RetroArch/frontend/menu/menu_common.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <ctype.h>
#include "menu_common.h"
#include "../../gfx/gfx_common.h"
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#include "../../performance.h"
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#include "../../driver.h"
#include "../../file.h"
#include "../../file_ext.h"
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#include "menu_context.h"
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#include "../../input/input_common.h"
#include "../../compat/posix_string.h"
rgui_handle_t *rgui;
const menu_ctx_driver_t *menu_ctx;
//forward decl
static int rgui_iterate(void *data, unsigned action);
#if defined(HAVE_RGUI)
#define menu_iterate_func(a, b) rgui_iterate(a, b)
#elif defined(HAVE_RMENU)
#define menu_iterate_func(a, b) rmenu_iterate(a, b)
#elif defined(HAVE_RMENU_XUI)
#define menu_iterate_func(a, b) rmenu_xui_iterate(a, b)
#endif
#ifdef HAVE_SHADER_MANAGER
void shader_manager_init(rgui_handle_t *rgui)
{
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memset(&rgui->shader, 0, sizeof(rgui->shader));
config_file_t *conf = NULL;
// In a multi-config setting, we can't have conflicts on rgui.cgp/rgui.glslp.
if (*g_extern.config_path)
{
fill_pathname_base(rgui->default_glslp, g_extern.config_path, sizeof(rgui->default_glslp));
path_remove_extension(rgui->default_glslp);
strlcat(rgui->default_glslp, ".glslp", sizeof(rgui->default_glslp));
fill_pathname_base(rgui->default_cgp, g_extern.config_path, sizeof(rgui->default_cgp));
path_remove_extension(rgui->default_cgp);
strlcat(rgui->default_cgp, ".cgp", sizeof(rgui->default_cgp));
}
else
{
strlcpy(rgui->default_glslp, "rgui.glslp", sizeof(rgui->default_glslp));
strlcpy(rgui->default_cgp, "rgui.cgp", sizeof(rgui->default_cgp));
}
char cgp_path[PATH_MAX];
const char *ext = path_get_extension(g_settings.video.shader_path);
if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
{
conf = config_file_new(g_settings.video.shader_path);
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, &rgui->shader))
gfx_shader_resolve_relative(&rgui->shader, g_settings.video.shader_path);
config_file_free(conf);
}
}
else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
{
strlcpy(rgui->shader.pass[0].source.cg, g_settings.video.shader_path,
sizeof(rgui->shader.pass[0].source.cg));
rgui->shader.passes = 1;
}
else
{
const char *shader_dir = *g_settings.video.shader_dir ?
g_settings.video.shader_dir : g_settings.system_directory;
fill_pathname_join(cgp_path, shader_dir, "rgui.glslp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
if (!conf)
{
fill_pathname_join(cgp_path, shader_dir, "rgui.cgp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
}
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, &rgui->shader))
gfx_shader_resolve_relative(&rgui->shader, cgp_path);
config_file_free(conf);
}
}
}
void shader_manager_set_preset(struct gfx_shader *shader, enum rarch_shader_type type, const char *path)
{
RARCH_LOG("Setting RGUI shader: %s.\n", path ? path : "N/A (stock)");
bool ret = video_set_shader_func(type, path);
if (ret)
{
// Makes sure that we use RGUI CGP shader on driver reinit.
// Only do this when the cgp actually works to avoid potential errors.
strlcpy(g_settings.video.shader_path, path ? path : "",
sizeof(g_settings.video.shader_path));
g_settings.video.shader_enable = true;
if (path && shader)
{
// Load stored CGP into RGUI menu on success.
// Used when a preset is directly loaded.
// No point in updating when the CGP was created from RGUI itself.
config_file_t *conf = config_file_new(path);
if (conf)
{
gfx_shader_read_conf_cgp(conf, shader);
gfx_shader_resolve_relative(shader, path);
config_file_free(conf);
}
rgui->need_refresh = true;
}
}
else
{
RARCH_ERR("Setting RGUI CGP failed.\n");
g_settings.video.shader_enable = false;
}
}
void shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, unsigned type)
{
if (type == RGUI_SETTINGS_SHADER_APPLY)
*type_str = '\0';
else if (type == RGUI_SETTINGS_SHADER_PASSES)
snprintf(type_str, type_str_size, "%u", shader->passes);
else
{
unsigned pass = (type - RGUI_SETTINGS_SHADER_0) / 3;
switch ((type - RGUI_SETTINGS_SHADER_0) % 3)
{
case 0:
if (*shader->pass[pass].source.cg)
fill_pathname_base(type_str,
shader->pass[pass].source.cg, type_str_size);
else
strlcpy(type_str, "N/A", type_str_size);
break;
case 1:
switch (shader->pass[pass].filter)
{
case RARCH_FILTER_LINEAR:
strlcpy(type_str, "Linear", type_str_size);
break;
case RARCH_FILTER_NEAREST:
strlcpy(type_str, "Nearest", type_str_size);
break;
case RARCH_FILTER_UNSPEC:
strlcpy(type_str, "Don't care", type_str_size);
break;
}
break;
case 2:
{
unsigned scale = shader->pass[pass].fbo.scale_x;
if (!scale)
strlcpy(type_str, "Don't care", type_str_size);
else
snprintf(type_str, type_str_size, "%ux", scale);
break;
}
}
}
}
#endif
void menu_rom_history_push(const char *path,
const char *core_path,
const char *core_name)
{
if (rgui->history)
rom_history_push(rgui->history, path, core_path, core_name);
}
void menu_rom_history_push_current(void)
{
// g_extern.fullpath can be relative here.
// Ensure we're pushing absolute path.
char tmp[PATH_MAX];
// We loaded a zip, and fullpath points to the extracted file.
// Look at basename instead.
