Files
AssetRipper.TextureDecoder/TextureDecoder/TextureDecoder.csproj
T

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net5.0;net6.0</TargetFrameworks>
<LangVersion>Latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<RootNamespace>AssetRipper.TextureDecoder</RootNamespace>
<Authors>ds5678</Authors>
<Company>AssetRipper</Company>
<Version>1.1.0.0</Version>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<PackageId>AssetRipper.TextureDecoder</PackageId>
<PackageTags>C# Texture</PackageTags>
<RepositoryUrl>https://github.com/AssetRipper/TextureDecoder</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
<PackageProjectUrl>https://github.com/AssetRipper/TextureDecoder</PackageProjectUrl>
<Copyright>Copyright (c) 2022 ds5678</Copyright>
<Description>Managed library for decoding textures in multiple formats.</Description>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
<PackageReference Include="Half" Version="1.0.0" />
</ItemGroup>
<PropertyGroup>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<DocumentationFile>bin\TextureDecoder.xml</DocumentationFile>
</PropertyGroup>
</Project>