RetroArch/gfx/d3d9/d3d9.hpp

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef D3DVIDEO_HPP__
#define D3DVIDEO_HPP__
#include "../../general.h"
#include "../../driver.h"
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#include "../shader_parse.h"
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#include "../gfx_common.h"
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#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9core.h>
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#ifdef HAVE_CG
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#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
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#endif
#include "d3d_defines.h"
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#include <string>
#include <vector>
class RenderChain;
typedef struct
{
struct Coords
{
float x, y, w, h;
};
Coords tex_coords;
Coords vert_coords;
unsigned tex_w, tex_h;
bool fullscreen;
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bool enabled;
float alpha_mod;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vert_buf;
} overlay_t;
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class D3DVideo
{
public:
D3DVideo(const video_info_t* info, const input_driver_t **input,
void **input_data);
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bool frame(const void* frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg);
~D3DVideo();
bool alive();
bool focus() const;
void set_nonblock_state(bool state);
void set_rotation(unsigned rot);
void viewport_info(rarch_viewport &vp);
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bool read_viewport(uint8_t *buffer);
void resize(unsigned new_width, unsigned new_height);
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bool set_shader(const std::string &path);
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int process_shader(void);
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void set_filtering(unsigned index, bool smooth);
void set_font_rect(font_params_t *params);
void overlay_render(overlay_t &overlay);
void show_cursor(bool show);
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#ifdef HAVE_OVERLAY
bool overlay_load(const texture_image *images, unsigned num_images);
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void overlay_tex_geom(unsigned index, float x, float y, float w, float h);
void overlay_vertex_geom(unsigned index, float x, float y, float w, float h);
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void overlay_enable(bool state);
void overlay_full_screen(bool enable);
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void overlay_set_alpha(unsigned index, float mod);
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#endif
#ifdef HAVE_MENU
void set_rgui_texture_frame(const void *frame,
bool rgb32, unsigned width, unsigned height,
float alpha);
void set_rgui_texture_enable(bool state, bool fullscreen);
#endif
bool restore();
void render_msg(const char *msg, font_params_t *params = nullptr);
bool should_resize;
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inline video_info_t& info() { return video_info; }
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private:
WNDCLASSEX windowClass;
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
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LPD3DXFONT font;
void recompute_pass_sizes();
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void calculate_rect(unsigned width, unsigned height, bool keep, float aspect);
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void set_viewport(int x, int y, unsigned width, unsigned height);
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unsigned screen_width;
unsigned screen_height;
unsigned rotation;
D3DVIEWPORT final_viewport;
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std::string cg_shader;
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struct gfx_shader shader;
void process(void);
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int init(const video_info_t *info);
int init_base(const video_info_t *info);
void make_d3dpp(const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
void deinit(void);
RECT monitor_rect(void);
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video_info_t video_info;
bool needs_restore;
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#ifdef HAVE_CG
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CGcontext cgCtx;
bool init_cg();
void deinit_cg();
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#endif
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int init_imports(void);
void init_luts(void);
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int init_singlepass(void);
int init_multipass(void);
bool init_chain(const video_info_t *video_info);
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std::unique_ptr<RenderChain> chain;
void deinit_chain(void);
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bool init_font(void);
void deinit_font(void);
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RECT font_rect;
RECT font_rect_shifted;
uint32_t font_color;
void update_title(void);
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
std::vector<overlay_t> overlays;
void free_overlays();
#endif
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void free_overlay(overlay_t &overlay);
#ifdef HAVE_MENU
overlay_t rgui;
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#endif
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};
#endif