if (g_extern.rom_file_temporary)
snprintf(tmp, sizeof(tmp), "%s.zip", g_extern.basename);
else
strlcpy(tmp, g_extern.fullpath, sizeof(tmp));
if (*tmp)
path_resolve_realpath(tmp, sizeof(tmp));
if (g_extern.system.no_game || *tmp)
menu_rom_history_push(*tmp ? tmp : NULL,
g_settings.libretro,
g_extern.system.info.library_name);
}
void load_menu_game_prepare(void)
{
if (*g_extern.fullpath || rgui->load_no_rom)
{
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if (*g_extern.fullpath)
{
char tmp[PATH_MAX];
char str[PATH_MAX];
fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp);
msg_queue_push(g_extern.msg_queue, str, 1, 1);
}
#ifdef RARCH_CONSOLE
if (g_extern.system.no_game || *g_extern.fullpath)
#endif
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menu_rom_history_push(*g_extern.fullpath ? g_extern.fullpath : NULL,
g_settings.libretro,
rgui->info.library_name ? rgui->info.library_name : "");
}
#ifdef HAVE_RGUI
// redraw RGUI frame
rgui->old_input_state = rgui->trigger_state = 0;
rgui->do_held = false;
rgui->msg_force = true;
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if (menu_ctx)
menu_iterate_func(rgui, RGUI_ACTION_NOOP);
#endif
// Draw frame for loading message
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
if (driver.video)
rarch_render_cached_frame();
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, false,
MENU_TEXTURE_FULLSCREEN);
}
void load_menu_game_history(unsigned game_index)
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{
const char *path = NULL;
const char *core_path = NULL;
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const char *core_name = NULL;
rom_history_get_index(rgui->history,
game_index, &path, &core_path, &core_name);
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rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)core_path);
if (path)
rgui->load_no_rom = false;
else
rgui->load_no_rom = true;
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rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)path);
#if defined(HAVE_DYNAMIC)
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libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info, NULL);
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#endif
}
static void menu_init_history(void)
{
if (rgui->history)
{
rom_history_free(rgui->history);
rgui->history = NULL;
}
if (*g_extern.config_path)
{
char history_path[PATH_MAX];
if (*g_settings.game_history_path)
strlcpy(history_path, g_settings.game_history_path, sizeof(history_path));
else
{
fill_pathname_resolve_relative(history_path, g_extern.config_path,
".retroarch-game-history.txt", sizeof(history_path));
}
RARCH_LOG("[RGUI]: Opening history: %s.\n", history_path);
rgui->history = rom_history_init(history_path, g_settings.game_history_size);
}
}
static void menu_update_libretro_info(void)
{
*rgui->libretro_dir = '\0';
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
#endif
if (path_is_directory(g_settings.libretro))
strlcpy(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir));
else if (*g_settings.libretro)
{
fill_pathname_basedir(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir));
#ifdef HAVE_DYNAMIC
libretro_get_system_info(g_settings.libretro, &rgui->info, NULL);
#endif
}
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#ifndef HAVE_DYNAMIC
retro_get_system_info(&rgui->info);
#endif
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core_info_list_free(rgui->core_info);
rgui->core_info = NULL;
if (*rgui->libretro_dir)
rgui->core_info = core_info_list_new(rgui->libretro_dir);
}
bool load_menu_game(void)
{
if (g_extern.main_is_init)
rarch_main_deinit();
struct rarch_main_wrap args = {0};
args.verbose = g_extern.verbose;
args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL;
args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL;
args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL;
args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL;
args.no_rom = rgui->load_no_rom;
rgui->load_no_rom = false;
if (rarch_main_init_wrap(&args) == 0)
{
RARCH_LOG("rarch_main_init_wrap() succeeded.\n");
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// Update menu state which depends on config.
menu_update_libretro_info();
menu_init_history();
#ifdef HAVE_SHADER_MANAGER
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shader_manager_init(rgui);
#endif
return true;
}
else
{
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char name[PATH_MAX];
char msg[PATH_MAX];
fill_pathname_base(name, g_extern.fullpath, sizeof(name));
snprintf(msg, sizeof(msg), "Failed to load %s.\n", name);
msg_queue_push(g_extern.msg_queue, msg, 1, 90);
rgui->msg_force = true;
RARCH_ERR("rarch_main_init_wrap() failed.\n");
return false;
}
}
void menu_init(void)
{
if (!menu_ctx_init_first(&menu_ctx, &rgui))
{
RARCH_ERR("Could not initialize menu.\n");
rarch_fail(1, "menu_init()");
}
strlcpy(rgui->base_path, g_settings.rgui_browser_directory, sizeof(rgui->base_path));
rgui->menu_stack = (rgui_list_t*)calloc(1, sizeof(rgui_list_t));
rgui->selection_buf = (rgui_list_t*)calloc(1, sizeof(rgui_list_t));
rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0);
rgui->selection_ptr = 0;
rgui->push_start_screen = g_settings.rgui_show_start_screen;
g_settings.rgui_show_start_screen = false;
menu_populate_entries(rgui, RGUI_SETTINGS);
rgui->trigger_state = 0;
rgui->old_input_state = 0;
rgui->do_held = false;
rgui->frame_buf_show = true;
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rgui->current_pad = 0;
menu_update_libretro_info();
#ifdef HAVE_FILEBROWSER
if (!(strlen(g_settings.rgui_browser_directory) > 0))
strlcpy(g_settings.rgui_browser_directory, default_paths.filebrowser_startup_dir,
sizeof(g_settings.rgui_browser_directory));
rgui->browser = (filebrowser_t*)calloc(1, sizeof(*(rgui->browser)));
if (rgui->browser == NULL)
{
RARCH_ERR("Could not initialize filebrowser.\n");
rarch_fail(1, "menu_init()");
}
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// Look for zips to extract as well.
if (*rgui->info.valid_extensions)
{
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strlcpy(rgui->browser->current_dir.extensions, rgui->info.valid_extensions,
sizeof(rgui->browser->current_dir.extensions));
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strlcat(rgui->browser->current_dir.extensions, "|zip",
sizeof(rgui->browser->current_dir.extensions));
}
strlcpy(rgui->browser->current_dir.root_dir, g_settings.rgui_browser_directory,
sizeof(rgui->browser->current_dir.root_dir));
filebrowser_iterate(rgui->browser, RGUI_ACTION_START);
#endif
#ifdef HAVE_SHADER_MANAGER
shader_manager_init(rgui);
#endif
menu_init_history();
rgui->last_time = rarch_get_time_usec();
}
void menu_free(void)
{
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if (menu_ctx && menu_ctx->free)
menu_ctx->free(rgui);
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
#endif
rgui_list_free(rgui->menu_stack);
rgui_list_free(rgui->selection_buf);
#ifdef HAVE_FILEBROWSER
filebrowser_free(rgui->browser);
#endif
rom_history_free(rgui->history);
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core_info_list_free(rgui->core_info);
free(rgui);
}
void menu_ticker_line(char *buf, size_t len, unsigned index, const char *str, bool selected)
{
size_t str_len = strlen(str);
if (str_len <= len)
{
strlcpy(buf, str, len + 1);
return;
}
if (!selected)
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{
strlcpy(buf, str, len + 1 - 3);
strlcat(buf, "...", len + 1);
}
else
{
// Wrap long strings in options with some kind of ticker line.
unsigned ticker_period = 2 * (str_len - len) + 4;
unsigned phase = index % ticker_period;
unsigned phase_left_stop = 2;
unsigned phase_left_moving = phase_left_stop + (str_len - len);
unsigned phase_right_stop = phase_left_moving + 2;
unsigned left_offset = phase - phase_left_stop;
unsigned right_offset = (str_len - len) - (phase - phase_right_stop);
// Ticker period: [Wait at left (2 ticks), Progress to right (type_len - w), Wait at right (2 ticks), Progress to left].
