RetroArch/gfx/d3d9/d3d_wrapper.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D_WRAPPER_H
#define _D3D_WRAPPER_H
#include "../context/win32_common.h"
#include "d3d_defines.h"
void d3d_swap(void *data, LPDIRECT3DDEVICE dev);
HRESULT d3d_create_vertex_buffer(LPDIRECT3DDEVICE dev,
unsigned length, unsigned usage, unsigned fvf,
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D3DPOOL pool, LPDIRECT3DVERTEXBUFFER vert_buf, void *handle);
void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
unsigned stride);
void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value);
void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value);
void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value);
void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value);
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
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D3DPRIMITIVETYPE type, unsigned start, unsigned count);
void d3d_lockrectangle_clear(void *data,
LPDIRECT3DTEXTURE tex,
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
unsigned flags);
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
LPDIRECT3DTEXTURE tex);
HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
void *data);
void d3d_texture_blit(void *data, void *renderchain_data,
LPDIRECT3DTEXTURE tex,
D3DLOCKED_RECT *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch);
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
#endif