Files
AssetRipper.TextureDecoder/AssetRipper.TextureDecoder.ConsoleApp/Program.g.cs
T
2023-08-02 17:27:57 -04:00

284 lines
11 KiB
C#

// Auto-generated code. Do not modify manually.
using AssetRipper.TextureDecoder.Rgb;
using AssetRipper.TextureDecoder.Rgb.Formats;
namespace AssetRipper.TextureDecoder.ConsoleApp;
static partial class Program
{
private static void DecodeRgb(ReadOnlySpan<byte> input, int width, int height, string modeString, Span<byte> output)
{
Console.WriteLine("Arg at index 5 : mode");
Console.WriteLine(" 0 - R8SByte");
Console.WriteLine(" 1 - RG8SByte");
Console.WriteLine(" 2 - RGB8SByte");
Console.WriteLine(" 3 - RGBA8SByte");
Console.WriteLine(" 4 - A8SByte");
Console.WriteLine(" 5 - R8Byte");
Console.WriteLine(" 6 - RG8Byte");
Console.WriteLine(" 7 - RGB8Byte");
Console.WriteLine(" 8 - RGBA8Byte");
Console.WriteLine(" 9 - A8Byte");
Console.WriteLine(" 10 - R16Int16");
Console.WriteLine(" 11 - RG16Int16");
Console.WriteLine(" 12 - RGB16Int16");
Console.WriteLine(" 13 - RGBA16Int16");
Console.WriteLine(" 14 - A16Int16");
Console.WriteLine(" 15 - R16UInt16");
Console.WriteLine(" 16 - RG16UInt16");
Console.WriteLine(" 17 - RGB16UInt16");
Console.WriteLine(" 18 - RGBA16UInt16");
Console.WriteLine(" 19 - A16UInt16");
Console.WriteLine(" 20 - R32Int32");
Console.WriteLine(" 21 - RG32Int32");
Console.WriteLine(" 22 - RGB32Int32");
Console.WriteLine(" 23 - RGBA32Int32");
Console.WriteLine(" 24 - A32Int32");
Console.WriteLine(" 25 - R32UInt32");
Console.WriteLine(" 26 - RG32UInt32");
Console.WriteLine(" 27 - RGB32UInt32");
Console.WriteLine(" 28 - RGBA32UInt32");
Console.WriteLine(" 29 - A32UInt32");
Console.WriteLine(" 30 - R64Int64");
Console.WriteLine(" 31 - RG64Int64");
Console.WriteLine(" 32 - RGB64Int64");
Console.WriteLine(" 33 - RGBA64Int64");
Console.WriteLine(" 34 - A64Int64");
Console.WriteLine(" 35 - R64UInt64");
Console.WriteLine(" 36 - RG64UInt64");
Console.WriteLine(" 37 - RGB64UInt64");
Console.WriteLine(" 38 - RGBA64UInt64");
Console.WriteLine(" 39 - A64UInt64");
Console.WriteLine(" 40 - R16Half");
Console.WriteLine(" 41 - RG16Half");
Console.WriteLine(" 42 - RGB16Half");
Console.WriteLine(" 43 - RGBA16Half");
Console.WriteLine(" 44 - A16Half");
Console.WriteLine(" 45 - R32Single");
Console.WriteLine(" 46 - RG32Single");
Console.WriteLine(" 47 - RGB32Single");
Console.WriteLine(" 48 - RGBA32Single");
Console.WriteLine(" 49 - A32Single");
Console.WriteLine(" 50 - R64Double");
Console.WriteLine(" 51 - RG64Double");
Console.WriteLine(" 52 - RGB64Double");
Console.WriteLine(" 53 - RGBA64Double");
Console.WriteLine(" 54 - A64Double");
Console.WriteLine(" 55 - R128Decimal");
Console.WriteLine(" 56 - RG128Decimal");
Console.WriteLine(" 57 - RGB128Decimal");
Console.WriteLine(" 58 - RGBA128Decimal");
Console.WriteLine(" 59 - A128Decimal");
Console.WriteLine(" 60 - ARGB16");
Console.WriteLine(" 61 - ARGB32");
Console.WriteLine(" 62 - BGRA32");
Console.WriteLine(" 63 - RGB16");
Console.WriteLine(" 64 - RGB9e5");
Console.WriteLine(" 65 - RGBA16");
int mode = int.Parse(modeString);
switch(mode)
{
case 0:
RgbConverter.Convert<ColorR<sbyte>, sbyte, ColorBGRA32, byte>(input, width, height, output);
break;
case 1:
RgbConverter.Convert<ColorRG<sbyte>, sbyte, ColorBGRA32, byte>(input, width, height, output);
break;
case 2:
RgbConverter.Convert<ColorRGB<sbyte>, sbyte, ColorBGRA32, byte>(input, width, height, output);