if (phase < phase_left_stop)
strlcpy(buf, str, len + 1);
else if (phase < phase_left_moving)
strlcpy(buf, str + left_offset, len + 1);
else if (phase < phase_right_stop)
strlcpy(buf, str + str_len - len, len + 1);
else
strlcpy(buf, str + right_offset, len + 1);
}
}
#if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI)
static uint64_t rgui_input(void)
{
unsigned i;
uint64_t input_state = 0;
static const struct retro_keybind *binds[] = { g_settings.input.binds[0] };
for (i = 0; i < RETRO_DEVICE_ID_JOYPAD_R2; i++)
{
input_state |= input_input_state_func(binds,
0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
#ifdef HAVE_OVERLAY
input_state |= (driver.overlay_state.buttons & (UINT64_C(1) << i)) ? (1ULL << i) : 0;
#endif
}
input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << RARCH_MENU_TOGGLE) : 0;
rgui->trigger_state = input_state & ~rgui->old_input_state;
rgui->do_held = (input_state & (
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_L)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_R)
)) && !(input_state & (1ULL << RARCH_MENU_TOGGLE));
return input_state;
}
// This only makes sense for PC so far.
// Consoles use set_keybind callbacks instead.
static int rgui_custom_bind_iterate(rgui_handle_t *rgui, unsigned action)
{
(void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that.
if (menu_ctx && menu_ctx->render)
menu_ctx->render(rgui);
char msg[256];
snprintf(msg, sizeof(msg), "[%s]\npress joypad\n(RETURN to skip)", input_config_bind_map[rgui->binds.begin - RGUI_SETTINGS_BIND_BEGIN].desc);
if (menu_ctx && menu_ctx->render_messagebox)
menu_ctx->render_messagebox(rgui, msg);
struct rgui_bind_state binds = rgui->binds;
menu_poll_bind_state(&binds);
if ((binds.skip && !rgui->binds.skip) || menu_poll_find_trigger(&rgui->binds, &binds))
{
binds.begin++;
if (binds.begin <= binds.last)
binds.target++;
else
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
// Avoid new binds triggering things right away.
rgui->trigger_state = 0;
rgui->old_input_state = -1ULL;
}
rgui->binds = binds;
return 0;
}
static int rgui_start_screen_iterate(rgui_handle_t *rgui, unsigned action)
{
if (menu_ctx && menu_ctx->render)
menu_ctx->render(rgui);
unsigned i;
char msg[1024];
char desc[6][64];
static const unsigned binds[] = {
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RARCH_MENU_TOGGLE,
RARCH_QUIT_KEY,
};
for (i = 0; i < ARRAY_SIZE(binds); i++)
{
if (driver.input && driver.input->set_keybinds)
{
struct platform_bind key_label;
strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc));
key_label.joykey = g_settings.input.binds[0][binds[i]].joykey;
driver.input->set_keybinds(&key_label, 0, 0, 0, 1ULL << KEYBINDS_ACTION_GET_BIND_LABEL);
strlcpy(desc[i], key_label.desc, sizeof(desc[i]));
}
else
{
const struct retro_keybind *bind = &g_settings.input.binds[0][binds[i]];
input_get_bind_string(desc[i], bind, sizeof(desc[i]));
}
}
snprintf(msg, sizeof(msg),
"-- Welcome to RetroArch / RGUI --\n"
" \n" // strtok_r doesn't split empty strings.
"Basic RGUI controls:\n"
" Scroll (Up): %-20s\n"
" Scroll (Down): %-20s\n"
" Accept/OK: %-20s\n"
" Back: %-20s\n"
"Enter/Exit RGUI: %-20s\n"
" Exit RetroArch: %-20s\n"
" \n"
"To play a game:\n"
"Load a libretro core (Core).\n"
"Load a ROM (Load Game). \n"
" \n"
"See Path Options to set directories\n"
"for faster access to files.\n"
" \n"
"Press Accept/OK to continue.",
desc[0], desc[1], desc[2], desc[3], desc[4], desc[5]);
if (menu_ctx && menu_ctx->render_messagebox)
menu_ctx->render_messagebox(rgui, msg);
if (action == RGUI_ACTION_OK)
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
return 0;
}
static int rgui_viewport_iterate(rgui_handle_t *rgui, unsigned action)
{
rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, NULL, &menu_type);
struct retro_game_geometry *geom = &g_extern.system.av_info.geometry;
int stride_x = g_settings.video.scale_integer ?
geom->base_width : 1;
int stride_y = g_settings.video.scale_integer ?
geom->base_height : 1;
switch (action)
{
case RGUI_ACTION_UP:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->y -= stride_y;
custom->height += stride_y;
}
else if (custom->height >= (unsigned)stride_y)
custom->height -= stride_y;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_DOWN:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->y += stride_y;
if (custom->height >= (unsigned)stride_y)
custom->height -= stride_y;
}
else
custom->height += stride_y;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_LEFT:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->x -= stride_x;
custom->width += stride_x;
}
else if (custom->width >= (unsigned)stride_x)
custom->width -= stride_x;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_RIGHT:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->x += stride_x;
if (custom->width >= (unsigned)stride_x)
custom->width -= stride_x;
}
else
custom->width += stride_x;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_CANCEL:
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
{
rgui_list_push(rgui->menu_stack, "",
RGUI_SETTINGS_CUSTOM_VIEWPORT,
rgui->selection_ptr);
}
break;
case RGUI_ACTION_OK:
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT
&& !g_settings.video.scale_integer)
{
rgui_list_push(rgui->menu_stack, "",
RGUI_SETTINGS_CUSTOM_VIEWPORT_2,
rgui->selection_ptr);
}
break;
case RGUI_ACTION_START:
if (!g_settings.video.scale_integer)
{
rarch_viewport_t vp;
driver.video->viewport_info(driver.video_data, &vp);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->width += custom->x;
custom->height += custom->y;
custom->x = 0;
custom->y = 0;
}
else
{
custom->width = vp.full_width - custom->x;
custom->height = vp.full_height - custom->y;
}
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
}
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
rgui_list_get_last(rgui->menu_stack, NULL, &menu_type);
if (menu_ctx && menu_ctx->render)
menu_ctx->render(rgui);
const char *base_msg = NULL;
char msg[64];
if (g_settings.video.scale_integer)
{
custom->x = 0;
custom->y = 0;
custom->width = ((custom->width + geom->base_width - 1) / geom->base_width) * geom->base_width;
custom->height = ((custom->height + geom->base_height - 1) / geom->base_height) * geom->base_height;
base_msg = "Set scale";
snprintf(msg, sizeof(msg), "%s (%4ux%4u, %u x %u scale)",
base_msg,
custom->width, custom->height,
custom->width / geom->base_width,
custom->height / geom->base_height);
}
else
{
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
base_msg = "Set Upper-Left Corner";
else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
base_msg = "Set Bottom-Right Corner";
snprintf(msg, sizeof(msg), "%s (%d, %d : %4ux%4u)",
base_msg, custom->x, custom->y, custom->width, custom->height);
}
if (menu_ctx && menu_ctx->render_messagebox)
menu_ctx->render_messagebox(rgui, msg);
if (!custom->width)
custom->width = stride_x;
if (!custom->height)
custom->height = stride_y;
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom->width / custom->height;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
return 0;
}
static int rgui_settings_iterate(rgui_handle_t *rgui, unsigned action)
{
rgui->frame_buf_pitch = rgui->width * 2;
unsigned type = 0;
const char *label = NULL;
if (action != RGUI_ACTION_REFRESH)
rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type);
if (type == RGUI_SETTINGS_CORE)
{
#if defined(HAVE_DYNAMIC)
label = rgui->libretro_dir;
#elif defined(HAVE_LIBRETRO_MANAGEMENT)
label = default_paths.core_dir;
#else
label = ""; // Shouldn't happen ...
