using System; //using UnityEngine.SceneManagement; namespace UnityModManagerNet { public partial class UnityModManager { public class Repository { public Release[] Releases; [Serializable] public class Release : IEquatable { public string DownloadUrl; public string Id; public string Version; public bool Equals(Release other) { return Id.Equals(other.Id); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; return obj is Release obj2 && Equals(obj2); } public override int GetHashCode() { return Id.GetHashCode(); } } } } }