break;
case 3:
RgbConverter.Convert<ColorRGBA<sbyte>, sbyte, ColorBGRA32, byte>(input, width, height, output);
break;
case 4:
RgbConverter.Convert<ColorA<sbyte>, sbyte, ColorBGRA32, byte>(input, width, height, output);
break;
case 5:
RgbConverter.Convert<ColorR<byte>, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 6:
RgbConverter.Convert<ColorRG<byte>, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 7:
RgbConverter.Convert<ColorRGB<byte>, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 8:
RgbConverter.Convert<ColorRGBA<byte>, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 9:
RgbConverter.Convert<ColorA<byte>, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 10:
RgbConverter.Convert<ColorR<short>, short, ColorBGRA32, byte>(input, width, height, output);
break;
case 11:
RgbConverter.Convert<ColorRG<short>, short, ColorBGRA32, byte>(input, width, height, output);
break;
case 12:
RgbConverter.Convert<ColorRGB<short>, short, ColorBGRA32, byte>(input, width, height, output);
break;
case 13:
RgbConverter.Convert<ColorRGBA<short>, short, ColorBGRA32, byte>(input, width, height, output);
break;
case 14:
RgbConverter.Convert<ColorA<short>, short, ColorBGRA32, byte>(input, width, height, output);
break;
case 15:
RgbConverter.Convert<ColorR<ushort>, ushort, ColorBGRA32, byte>(input, width, height, output);
break;
case 16:
RgbConverter.Convert<ColorRG<ushort>, ushort, ColorBGRA32, byte>(input, width, height, output);
break;
case 17:
RgbConverter.Convert<ColorRGB<ushort>, ushort, ColorBGRA32, byte>(input, width, height, output);
break;
case 18:
RgbConverter.Convert<ColorRGBA<ushort>, ushort, ColorBGRA32, byte>(input, width, height, output);
break;
case 19:
RgbConverter.Convert<ColorA<ushort>, ushort, ColorBGRA32, byte>(input, width, height, output);
break;
case 20:
RgbConverter.Convert<ColorR<int>, int, ColorBGRA32, byte>(input, width, height, output);
break;
case 21:
RgbConverter.Convert<ColorRG<int>, int, ColorBGRA32, byte>(input, width, height, output);
break;
case 22:
RgbConverter.Convert<ColorRGB<int>, int, ColorBGRA32, byte>(input, width, height, output);
break;
case 23:
RgbConverter.Convert<ColorRGBA<int>, int, ColorBGRA32, byte>(input, width, height, output);
break;
case 24:
RgbConverter.Convert<ColorA<int>, int, ColorBGRA32, byte>(input, width, height, output);
break;
case 25:
RgbConverter.Convert<ColorR<uint>, uint, ColorBGRA32, byte>(input, width, height, output);
break;
case 26:
RgbConverter.Convert<ColorRG<uint>, uint, ColorBGRA32, byte>(input, width, height, output);
break;
case 27:
RgbConverter.Convert<ColorRGB<uint>, uint, ColorBGRA32, byte>(input, width, height, output);
break;
case 28:
RgbConverter.Convert<ColorRGBA<uint>, uint, ColorBGRA32, byte>(input, width, height, output);
break;
case 29:
RgbConverter.Convert<ColorA<uint>, uint, ColorBGRA32, byte>(input, width, height, output);
break;
case 30:
RgbConverter.Convert<ColorR<long>, long, ColorBGRA32, byte>(input, width, height, output);
break;
case 31:
RgbConverter.Convert<ColorRG<long>, long, ColorBGRA32, byte>(input, width, height, output);
break;
case 32:
RgbConverter.Convert<ColorRGB<long>, long, ColorBGRA32, byte>(input, width, height, output);
break;
case 33:
RgbConverter.Convert<ColorRGBA<long>, long, ColorBGRA32, byte>(input, width, height, output);
break;
case 34:
RgbConverter.Convert<ColorA<long>, long, ColorBGRA32, byte>(input, width, height, output);
