Files
2022-02-11 21:09:50 -05:00

27 lines
621 B
C#

using AssetRipper.MeshSharp.Elements;
using AssetRipper.MeshSharp.STL.Writers;
using System.IO;
namespace AssetRipper.MeshSharp.STL
{
public static class StlWriter
{
public static void WriteAscii(string path, Scene scene)
{
new StlAsciiWriter(path).Write(scene);
}
public static void WriteAscii(Stream stream, Scene scene)
{
new StlAsciiWriter(stream).Write(scene);
}
public static void WriteBinary(string path, Scene scene)
{
new StlBinaryWriter(path).Write(scene);
}
public static void WriteBinary(Stream stream, Scene scene)
{
new StlBinaryWriter(stream).Write(scene);
}
}
}