namespace AssetRipper.MeshSharp.FBX
{
///
/// Indicates when a reader should throw errors
///
public enum ErrorLevel
{
///
/// Ignores inconsistencies unless the parser can no longer continue
///
Permissive = 0,
///
/// Checks data integrity, such as checksums and end points
///
Checked = 1,
///
/// Checks everything, including magic bytes
///
Strict = 2,
}
}