98:
RgbConverter.Convert<ColorR<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 99:
RgbConverter.Convert<ColorRG<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 100:
RgbConverter.Convert<ColorRGB<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 101:
RgbConverter.Convert<ColorRGBA<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 102:
RgbConverter.Convert<ColorA<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 103:
RgbConverter.Convert<ColorARGB<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 104:
RgbConverter.Convert<ColorBGRA<NFloat>, NFloat, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 105:
RgbConverter.Convert<ColorR<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 106:
RgbConverter.Convert<ColorRG<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 107:
RgbConverter.Convert<ColorRGB<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 108:
RgbConverter.Convert<ColorRGBA<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 109:
RgbConverter.Convert<ColorA<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 110:
RgbConverter.Convert<ColorARGB<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 111:
RgbConverter.Convert<ColorBGRA<double>, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 112:
RgbConverter.Convert<ColorR<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 113:
RgbConverter.Convert<ColorRG<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 114:
RgbConverter.Convert<ColorRGB<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 115:
RgbConverter.Convert<ColorRGBA<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 116:
RgbConverter.Convert<ColorA<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 117:
RgbConverter.Convert<ColorARGB<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 118:
RgbConverter.Convert<ColorBGRA<decimal>, decimal, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 119:
RgbConverter.Convert<ColorARGB16, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 120:
RgbConverter.Convert<ColorRGB16, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 121:
RgbConverter.Convert<ColorRGB9e5, double, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
case 122:
RgbConverter.Convert<ColorRGBA16, byte, Color<byte, B, G, R, A>, byte>(input, width, height, output);
break;
default:
throw new NotSupportedException(mode.ToString());
}
}
}