break;
case 35:
RgbConverter.Convert<ColorR<ulong>, ulong, ColorBGRA32, byte>(input, width, height, output);
break;
case 36:
RgbConverter.Convert<ColorRG<ulong>, ulong, ColorBGRA32, byte>(input, width, height, output);
break;
case 37:
RgbConverter.Convert<ColorRGB<ulong>, ulong, ColorBGRA32, byte>(input, width, height, output);
break;
case 38:
RgbConverter.Convert<ColorRGBA<ulong>, ulong, ColorBGRA32, byte>(input, width, height, output);
break;
case 39:
RgbConverter.Convert<ColorA<ulong>, ulong, ColorBGRA32, byte>(input, width, height, output);
break;
case 40:
RgbConverter.Convert<ColorR<Half>, Half, ColorBGRA32, byte>(input, width, height, output);
break;
case 41:
RgbConverter.Convert<ColorRG<Half>, Half, ColorBGRA32, byte>(input, width, height, output);
break;
case 42:
RgbConverter.Convert<ColorRGB<Half>, Half, ColorBGRA32, byte>(input, width, height, output);
break;
case 43:
RgbConverter.Convert<ColorRGBA<Half>, Half, ColorBGRA32, byte>(input, width, height, output);
break;
case 44:
RgbConverter.Convert<ColorA<Half>, Half, ColorBGRA32, byte>(input, width, height, output);
break;
case 45:
RgbConverter.Convert<ColorR<float>, float, ColorBGRA32, byte>(input, width, height, output);
break;
case 46:
RgbConverter.Convert<ColorRG<float>, float, ColorBGRA32, byte>(input, width, height, output);
break;
case 47:
RgbConverter.Convert<ColorRGB<float>, float, ColorBGRA32, byte>(input, width, height, output);
break;
case 48:
RgbConverter.Convert<ColorRGBA<float>, float, ColorBGRA32, byte>(input, width, height, output);
break;
case 49:
RgbConverter.Convert<ColorA<float>, float, ColorBGRA32, byte>(input, width, height, output);
break;
case 50:
RgbConverter.Convert<ColorR<double>, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 51:
RgbConverter.Convert<ColorRG<double>, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 52:
RgbConverter.Convert<ColorRGB<double>, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 53:
RgbConverter.Convert<ColorRGBA<double>, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 54:
RgbConverter.Convert<ColorA<double>, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 55:
RgbConverter.Convert<ColorR<decimal>, decimal, ColorBGRA32, byte>(input, width, height, output);
break;
case 56:
RgbConverter.Convert<ColorRG<decimal>, decimal, ColorBGRA32, byte>(input, width, height, output);
break;
case 57:
RgbConverter.Convert<ColorRGB<decimal>, decimal, ColorBGRA32, byte>(input, width, height, output);
break;
case 58:
RgbConverter.Convert<ColorRGBA<decimal>, decimal, ColorBGRA32, byte>(input, width, height, output);
break;
case 59:
RgbConverter.Convert<ColorA<decimal>, decimal, ColorBGRA32, byte>(input, width, height, output);
break;
case 60:
RgbConverter.Convert<ColorARGB16, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 61:
RgbConverter.Convert<ColorARGB32, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 62:
RgbConverter.Convert<ColorBGRA32, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 63:
RgbConverter.Convert<ColorRGB16, byte, ColorBGRA32, byte>(input, width, height, output);
break;
case 64:
RgbConverter.Convert<ColorRGB9e5, double, ColorBGRA32, byte>(input, width, height, output);
break;
case 65:
RgbConverter.Convert<ColorRGBA16, byte, ColorBGRA32, byte>(input, width, height, output);
break;
default:
throw new NotSupportedException(mode.ToString());
}
}
}