Files
Cpp2IL/Cpp2IL.Plugin.StrippedCodeRegSupport/StrippedCodeRegSupportPlugin.cs

138 lines
6.7 KiB
C#

using Cpp2IL.Core.Api;
using Cpp2IL.Core.Attributes;
using Cpp2IL.Plugin.StrippedCodeRegSupport;
using LibCpp2IL;
using LibCpp2IL.BinaryStructures;
using LibCpp2IL.Metadata;
[assembly: RegisterCpp2IlPlugin(typeof(StrippedCodeRegSupportPlugin))]
namespace Cpp2IL.Plugin.StrippedCodeRegSupport;
public class StrippedCodeRegSupportPlugin : Cpp2IlPlugin
{
private const float MinSupportedMetadataVersion = 27f;
public override string Name => "Stripped CodeReg Support";
public override string Description => "Aims to help support games with CodeRegistration structs that have been inlined away by the compiler.";
public override void OnLoad()
{
RegisterBinaryRegistrationFuncFallbackHandler(OnReadFail);
}
private void OnReadFail(Il2CppBinary binary, Il2CppMetadata metadata, ref Il2CppCodeRegistration? codereg, ref Il2CppMetadataRegistration? metareg)
{
if (codereg != null)
//We already have a CodeRegistration, so we don't need to do anything.
return;
//We don't have a CodeRegistration, so we need to try and find one.
Logger.InfoNewline("Received read failure for CodeRegistration, implying it may have been stripped. Attempting to work around...");
if (metadata.MetadataVersion < MinSupportedMetadataVersion)
{
Logger.ErrorNewline($"This game's metadata version is too old to support this plugin (it needs to be at least Metadata {MinSupportedMetadataVersion:F1}, i.e. Unity 2020.2 or newer).");
return;
}
//All we NEED to find is pCodegenModules - the rest of the CodeRegistration struct isn't critical to a successful dump.
//We can piggyback off BinarySearcher:
var searcher = new BinarySearcher(binary, metadata.methodDefs.Length, metadata.typeDefs.Length);
var mscorlibs = searcher.FindAllStrings("mscorlib.dll\0").Select(binary.MapRawAddressToVirtual).ToList();
Logger.VerboseNewline($"Found {mscorlibs.Count} occurrences of mscorlib.dll: [{string.Join(", ", mscorlibs.Select(p => p.ToString("X")))}]");
var pMscorlibCodegenModule = searcher.FindAllMappedWords(mscorlibs).ToList(); //CodeGenModule address will be in here
Logger.VerboseNewline($"Found {pMscorlibCodegenModule.Count} potential codegen modules for mscorlib: [{string.Join(", ", pMscorlibCodegenModule.Select(p => p.ToString("X")))}]");
//This gives us the address of the CodeGenModule struct for mscorlib.dll, which is *somewhere* in the CodeGenModules list - near the end, but rarely AT the end.
var pMscorlibCodegenEntryInCodegenModulesList = searcher.FindAllMappedWords(pMscorlibCodegenModule).ToList(); //CodeGenModules list address will be in here
var moduleCount = (ulong)metadata.AssemblyDefinitions.Length;
for (var i = 0; i < pMscorlibCodegenEntryInCodegenModulesList.Count; i++)
{
var pSomewhereInCodegenModules = pMscorlibCodegenEntryInCodegenModulesList[i];
//First, let's confirm we are inside the list
if (!TryReadCodeGenModuleFromPointer(binary, pSomewhereInCodegenModules))
continue;
// Next, let's find the end of the list from our known valid CodeGenModule pointer
if (!TryFindCodeGenModulesListFromMscorlibGoingForward(binary, pSomewhereInCodegenModules, moduleCount,
out var startOfCodegenModulesList, out var endOfCodegenModulesList))
{
continue;
}
Logger.VerboseNewline($"Found potential CodeGenModules list at 0x{startOfCodegenModulesList:X} (ending at 0x{endOfCodegenModulesList:X}). Returning dummy code reg struct now!");
//Now we can return a dummy CodeRegistration struct with the correct values.
codereg = new() { codeGenModulesCount = (uint)moduleCount, addrCodeGenModulePtrs = startOfCodegenModulesList };
return;
}
}
private bool TryFindCodeGenModulesListFromMscorlibGoingForward(Il2CppBinary binary, ulong pSomewhereInCodegenModules, ulong moduleCount,
out ulong startOfCodegenModulesList, out ulong endOfCodegenModulesList)
{
//Unlike what BinarySearcher does now, we can't walk back and keep searching for references. But we know how many modules there are,
//So let's now read *forward* one pointer at a time until we hopefully hit a null pointer / an invalid CodeGenModule.
var pointerSize = binary.PointerSize;
endOfCodegenModulesList = pSomewhereInCodegenModules;
// Need to read past the max by 1 in case our initial pointer was the first entry of the list
for (var i = 0UL; i <= moduleCount; i++)
{
if (!TryReadCodeGenModuleFromPointer(binary, endOfCodegenModulesList))
{
//We're at the end, so walk one back to get the last valid pointer.
endOfCodegenModulesList -= pointerSize;
//Now subtract module count * pointer size to get the start of the list.
startOfCodegenModulesList = endOfCodegenModulesList - ((moduleCount - 1) * pointerSize);
return true;
}
endOfCodegenModulesList += pointerSize;
}
startOfCodegenModulesList = 0;
return false;
}
private bool TryReadCodeGenModuleFromPointer(Il2CppBinary binary, ulong pointerToPossibleCodeGenEntry)
{
//Try to read as a codegen module pointer.
var firstModulePtr = binary.ReadPointerAtVirtualAddress(pointerToPossibleCodeGenEntry);
if (firstModulePtr == 0)
{
Logger.VerboseNewline($"Discarding possible CodeGenModule entry at 0x{pointerToPossibleCodeGenEntry:X} because it is null.");
return false;
}
//Now try to read that as a CGM
Il2CppCodeGenModule? codeGenModule;
try
{
codeGenModule = binary.ReadReadableAtVirtualAddress<Il2CppCodeGenModule>(firstModulePtr);
if (codeGenModule.Name is not { } name || string.IsNullOrWhiteSpace(name) || name.Any(c => !char.IsAscii(c)))
{
Logger.VerboseNewline($"Discarding possible CodeGenModule entry at 0x{pointerToPossibleCodeGenEntry:X} because module name is invalid.");
return false;
}
}
catch (Exception e)
{
Logger.VerboseNewline($"Discarding possible CodeGenModule at 0x{pointerToPossibleCodeGenEntry:X} because we hit a {e.GetType().Name} when trying to read it as a CodeGenModule.");
return false;
}
Logger.VerboseNewline($"Accepting 0x{pointerToPossibleCodeGenEntry:X} as a CodeGenModule entry with valid module name {codeGenModule.Name}.");
return true;
}
}