RetroArch/gfx/drivers_wm/win32_shader_dlg.h

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#ifndef WGL_SHADER_DLG_H
#define WGL_SHADER_DLG_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _XBOX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
bool wgl_shader_dlg_init(void);
void shader_dlg_show(HWND parent_hwnd);
void shader_dlg_params_reload(void);
#endif
#ifdef __cplusplus
}
#endif
#endif // WGL_SHADER_DLG_H