#endif
}
else if (type == RGUI_SETTINGS_CONFIG)
label = g_settings.rgui_config_directory;
else if (type == RGUI_SETTINGS_DISK_APPEND)
label = rgui->base_path;
const char *dir = NULL;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh)
action = RGUI_ACTION_NOOP;
switch (action)
{
case RGUI_ACTION_UP:
if (rgui->selection_ptr > 0)
rgui->selection_ptr--;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_DOWN:
if (rgui->selection_ptr + 1 < rgui->selection_buf->size)
rgui->selection_ptr++;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_CANCEL:
if (rgui->menu_stack->size > 1)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui->need_refresh = true;
}
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
case RGUI_ACTION_START:
if ((type == RGUI_SETTINGS_OPEN_FILEBROWSER || type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE)
&& action == RGUI_ACTION_OK)
{
rgui->defer_core = type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE;
rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if ((type == RGUI_SETTINGS_OPEN_HISTORY || menu_type_is(type) == RGUI_FILE_DIRECTORY) && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if ((menu_type_is(type) == RGUI_SETTINGS || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND) && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr);
// Start with something sane.
rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
driver.video->viewport_info(driver.video_data, custom);
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom->width / custom->height;
g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM;
if (driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data,
g_settings.video.aspect_ratio_idx);
}
else
{
int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type);
if (ret)
return ret;
}
break;
case RGUI_ACTION_REFRESH:
rgui->selection_ptr = 0;
rgui->need_refresh = true;
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY ||
menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS||
menu_type_is(menu_type) == RGUI_FILE_DIRECTORY ||
menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
menu_type == RGUI_SETTINGS_CORE ||
menu_type == RGUI_SETTINGS_CONFIG ||
menu_type == RGUI_SETTINGS_DISK_APPEND ||
menu_type == RGUI_SETTINGS_OPEN_HISTORY))
{
rgui->need_refresh = false;
if (
menu_type == RGUI_SETTINGS_INPUT_OPTIONS
|| menu_type == RGUI_SETTINGS_PATH_OPTIONS
|| menu_type == RGUI_SETTINGS_OPTIONS
|| menu_type == RGUI_SETTINGS_DRIVERS
|| menu_type == RGUI_SETTINGS_CORE_OPTIONS
|| menu_type == RGUI_SETTINGS_AUDIO_OPTIONS
|| menu_type == RGUI_SETTINGS_DISK_OPTIONS
|| menu_type == RGUI_SETTINGS_VIDEO_OPTIONS
|| menu_type == RGUI_SETTINGS_SHADER_OPTIONS
)
menu_populate_entries(rgui, menu_type);
else
menu_populate_entries(rgui, RGUI_SETTINGS);
}
if (menu_ctx && menu_ctx->render)
menu_ctx->render(rgui);
// Have to defer it so we let settings refresh.
if (rgui->push_start_screen)
{
rgui->push_start_screen = false;
rgui_list_push(rgui->menu_stack, "", RGUI_START_SCREEN, 0);
}
return 0;
}
static inline void rgui_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
{
if (!rgui->scroll_indices_size)
return;
size_t ptr = *ptr_out;
if (ptr == 0)
return;
size_t i = rgui->scroll_indices_size - 1;
while (i && rgui->scroll_indices[i - 1] >= ptr)
i--;
*ptr_out = rgui->scroll_indices[i - 1];
}
static inline void rgui_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
{
if (!rgui->scroll_indices_size)
return;
size_t ptr = *ptr_out;
if (ptr == rgui->scroll_indices[rgui->scroll_indices_size - 1])
return;
size_t i = 0;
while (i < rgui->scroll_indices_size - 1 && rgui->scroll_indices[i + 1] <= ptr)
i++;
*ptr_out = rgui->scroll_indices[i + 1];
}
static void rgui_flush_menu_stack_type(rgui_handle_t *rgui, unsigned final_type)
{
unsigned type;
type = 0;
rgui->need_refresh = true;
rgui_list_get_last(rgui->menu_stack, NULL, &type);
while (type != final_type)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui_list_get_last(rgui->menu_stack, NULL, &type);
}
}
static int rgui_iterate(void *data, unsigned action)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
const char *dir = 0;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
int ret = 0;
if (menu_ctx && menu_ctx->set_texture)
menu_ctx->set_texture(rgui, false);
if (menu_type == RGUI_START_SCREEN)
return rgui_start_screen_iterate(rgui, action);
else if (menu_type_is(menu_type) == RGUI_SETTINGS)
return rgui_settings_iterate(rgui, action);
else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
return rgui_viewport_iterate(rgui, action);
else if (menu_type == RGUI_SETTINGS_CUSTOM_BIND)
return rgui_custom_bind_iterate(rgui, action);
if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE)
action = RGUI_ACTION_NOOP;
unsigned scroll_speed = (max(rgui->scroll_accel, 2) - 2) / 4 + 1;
unsigned fast_scroll_speed = 4 + 4 * scroll_speed;
switch (action)
{
case RGUI_ACTION_UP:
if (rgui->selection_ptr >= scroll_speed)
rgui->selection_ptr -= scroll_speed;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_DOWN:
if (rgui->selection_ptr + scroll_speed < rgui->selection_buf->size)
rgui->selection_ptr += scroll_speed;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_LEFT:
if (rgui->selection_ptr > fast_scroll_speed)
rgui->selection_ptr -= fast_scroll_speed;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_RIGHT:
if (rgui->selection_ptr + fast_scroll_speed < rgui->selection_buf->size)
rgui->selection_ptr += fast_scroll_speed;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_SCROLL_UP:
rgui_descend_alphabet(rgui, &rgui->selection_ptr);
break;
case RGUI_ACTION_SCROLL_DOWN:
rgui_ascend_alphabet(rgui, &rgui->selection_ptr);
break;
case RGUI_ACTION_CANCEL:
if (rgui->menu_stack->size > 1)
{
rgui->need_refresh = true;
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
}
break;
case RGUI_ACTION_OK:
{
if (rgui->selection_buf->size == 0)
return 0;
const char *path = 0;
unsigned type = 0;
rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type);
if (
menu_type_is(type) == RGUI_SETTINGS_SHADER_OPTIONS ||
menu_type_is(type) == RGUI_FILE_DIRECTORY ||
type == RGUI_SETTINGS_OVERLAY_PRESET ||
type == RGUI_SETTINGS_CORE ||
type == RGUI_SETTINGS_CONFIG ||
type == RGUI_SETTINGS_DISK_APPEND ||
type == RGUI_FILE_DIRECTORY)
{
char cat_path[PATH_MAX];
fill_pathname_join(cat_path, dir, path, sizeof(cat_path));
rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else
{
#ifdef HAVE_SHADER_MANAGER
if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS)
{
if (menu_type == RGUI_SETTINGS_SHADER_PRESET)
{
char shader_path[PATH_MAX];
fill_pathname_join(shader_path, dir, path, sizeof(shader_path));
shader_manager_set_preset(&rgui->shader, gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE),
shader_path);
}
else
{
unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3;
fill_pathname_join(rgui->shader.pass[pass].source.cg,
dir, path, sizeof(rgui->shader.pass[pass].source.cg));
}
// Pop stack until we hit shader manager again.
