using System;
namespace UnityModManagerNet
{
public partial class UnityModManager
{
///
/// Allows reloading [0.14.1]
///
[AttributeUsage(AttributeTargets.Class)]
public class EnableReloadingAttribute : Attribute { }
///
/// Copies a value from an old assembly to a new one [0.14.0]
///
[AttributeUsage(AttributeTargets.Field)]
public class SaveOnReloadAttribute : Attribute { }
}
}