using System; namespace UnityModManagerNet { public partial class UnityModManager { /// /// Allows reloading [0.14.1] /// [AttributeUsage(AttributeTargets.Class)] public class EnableReloadingAttribute : Attribute { } /// /// Copies a value from an old assembly to a new one [0.14.0] /// [AttributeUsage(AttributeTargets.Field)] public class SaveOnReloadAttribute : Attribute { } } }