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_SHADER_OPTIONS);
}
else
#endif
if (menu_type == RGUI_SETTINGS_DEFERRED_CORE)
{
// FIXME: Add for consoles.
strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro));
strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath));
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
rgui->msg_force = true;
ret = -1;
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
}
else if (menu_type == RGUI_SETTINGS_CORE)
{
#if defined(HAVE_DYNAMIC)
fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro));
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
// No ROM needed for this core, load game immediately.
if (rgui->load_no_rom)
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
*g_extern.fullpath = '\0';
rgui->msg_force = true;
ret = -1;
}
// Core selection on non-console just updates directory listing.
// Will take affect on new ROM load.
#elif defined(GEKKO) && defined(HW_RVL)
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path);
fill_pathname_join(g_extern.fullpath, default_paths.core_dir,
SALAMANDER_FILE, sizeof(g_extern.fullpath));
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN);
ret = -1;
#endif
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
}
else if (menu_type == RGUI_SETTINGS_CONFIG)
{
char config[PATH_MAX];
fill_pathname_join(config, dir, path, sizeof(config));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
if (menu_replace_config(config))
{
rgui->selection_ptr = 0; // Menu can shrink.
ret = -1;
}
}
#ifdef HAVE_OVERLAY
else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
{
fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay));
if (driver.overlay)
input_overlay_free(driver.overlay);
driver.overlay = input_overlay_new(g_settings.input.overlay);
if (!driver.overlay)
RARCH_ERR("Failed to load overlay.\n");
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_INPUT_OPTIONS);
}
#endif
else if (menu_type == RGUI_SETTINGS_DISK_APPEND)
{
char image[PATH_MAX];
fill_pathname_join(image, dir, path, sizeof(image));
rarch_disk_control_append_image(image);
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
ret = -1;
}
else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY)
{
load_menu_game_history(rgui->selection_ptr);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
ret = -1;
}
else if (menu_type == RGUI_BROWSER_DIR_PATH)
{
strlcpy(g_settings.rgui_browser_directory, dir, sizeof(g_settings.rgui_browser_directory));
strlcpy(rgui->base_path, dir, sizeof(rgui->base_path));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_SCREENSHOTS
else if (menu_type == RGUI_SCREENSHOT_DIR_PATH)
{
strlcpy(g_settings.screenshot_directory, dir, sizeof(g_settings.screenshot_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_SAVEFILE_DIR_PATH)
{
strlcpy(g_extern.savefile_dir, dir, sizeof(g_extern.savefile_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_OVERLAY
else if (menu_type == RGUI_OVERLAY_DIR_PATH)
{
strlcpy(g_extern.overlay_dir, dir, sizeof(g_extern.overlay_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_SAVESTATE_DIR_PATH)
{
strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_DYNAMIC
else if (menu_type == RGUI_LIBRETRO_DIR_PATH)
{
strlcpy(rgui->libretro_dir, dir, sizeof(rgui->libretro_dir));
menu_init_core_info(rgui);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_CONFIG_DIR_PATH)
{
strlcpy(g_settings.rgui_config_directory, dir, sizeof(g_settings.rgui_config_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_LIBRETRO_INFO_DIR_PATH)
{
strlcpy(g_settings.libretro_info_path, dir, sizeof(g_settings.libretro_info_path));
menu_init_core_info(rgui);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_SHADER_DIR_PATH)
{
strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_SYSTEM_DIR_PATH)
{
strlcpy(g_settings.system_directory, dir, sizeof(g_settings.system_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else
{
if (rgui->defer_core)
{
fill_pathname_join(rgui->deferred_path, dir, path, sizeof(rgui->deferred_path));
const core_info_t *info = NULL;
size_t supported = 0;
if (rgui->core_info)
core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &supported);
if (supported == 1) // Can make a decision right now.
{
strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath));
strlcpy(g_settings.libretro, info->path, sizeof(g_settings.libretro));
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
ret = -1;
}
else // Present a selection.
{
rgui_list_push(rgui->menu_stack, rgui->libretro_dir, RGUI_SETTINGS_DEFERRED_CORE, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
}
else
{
fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath));
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
ret = -1;
}
}
}
break;
}
case RGUI_ACTION_REFRESH:
rgui->selection_ptr = 0;
rgui->need_refresh = true;
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
// refresh values in case the stack changed
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY ||
menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS ||
menu_type_is(menu_type) == RGUI_FILE_DIRECTORY ||
menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
menu_type == RGUI_SETTINGS_DEFERRED_CORE ||
menu_type == RGUI_SETTINGS_CORE ||
menu_type == RGUI_SETTINGS_CONFIG ||
menu_type == RGUI_SETTINGS_OPEN_HISTORY ||
menu_type == RGUI_SETTINGS_DISK_APPEND))
{
rgui->need_refresh = false;
menu_parse_and_resolve(rgui, menu_type);
}
if (menu_ctx && menu_ctx->render)
menu_ctx->render(rgui);
return ret;
}
bool menu_iterate(void)
{
2013-08-10 23:16:08 +00:00
rarch_time_t time, delta, target_msec, sleep_msec;
unsigned action;
static bool initial_held = true;
static bool first_held = false;
uint64_t input_state = 0;
2013-09-19 12:49:07 +00:00
int input_entry_ret = 0;
if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_PREINIT))
{
2013-05-05 13:20:45 +00:00
rgui->need_refresh = true;
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_PREINIT);
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
}
rarch_input_poll();
#ifdef HAVE_OVERLAY
rarch_check_overlay();
#endif
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
goto deinit;
}
input_state = rgui_input();
if (rgui->do_held)
{
if (!first_held)
{
first_held = true;
rgui->delay_timer = initial_held ? 12 : 6;
rgui->delay_count = 0;
}
if (rgui->delay_count >= rgui->delay_timer)
{
first_held = false;
rgui->trigger_state = input_state;
2013-10-03 18:44:33 +00:00
rgui->scroll_accel = min(rgui->scroll_accel + 1, 64);
}
initial_held = false;
}
else
{
first_held = false;
initial_held = true;
2013-10-03 18:44:33 +00:00
rgui->scroll_accel = 0;
}
rgui->delay_count++;
rgui->old_input_state = input_state;
2013-09-19 12:49:07 +00:00
action = RGUI_ACTION_NOOP;
// don't run anything first frame, only capture held inputs for old_input_state
if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP))
action = RGUI_ACTION_UP;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN))
action = RGUI_ACTION_DOWN;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT))
action = RGUI_ACTION_LEFT;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT))
action = RGUI_ACTION_RIGHT;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L))
action = RGUI_ACTION_SCROLL_UP;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R))
action = RGUI_ACTION_SCROLL_DOWN;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B))
action = RGUI_ACTION_CANCEL;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A))
action = RGUI_ACTION_OK;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
action = RGUI_ACTION_START;
if (menu_ctx)
input_entry_ret = menu_iterate_func(rgui, action);
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
rarch_render_cached_frame();
// Throttle in case VSync is broken (avoid 1000+ FPS RGUI).
