Files
Cpp2IL/Cpp2IL.Core/Graphs/ISILControlFlowGraph.cs

539 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cpp2IL.Core.ISIL;
namespace Cpp2IL.Core.Graphs;
public class ISILControlFlowGraph
{
public Block EntryBlock;
public Block ExitBlock;
public int Count => Blocks.Count;
public List<Block> Blocks;
public List<Instruction> Instructions
{
get
{
// BFS search
var visited = new HashSet<Block>();
var queue = new Queue<Block>();
var result = new List<Instruction>();
queue.Enqueue(EntryBlock);
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (!visited.Add(current))
continue;
result.AddRange(current.Instructions);
foreach (var successor in current.Successors)
{
if (!visited.Contains(successor))
queue.Enqueue(successor);
}
}
return result; // Should this be cached?
}
}
private int idCounter;
public ISILControlFlowGraph(List<Instruction> instructions)
{
EntryBlock = new Block
{
ID = idCounter++,
BlockType = BlockType.Entry
};
ExitBlock = new Block
{
ID = idCounter++,
BlockType = BlockType.Exit
};
Blocks =
[
EntryBlock,
ExitBlock
];
Build(instructions);
}
private bool TryGetTargetJumpInstructionIndex(Instruction instruction, out int jumpInstructionIndex)
{
jumpInstructionIndex = 0;
try
{
jumpInstructionIndex = ((Instruction)instruction.Operands[0]).Index;
return true;
}
catch
{
// ignore
}
return false;
}
public void RemoveUnreachableBlocks()
{
if (Blocks.Count == 0)
return;
// Get blocks reachable from entry
var reachable = new List<Block>();
var visited = new List<Block> { EntryBlock };
reachable.Add(EntryBlock);
var total = 0;
while (total < reachable.Count)
{
var block = reachable[total];
total++;
foreach (var successor in block.Successors)
{
if (visited.Contains(successor))
continue;
visited.Add(successor);
reachable.Add(successor);
}
}
// Get unreachable blocks
var unreachable = Blocks.Where(block => !visited.Remove(block)).ToList();
// Remove those
foreach (var block in unreachable)
{
// Don't remove entry or exit
if (block == EntryBlock || block == ExitBlock)
continue;
// Fully detach the block so no remaining block keeps a dangling reference to it.
// (A reachable block can have an unreachable predecessor; leaving that reference
// behind makes later passes such as dominator computation throw.)
foreach (var successor in block.Successors)
successor.Predecessors.Remove(block);
foreach (var predecessor in block.Predecessors)
predecessor.Successors.Remove(block);
block.Successors.Clear();
block.Predecessors.Clear();
Blocks.Remove(block);
}
}
public void RemoveNops()
{
var usedAsTarget = new HashSet<Instruction>();
// Get all instructions used as branch targets
foreach (var block in Blocks)
{
foreach (var instr in block.Instructions)
{
foreach (var operand in instr.Operands)
{
if (operand is Instruction target)
usedAsTarget.Add(target);
}
}
}
// Build replacement map for NOPs that are safe to replace
var instructionReplacement = new Dictionary<Instruction, Instruction>();
foreach (var block in Blocks)
{
Instruction? replacement = null;
for (var i = block.Instructions.Count - 1; i >= 0; i--)
{
var instr = block.Instructions[i];
if (instr.OpCode == OpCode.Nop)
{
if (replacement != null && !usedAsTarget.Contains(instr))
instructionReplacement[instr] = replacement;
}
else
{
replacement = instr;
}
}
}
// Update operands
foreach (var block in Blocks)
{
foreach (var instr in block.Instructions)
{
for (var i = 0; i < instr.Operands.Count; i++)
{
if (instr.Operands[i] is Instruction target && instructionReplacement.TryGetValue(target, out var newTarget))
instr.SetOperand(i, newTarget);
}
}
}
// Remove NOPs
foreach (var block in Blocks)
{
block.Instructions.RemoveAll(i => i.OpCode == OpCode.Nop && !usedAsTarget.Contains(i));
}
}
public void RemoveEmptyBlocks()
{
var toRemove = new List<Block>();
foreach (var block in Blocks)
{
if (block == EntryBlock || block == ExitBlock)
