Files
AssetRipper.TextureDecoder/TextureDecoder/Astc/AstcDecoder.BlockData.cs
T

31 lines
651 B
C#

namespace AssetRipper.TextureDecoder.Astc
{
public static partial class AstcDecoder
{
private unsafe struct BlockData
{
public int bw;
public int bh;
public int width;
public int height;
public int part_num;
public int dual_plane;
public int plane_selector;
public int weight_range;
/// <summary>
/// max: 120
/// </summary>
public int weight_num;
public fixed int cem[4];
public int cem_range;
/// <summary>
/// max: 32
/// </summary>
public int endpoint_value_num;
public fixed int endpoints[4 * 8];
public fixed int weights[144 * 2];
public fixed int partition[144];
}
}
}