time = rarch_get_time_usec();
delta = (time - rgui->last_time) / 1000;
2013-07-31 18:19:53 +00:00
target_msec = 750 / g_settings.video.refresh_rate; // Try to sleep less, so we can hopefully rely on FPS logger.
sleep_msec = target_msec - delta;
if (sleep_msec > 0)
rarch_sleep((unsigned int)sleep_msec);
rgui->last_time = rarch_get_time_usec();
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, false,
MENU_TEXTURE_FULLSCREEN);
int ret = rgui_input_postprocess(rgui, rgui->old_input_state);
if (ret < 0)
{
unsigned type = 0;
rgui_list_get_last(rgui->menu_stack, NULL, &type);
while (type != RGUI_SETTINGS)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui_list_get_last(rgui->menu_stack, NULL, &type);
}
}
if (ret || input_entry_ret)
goto deinit;
return true;
deinit:
return false;
}
#endif
// Quite intrusive and error prone.
// Likely to have lots of small bugs.
// Cleanly exit the main loop to ensure that all the tiny details get set properly.
// This should mitigate most of the smaller bugs.
bool menu_replace_config(const char *path)
{
if (strcmp(path, g_extern.config_path) == 0)
return false;
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
strlcpy(g_extern.config_path, path, sizeof(g_extern.config_path));
g_extern.block_config_read = false;
// Load dummy core.
*g_extern.fullpath = '\0';
*g_settings.libretro = '\0'; // Load core in new config.
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
rgui->load_no_rom = false;
return true;
}
// Save a new config to a file. Filename is based on heuristics to avoid typing.
bool menu_save_new_config(void)
{
char config_dir[PATH_MAX];
*config_dir = '\0';
if (*g_settings.rgui_config_directory)
strlcpy(config_dir, g_settings.rgui_config_directory, sizeof(config_dir));
else if (*g_extern.config_path) // Fallback
fill_pathname_basedir(config_dir, g_extern.config_path, sizeof(config_dir));
else
{
const char *msg = "Config directory not set. Cannot save new config.";
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
RARCH_ERR("%s\n", msg);
return false;
}
bool found_path = false;
char config_name[PATH_MAX];
char config_path[PATH_MAX];
if (*g_settings.libretro && !path_is_directory(g_settings.libretro) && path_file_exists(g_settings.libretro)) // Infer file name based on libretro core.
{
unsigned i;
// In case of collision, find an alternative name.
for (i = 0; i < 16; i++)
{
fill_pathname_base(config_name, g_settings.libretro, sizeof(config_name));
path_remove_extension(config_name);
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
char tmp[64];
*tmp = '\0';
if (i)
snprintf(tmp, sizeof(tmp), "-%u.cfg", i);
else
strlcpy(tmp, ".cfg", sizeof(tmp));
strlcat(config_path, tmp, sizeof(config_path));
if (!path_file_exists(config_path))
{
found_path = true;
break;
}
}
}
// Fallback to system time ...
if (!found_path)
{
RARCH_WARN("Cannot infer new config path. Use current time.\n");
fill_dated_filename(config_name, "cfg", sizeof(config_name));
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
}
char msg[512];
bool ret;
if (config_save_file(config_path))
{
strlcpy(g_extern.config_path, config_path, sizeof(g_extern.config_path));
snprintf(msg, sizeof(msg), "Saved new config to \"%s\".", config_path);
RARCH_LOG("%s\n", msg);
ret = true;
}
else
{
snprintf(msg, sizeof(msg), "Failed saving config to \"%s\".", config_path);
RARCH_ERR("%s\n", msg);
ret = false;
}
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
return ret;
}
2013-09-29 15:58:46 +00:00
void menu_poll_bind_state(struct rgui_bind_state *state)
{
unsigned i, b, a, h;
2013-09-29 15:58:46 +00:00
memset(state->state, 0, sizeof(state->state));
state->skip = input_input_state_func(NULL, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN);
const rarch_joypad_driver_t *joypad = NULL;
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
joypad = driver.input->get_joypad_driver(driver.input_data);
if (!joypad)
{
RARCH_ERR("Cannot poll raw joypad state.");
return;
}
input_joypad_poll(joypad);
for (i = 0; i < MAX_PLAYERS; i++)
2013-09-29 15:58:46 +00:00
{
for (b = 0; b < RGUI_MAX_BUTTONS; b++)
state->state[i].buttons[b] = input_joypad_button_raw(joypad, i, b);
for (a = 0; a < RGUI_MAX_AXES; a++)
state->state[i].axes[a] = input_joypad_axis_raw(joypad, i, a);
for (h = 0; h < RGUI_MAX_HATS; h++)
2013-09-29 15:58:46 +00:00
{
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_UP_MASK, h) ? HAT_UP_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0;
2013-09-29 15:58:46 +00:00
}
}
}
2013-09-29 17:09:33 +00:00
void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state)
{
unsigned i, a;
2013-09-29 17:09:33 +00:00
const rarch_joypad_driver_t *joypad = NULL;
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
joypad = driver.input->get_joypad_driver(driver.input_data);
if (!joypad)
{
RARCH_ERR("Cannot poll raw joypad state.");
return;
}
for (i = 0; i < MAX_PLAYERS; i++)
for (a = 0; a < RGUI_MAX_AXES; a++)
state->axis_state[i].rested_axes[a] = input_joypad_axis_raw(joypad, i, a);
2013-09-29 17:09:33 +00:00
}
static bool menu_poll_find_trigger_pad(struct rgui_bind_state *state, struct rgui_bind_state *new_state, unsigned p)
2013-09-29 15:58:46 +00:00
{
unsigned a, b, h;
2013-09-29 15:58:46 +00:00
const struct rgui_bind_state_port *n = &new_state->state[p];
const struct rgui_bind_state_port *o = &state->state[p];
2013-09-29 17:09:33 +00:00
for (b = 0; b < RGUI_MAX_BUTTONS; b++)
2013-09-29 15:58:46 +00:00
{
if (n->buttons[b] && !o->buttons[b])
{
state->target->joykey = b;
state->target->joyaxis = AXIS_NONE;
return true;
}
}
2013-09-29 17:09:33 +00:00
// Axes are a bit tricky ...