continue;
if (block.Instructions.Count == 0)
{
// jumps into the removed block must be retargeted, which needs an unambiguous successor
if (block.Successors.Count != 1 && HasJumpOperandTo(block))
continue;
var jumpTarget = block.Successors.Count == 1 ? block.Successors[0] : null;
// Redirect predecessors to successors
foreach (var pred in block.Predecessors)
{
if (pred.Instructions.Count > 0
&& pred.Instructions[^1] is { OpCode: OpCode.Jump or OpCode.ConditionalJump } jump
&& ReferenceEquals(jump.Operands[0], block))
jump.SetOperand(0, jumpTarget!);
pred.Successors.Remove(block);
foreach (var succ in block.Successors)
{
if (!pred.Successors.Contains(succ))
pred.Successors.Add(succ);
}
}
// Redirect successors to predecessors
foreach (var succ in block.Successors)
{
succ.Predecessors.Remove(block);
foreach (var pred in block.Predecessors)
{
if (!succ.Predecessors.Contains(pred))
succ.Predecessors.Add(pred);
}
}
toRemove.Add(block);
}
}
foreach (var block in toRemove)
Blocks.Remove(block);
}
private bool HasJumpOperandTo(Block block) =>
block.Predecessors.Any(pred => pred.Instructions.Count > 0
&& pred.Instructions[^1] is { OpCode: OpCode.Jump or OpCode.ConditionalJump } jump
&& ReferenceEquals(jump.Operands[0], block));
public void BuildUseDefLists(HashSet<Instruction>? clobberingAddressTakes = null)
{
foreach (var block in Blocks)
{
var use = new List<IOperand>();
var def = new List<IOperand>();
foreach (var instruction in block.Instructions)
{
foreach (var operand in instruction.Sources.Where(operand => !use.Contains(operand)))
use.Add(operand);
if (instruction.Destination != null && !def.Contains(instruction.Destination))
def.Add(instruction.Destination);
if (instruction.ImplicitDefinition is { } clobbered && !def.Contains(clobbered))
def.Add(clobbered);
if (clobberingAddressTakes?.Contains(instruction) == true)
{
foreach (var operand in instruction.Operands)
if (operand is AddressOf { Target: { } addressed } && !def.Contains(addressed))
def.Add(addressed);
}
}
block.Use = use;
block.Def = def;
}
}
public void MergeCallBlocks()
{
var toRemove = new List<Block>();
for (var i = 0; i < Blocks.Count; i++)
{
var block = Blocks[i];
if (block.BlockType != BlockType.Call) continue;
if (block.Successors.Count != 1)
continue;
var nextBlock = block.Successors[0];
// make sure that the next block only has one predecessor (this)
if (nextBlock.Predecessors.Count != 1 || nextBlock.Predecessors[0] != block)
continue;
// merge instructions
block.Instructions.AddRange(nextBlock.Instructions);
block.Successors = nextBlock.Successors;
// fix up successors predecessors
foreach (var successor in nextBlock.Successors)
{
for (var j = 0; j < successor.Predecessors.Count; j++)
{
if (successor.Predecessors[j] == nextBlock)
successor.Predecessors[j] = block;
}
}
toRemove.Add(nextBlock);
}
// Remove all merged blocks
foreach (var removed in toRemove)
Blocks.Remove(removed);
foreach (var block in Blocks)
block.CalculateBlockType();
}
private void Build(List<Instruction> instructions)
{
if (instructions == null)
throw new ArgumentNullException(nameof(instructions));
var currentBlock = new Block() { ID = idCounter++ };
AddBlock(currentBlock);
AddDirectedEdge(EntryBlock, currentBlock);
for (var i = 0; i < instructions.Count; i++)
{
var isLast = i == instructions.Count - 1;
Block newBlock;
switch (instructions[i].OpCode)
{
case OpCode.Jump:
case OpCode.ConditionalJump:
case OpCode.IndirectJump:
currentBlock.AddInstruction(instructions[i]);
if (!isLast)
{
newBlock = new Block() { ID = idCounter++ };
AddBlock(newBlock);
if (instructions[i].OpCode is OpCode.Jump or OpCode.IndirectJump)
{
if (TryGetTargetJumpInstructionIndex(instructions[i], out int jumpTargetIndex))
currentBlock.Dirty = true;
else
AddDirectedEdge(currentBlock, ExitBlock);
}
else
{
AddDirectedEdge(currentBlock, newBlock);
