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112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System;
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using System.Threading;
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namespace ICSharpCode.Decompiler.CSharp.Syntax
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{
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/// <summary>
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/// Represents the role a node plays within its parent.
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/// </summary>
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public abstract class Role
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{
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public const int RoleIndexBits = 9;
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static readonly Role[] roles = new Role[1 << RoleIndexBits];
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static int nextRoleIndex = 0;
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readonly uint index;
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public uint Index {
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get { return index; }
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}
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// don't allow NRefactory consumers to derive from Role
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internal Role()
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{
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this.index = (uint)Interlocked.Increment(ref nextRoleIndex);
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if (this.index >= roles.Length)
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throw new InvalidOperationException("Too many roles");
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roles[this.index] = this;
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}
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/// <summary>
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/// Gets whether the specified node is valid in this role.
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/// </summary>
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public abstract bool IsValid(object node);
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/// <summary>
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/// Gets the role with the specified index.
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/// </summary>
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public static Role GetByIndex(uint index)
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{
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return roles[index];
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}
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}
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/// <summary>
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/// Represents the role a node plays within its parent.
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/// All nodes with this role have type T.
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/// </summary>
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public class Role<T> : Role where T : class?
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{
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readonly string name; // helps with debugging the AST
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readonly T nullObject;
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/// <summary>
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/// Gets the null object used when there's no node with this role.
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/// Not every role has a null object; this property returns null for roles without a null object.
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/// </summary>
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/// <remarks>
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/// Roles used for non-collections should always have a null object, so that no AST property returns null.
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/// However, if a role used for collections only, it may leave out the null object.
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/// </remarks>
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public T NullObject {
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get { return nullObject; }
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}
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public override bool IsValid(object node)
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{
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return node is T;
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}
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[Obsolete("Use the other overload explicitly specifying the nullObject.")]
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public Role(string name)
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{
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if (name == null)
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throw new ArgumentNullException(nameof(name));
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this.name = name;
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this.nullObject = null!;
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}
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public Role(string name, T nullObject)
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{
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this.name = name ?? throw new ArgumentNullException(nameof(name));
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this.nullObject = nullObject;
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}
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public override string ToString()
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{
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return name;
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}
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}
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}
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