using System; using UnityEngine; namespace UModFramework.API { public class UMFAsset { public static Texture2D LoadTexture2D(string file, bool shared = false) { throw new NotImplementedException(); } public static Mesh LoadMesh(string file, bool shared = false) { throw new NotImplementedException(); } //public static AudioClip LoadAudioClip(string file, bool shared = false) //{ // throw new NotImplementedException(); //} } }