Files
MeshSharp/MeshSharp.Viewer/Program.cs
T
2022-02-11 21:09:50 -05:00

21 lines
686 B
C#

using Avalonia;
using System;
namespace AssetRipper.MeshSharp.Viewer
{
internal static class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new Win32PlatformOptions { UseWgl = true })
.LogToTrace();
}
}