for (a = 0; a < RGUI_MAX_AXES; a++)
2013-09-29 15:58:46 +00:00
{
2013-09-29 17:09:33 +00:00
int locked_distance = abs(n->axes[a] - new_state->axis_state[p].locked_axes[a]);
int rested_distance = abs(n->axes[a] - new_state->axis_state[p].rested_axes[a]);
if (abs(n->axes[a]) >= 20000 &&
locked_distance >= 20000 &&
rested_distance >= 20000) // Take care of case where axis rests on +/- 0x7fff (e.g. 360 controller on Linux)
2013-09-29 15:58:46 +00:00
{
state->target->joyaxis = n->axes[a] > 0 ? AXIS_POS(a) : AXIS_NEG(a);
state->target->joykey = NO_BTN;
2013-09-29 17:09:33 +00:00
// Lock the current axis.
new_state->axis_state[p].locked_axes[a] = n->axes[a] > 0 ? 0x7fff : -0x7fff;
2013-09-29 15:58:46 +00:00
return true;
}
2013-09-29 17:09:33 +00:00
if (locked_distance >= 20000) // Unlock the axis.
new_state->axis_state[p].locked_axes[a] = 0;
2013-09-29 15:58:46 +00:00
}
for (h = 0; h < RGUI_MAX_HATS; h++)
2013-09-29 15:58:46 +00:00
{
uint16_t trigged = n->hats[h] & (~o->hats[h]);
uint16_t sane_trigger = 0;
if (trigged & HAT_UP_MASK)
sane_trigger = HAT_UP_MASK;
else if (trigged & HAT_DOWN_MASK)
sane_trigger = HAT_DOWN_MASK;
else if (trigged & HAT_LEFT_MASK)
sane_trigger = HAT_LEFT_MASK;
else if (trigged & HAT_RIGHT_MASK)
sane_trigger = HAT_RIGHT_MASK;
if (sane_trigger)
{
state->target->joykey = HAT_MAP(h, sane_trigger);
state->target->joyaxis = AXIS_NONE;
return true;
}
}
return false;
}
2013-09-29 17:09:33 +00:00
bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state)
2013-09-29 15:58:46 +00:00
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
2013-09-29 15:58:46 +00:00
{
if (menu_poll_find_trigger_pad(state, new_state, i))
2013-09-29 15:58:46 +00:00
{
g_settings.input.joypad_map[state->player] = i; // Update the joypad mapping automatically. More friendly that way.
2013-09-29 15:58:46 +00:00
return true;
}
}
return false;
}
void menu_key_event(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers)
{
// TODO: Do something with this. Stub for now.
(void)down;
(void)keycode;
(void)character;
(void)key_modifiers;
}
static inline int rgui_list_get_first_char(rgui_list_t *buf, unsigned offset)
{
const char *path = NULL;
rgui_list_get_alt_at_offset(buf, offset, &path);
int ret = tolower(*path);
// "Normalize" non-alphabetical entries so they are lumped together for purposes of jumping.
if (ret < 'a')
ret = 'a' - 1;
else if (ret > 'z')
ret = 'z' + 1;
return ret;
}
static inline bool rgui_list_elem_is_dir(rgui_list_t *buf, unsigned offset)
{
const char *path = NULL;
unsigned type = 0;
rgui_list_get_at_offset(buf, offset, &path, &type);
return type != RGUI_FILE_PLAIN;
}
static void rgui_build_scroll_indices(rgui_handle_t *rgui, rgui_list_t *buf)
{
size_t i;
int current;
bool current_is_dir;
rgui->scroll_indices_size = 0;
if (!buf->size)
return;
rgui->scroll_indices[rgui->scroll_indices_size++] = 0;
current = rgui_list_get_first_char(buf, 0);
current_is_dir = rgui_list_elem_is_dir(buf, 0);
for (i = 1; i < buf->size; i++)
{
int first;
bool is_dir;
first = rgui_list_get_first_char(buf, i);
is_dir = rgui_list_elem_is_dir(buf, i);
if ((current_is_dir && !is_dir) || (first > current))
rgui->scroll_indices[rgui->scroll_indices_size++] = i;
current = first;
current_is_dir = is_dir;
}
rgui->scroll_indices[rgui->scroll_indices_size++] = buf->size - 1;
}
void menu_populate_entries(void *data, unsigned menu_type)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
unsigned i, last;
switch (menu_type)
{
#ifdef HAVE_SHADER_MANAGER
case RGUI_SETTINGS_SHADER_OPTIONS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Apply Shader Changes",
RGUI_SETTINGS_SHADER_APPLY, 0);
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0);
rgui_list_push(rgui->selection_buf, "Load Shader Preset",
RGUI_SETTINGS_SHADER_PRESET, 0);
rgui_list_push(rgui->selection_buf, "Shader Passes",
RGUI_SETTINGS_SHADER_PASSES, 0);
for (i = 0; i < rgui->shader.passes; i++)
{
char buf[64];
snprintf(buf, sizeof(buf), "Shader #%u", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0 + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u Filter", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u Scale", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0);
}
break;
#endif
case RGUI_SETTINGS_VIDEO_OPTIONS:
rgui_list_clear(rgui->selection_buf);
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Shader Options", RGUI_SETTINGS_SHADER_OPTIONS, 0);
#endif
#ifdef GEKKO
rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0);
#endif
#ifndef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
#endif
#ifdef HW_RVL
rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0);
rgui_list_push(rgui->selection_buf, "Gamma", RGUI_SETTINGS_VIDEO_GAMMA, 0);
#endif
rgui_list_push(rgui->selection_buf, "Integer Scale", RGUI_SETTINGS_VIDEO_INTEGER_SCALE, 0);
rgui_list_push(rgui->selection_buf, "Aspect Ratio", RGUI_SETTINGS_VIDEO_ASPECT_RATIO, 0);
rgui_list_push(rgui->selection_buf, "Custom Ratio", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0);
#if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE)
rgui_list_push(rgui->selection_buf, "Toggle Fullscreen", RGUI_SETTINGS_TOGGLE_FULLSCREEN, 0);
#endif
rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0);
rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0);
rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0);
rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0);
rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0);
rgui_list_push(rgui->selection_buf, "VSync Swap Interval", RGUI_SETTINGS_VIDEO_SWAP_INTERVAL, 0);
#ifdef HAVE_THREADS
rgui_list_push(rgui->selection_buf, "Threaded Driver", RGUI_SETTINGS_VIDEO_THREADED, 0);
#endif
#if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE)
