mirror of
https://github.com/AssetRipper/Cpp2IL.git
synced 2026-11-13 02:21:24 -10:00
117 lines
6.0 KiB
C#
117 lines
6.0 KiB
C#
using Cpp2IL.Core.Api;
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using Cpp2IL.Core.Attributes;
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using Cpp2IL.Plugin.StrippedCodeRegSupport;
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using LibCpp2IL;
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using LibCpp2IL.BinaryStructures;
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using LibCpp2IL.Metadata;
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[assembly:RegisterCpp2IlPlugin(typeof(StrippedCodeRegSupportPlugin))]
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namespace Cpp2IL.Plugin.StrippedCodeRegSupport;
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public class StrippedCodeRegSupportPlugin : Cpp2IlPlugin
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{
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private const float MinSupportedMetadataVersion = 27f;
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public override string Name => "Stripped CodeReg Support";
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public override string Description => "Aims to help support games with CodeRegistration structs that have been inlined away by the compiler.";
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public override void OnLoad()
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{
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RegisterBinaryRegistrationFuncFallbackHandler(OnReadFail);
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}
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private void OnReadFail(Il2CppBinary binary, Il2CppMetadata metadata, ref Il2CppCodeRegistration? codereg, ref Il2CppMetadataRegistration? metareg)
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{
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if (codereg != null)
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//We already have a CodeRegistration, so we don't need to do anything.
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return;
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//We don't have a CodeRegistration, so we need to try and find one.
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Logger.InfoNewline("Received read failure for CodeRegistration, implying it may have been stripped. Attempting to work around...");
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if (LibCpp2IlMain.MetadataVersion < MinSupportedMetadataVersion)
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{
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Logger.ErrorNewline($"This game's metadata version is too old to support this plugin (it needs to be at least Metadata {MinSupportedMetadataVersion:F1}, i.e. Unity 2020.2 or newer).");
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return;
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}
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//All we NEED to find is pCodegenModules - the rest of the CodeRegistration struct isn't critical to a successful dump.
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//We can piggyback off BinarySearcher:
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var searcher = new BinarySearcher(binary, metadata.methodDefs.Length, metadata.typeDefs.Length);
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var mscorlibs = searcher.FindAllStrings("mscorlib.dll\0").Select(binary.MapRawAddressToVirtual).ToList();
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Logger.VerboseNewline($"Found {mscorlibs.Count} occurrences of mscorlib.dll: [{string.Join(", ", mscorlibs.Select(p => p.ToString("X")))}]");
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var pMscorlibCodegenModule = searcher.FindAllMappedWords(mscorlibs).ToList(); //CodeGenModule address will be in here
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Logger.VerboseNewline($"Found {pMscorlibCodegenModule.Count} potential codegen modules for mscorlib: [{string.Join(", ", pMscorlibCodegenModule.Select(p => p.ToString("X")))}]");
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//This gives us the address of the CodeGenModule struct for mscorlib.dll, which is *somewhere* in the CodeGenModules list - near the end, but rarely AT the end.
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var pMscorlibCodegenEntryInCodegenModulesList = searcher.FindAllMappedWords(pMscorlibCodegenModule).ToList(); //CodeGenModules list address will be in here
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var moduleCount = (ulong) metadata.AssemblyDefinitions.Length;
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for (var i = 0; i < pMscorlibCodegenEntryInCodegenModulesList.Count; i++)
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{
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var pSomewhereInCodegenModules = pMscorlibCodegenEntryInCodegenModulesList[i];
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var startOfCodegenModulesList = FindCodeGenModulesListFromMscorlib(binary, pSomewhereInCodegenModules, moduleCount, out var endOfCodegenModulesList);
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//Try to read the first entry as a codegen module pointer.
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var firstModulePtr = binary.ReadPointerAtVirtualAddress(startOfCodegenModulesList);
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if (firstModulePtr == 0)
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{
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Logger.VerboseNewline($"Found start of CodeGenModules list at 0x{startOfCodegenModulesList:X}, but first entry is null. Continuing search...");
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continue;
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}
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//Now try to read that as a CGM
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Il2CppCodeGenModule? firstModule = null;
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try
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{
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firstModule = binary.ReadReadableAtVirtualAddress<Il2CppCodeGenModule>(firstModulePtr);
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if (firstModule?.Name is not {} name || string.IsNullOrWhiteSpace(name) || name.Any(c => !char.IsAscii(c)))
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{
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Logger.VerboseNewline($"Discarding CodeGenModules list at 0x{startOfCodegenModulesList:X} because first module name is invalid.");
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continue;
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}
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}
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catch (Exception e)
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{
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Logger.VerboseNewline($"Discarding CodeGenModules list at 0x{startOfCodegenModulesList:X} because we hit a {e.GetType().Name} when trying to read it as a CGM array.");
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continue;
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}
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Logger.VerboseNewline($"Found potential CodeGenModules list at 0x{startOfCodegenModulesList:X} (ending at 0x{endOfCodegenModulesList:X}), with valid first module name {firstModule.Name}. Returning dummy code reg struct now!");
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//Now we can return a dummy CodeRegistration struct with the correct values.
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codereg = new() { codeGenModulesCount = (uint)moduleCount, addrCodeGenModulePtrs = startOfCodegenModulesList };
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return;
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}
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}
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private static ulong FindCodeGenModulesListFromMscorlib(Il2CppBinary binary, ulong pSomewhereInCodegenModules, ulong moduleCount, out ulong endOfCodegenModulesList)
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{
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//Unlike what BinarySearcher does now, we can't walk back and keep searching for references. But we know how many modules there are,
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//So let's now read *forward* one pointer at a time until we hopefully hit a null pointer.
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var pointerSize = binary.PointerSize;
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endOfCodegenModulesList = pSomewhereInCodegenModules + pointerSize;
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binary.Position = binary.MapVirtualAddressToRaw(endOfCodegenModulesList);
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while (binary.ReadNUint() != 0)
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{
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endOfCodegenModulesList += pointerSize;
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binary.Position += (long)pointerSize;
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}
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//We're at the end, so walk one back to get the last valid pointer.
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endOfCodegenModulesList -= pointerSize;
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//Now subtract module count * pointer size to get the start of the list.
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var startOfCodegenModulesList = endOfCodegenModulesList - ((moduleCount - 1) * pointerSize);
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return startOfCodegenModulesList;
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}
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}
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