currentBlock.Dirty = true;
}
currentBlock.CalculateBlockType();
currentBlock = newBlock;
}
else
{
AddDirectedEdge(currentBlock, ExitBlock);
if (instructions[i].OpCode == OpCode.Jump)
currentBlock.Dirty = true;
}
break;
case OpCode.Call:
case OpCode.CallVoid:
case OpCode.Return:
var isReturn = instructions[i].OpCode == OpCode.Return;
currentBlock.AddInstruction(instructions[i]);
if (!isLast)
{
newBlock = new Block() { ID = idCounter++ };
AddBlock(newBlock);
AddDirectedEdge(currentBlock, isReturn ? ExitBlock : newBlock);
currentBlock.CalculateBlockType();
currentBlock = newBlock;
}
else
{
AddDirectedEdge(currentBlock, ExitBlock);
currentBlock.CalculateBlockType();
}
break;
default:
currentBlock.AddInstruction(instructions[i]);
if (isLast)
{
AddDirectedEdge(currentBlock, ExitBlock);
currentBlock.CalculateBlockType();
}
break;
}
}
for (var index = 0; index < Blocks.Count; index++)
{
var node = Blocks[index];
if (node.Dirty)
FixBlock(node);
}
// Connect blocks without successors to exit
foreach (var block in Blocks)
{
if (block.Successors.Count == 0 && block != EntryBlock && block != ExitBlock)
AddDirectedEdge(block, ExitBlock);
}
// Change branch targets to blocks
foreach (var instruction in Blocks.SelectMany(block => block.Instructions))
{
if (instruction.Operands.Count > 0 && instruction.Operands[0] is Instruction target)
instruction.SetOperand(0, FindBlockByInstruction(target)!);
}
}
private void FixBlock(Block block, bool removeJmp = false)
{
if (block.BlockType is BlockType.Fall)
return;
var jump = block.Instructions.Last();
var targetInstruction = jump.Operands[0] as Instruction;
var destination = FindBlockByInstruction(targetInstruction);
if (destination == null)
{
//We assume that we're tail calling another method somewhere. Need to verify if this breaks anywhere but it shouldn't in general
block.BlockType = BlockType.TailCall;
return;
}
int index = destination.Instructions.FindIndex(instruction => instruction == targetInstruction);
var targetNode = SplitAndCreate(destination, index);
AddDirectedEdge(block, targetNode);
block.Dirty = false;
if (removeJmp)
block.Instructions.Remove(jump);
}
public Block? FindBlockByInstruction(Instruction? instruction)
{
if (instruction == null)
return null;
for (var i = 0; i < Blocks.Count; i++)
{
var block = Blocks[i];
for (var j = 0; j < block.Instructions.Count; j++)
{
var instr = block.Instructions[j];
if (instr == instruction)
{
return block;
}
}
}
return null;
}
private Block SplitAndCreate(Block target, int index)
{
if (index < 0 || index >= target.Instructions.Count)
throw new ArgumentOutOfRangeException(nameof(index));
// Don't need to split...
if (index == 0)
return target;
var newBlock = new Block() { ID = idCounter++ };
// target split in two
// targetFirstPart -> targetSecondPart aka newNode
// Take the instructions for the secondPart
var instructions = target.Instructions.GetRange(index, target.Instructions.Count - index);
target.Instructions.RemoveRange(index, target.Instructions.Count - index);
// Add those to the newNode
newBlock.Instructions.AddRange(instructions);
// Transfer control flow
newBlock.BlockType = target.BlockType;
target.BlockType = BlockType.Fall;
// Transfer successors
newBlock.Successors = target.Successors;
if (target.Dirty)
newBlock.Dirty = true;
target.Dirty = false;
target.Successors = [];
// Correct the predecessors for all the successors
foreach (var successor in newBlock.Successors)
{
for (int i = 0; i < successor.Predecessors.Count; i++)
{
if (successor.Predecessors[i].ID == target.ID)
successor.Predecessors[i] = newBlock;
}
}
// Add newNode and connect it
AddBlock(newBlock);
AddDirectedEdge(target, newBlock);
return newBlock;
}
private void AddDirectedEdge(Block from, Block to)
{
from.Successors.Add(to);
to.Predecessors.Add(from);
}
protected void AddBlock(Block block) => Blocks.Add(block);
}