rgui_list_push(rgui->selection_buf, "Windowed Scale (X)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X, 0);
rgui_list_push(rgui->selection_buf, "Windowed Scale (Y)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y, 0);
#endif
rgui_list_push(rgui->selection_buf, "Crop Overscan (reload)", RGUI_SETTINGS_VIDEO_CROP_OVERSCAN, 0);
rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0);
break;
case RGUI_SETTINGS_CORE_OPTIONS:
rgui_list_clear(rgui->selection_buf);
if (g_extern.system.core_options)
{
size_t i, opts;
opts = core_option_size(g_extern.system.core_options);
for (i = 0; i < opts; i++)
rgui_list_push(rgui->selection_buf,
core_option_get_desc(g_extern.system.core_options, i), RGUI_SETTINGS_CORE_OPTION_START + i, 0);
}
else
rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0);
break;
case RGUI_SETTINGS_OPTIONS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0);
rgui_list_push(rgui->selection_buf, "Rewind Granularity", RGUI_SETTINGS_REWIND_GRANULARITY, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "GPU Screenshots", RGUI_SETTINGS_GPU_SCREENSHOT, 0);
#endif
rgui_list_push(rgui->selection_buf, "Config Save On Exit", RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT, 0);
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
rgui_list_push(rgui->selection_buf, "SRAM Autosave", RGUI_SETTINGS_SRAM_AUTOSAVE, 0);
#endif
rgui_list_push(rgui->selection_buf, "Show Framerate", RGUI_SETTINGS_DEBUG_TEXT, 0);
break;
case RGUI_SETTINGS_DISK_OPTIONS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Disk Index", RGUI_SETTINGS_DISK_INDEX, 0);
rgui_list_push(rgui->selection_buf, "Disk Image Append", RGUI_SETTINGS_DISK_APPEND, 0);
break;
case RGUI_SETTINGS_PATH_OPTIONS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Browser Directory", RGUI_BROWSER_DIR_PATH, 0);
rgui_list_push(rgui->selection_buf, "Config Directory", RGUI_CONFIG_DIR_PATH, 0);
#ifdef HAVE_DYNAMIC
rgui_list_push(rgui->selection_buf, "Core Directory", RGUI_LIBRETRO_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "Core Info Directory", RGUI_LIBRETRO_INFO_DIR_PATH, 0);
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Shader Directory", RGUI_SHADER_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "Savestate Directory", RGUI_SAVESTATE_DIR_PATH, 0);
rgui_list_push(rgui->selection_buf, "Savefile Directory", RGUI_SAVEFILE_DIR_PATH, 0);
#ifdef HAVE_OVERLAY
rgui_list_push(rgui->selection_buf, "Overlay Directory", RGUI_OVERLAY_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "System Directory", RGUI_SYSTEM_DIR_PATH, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "Screenshot Directory", RGUI_SCREENSHOT_DIR_PATH, 0);
#endif
break;
case RGUI_SETTINGS_INPUT_OPTIONS:
rgui_list_clear(rgui->selection_buf);
#ifdef HAVE_OVERLAY
rgui_list_push(rgui->selection_buf, "Overlay Preset", RGUI_SETTINGS_OVERLAY_PRESET, 0);
rgui_list_push(rgui->selection_buf, "Overlay Opacity", RGUI_SETTINGS_OVERLAY_OPACITY, 0);
rgui_list_push(rgui->selection_buf, "Overlay Scale", RGUI_SETTINGS_OVERLAY_SCALE, 0);
#endif
rgui_list_push(rgui->selection_buf, "Player", RGUI_SETTINGS_BIND_PLAYER, 0);
rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0);
rgui_list_push(rgui->selection_buf, "Device Type", RGUI_SETTINGS_BIND_DEVICE_TYPE, 0);
rgui_list_push(rgui->selection_buf, "Configure All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_ALL, 0);
rgui_list_push(rgui->selection_buf, "Default All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL, 0);
if (rgui->current_pad == 0)
rgui_list_push(rgui->selection_buf, "RGUI Menu Toggle", RGUI_SETTINGS_BIND_MENU_TOGGLE, 0);
last = (driver.input && driver.input->set_keybinds) ? RGUI_SETTINGS_BIND_R3 : RGUI_SETTINGS_BIND_LAST;
for (i = RGUI_SETTINGS_BIND_BEGIN; i <= last; i++)
rgui_list_push(rgui->selection_buf, input_config_bind_map[i - RGUI_SETTINGS_BIND_BEGIN].desc, i, 0);
break;
case RGUI_SETTINGS_AUDIO_OPTIONS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Mute Audio", RGUI_SETTINGS_AUDIO_MUTE, 0);
rgui_list_push(rgui->selection_buf, "Rate Control Delta", RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA, 0);
break;
case RGUI_SETTINGS_DRIVERS:
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Video driver", RGUI_SETTINGS_DRIVER_VIDEO, 0);
rgui_list_push(rgui->selection_buf, "Audio driver", RGUI_SETTINGS_DRIVER_AUDIO, 0);
rgui_list_push(rgui->selection_buf, "Input driver", RGUI_SETTINGS_DRIVER_INPUT, 0);
break;
case RGUI_SETTINGS:
rgui_list_clear(rgui->selection_buf);
#if defined(HAVE_DYNAMIC) || defined(HAVE_LIBRETRO_MANAGEMENT)
rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0);
#endif
if (rgui->history)
rgui_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
if (rgui->core_info && core_info_list_num_info_files(rgui->core_info))
rgui_list_push(rgui->selection_buf, "Load Game (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
if (rgui->info.library_name || g_extern.system.info.library_name)
{
char load_game_core_msg[64];
snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Game (%s)",
rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name);
rgui_list_push(rgui->selection_buf, load_game_core_msg, RGUI_SETTINGS_OPEN_FILEBROWSER, 0);
}
rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Video Options", RGUI_SETTINGS_VIDEO_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Audio Options", RGUI_SETTINGS_AUDIO_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Input Options", RGUI_SETTINGS_INPUT_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Path Options", RGUI_SETTINGS_PATH_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Settings", RGUI_SETTINGS_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Drivers", RGUI_SETTINGS_DRIVERS, 0);
if (g_extern.main_is_init && !g_extern.libretro_dummy)
{
if (g_extern.system.disk_control.get_num_images)
rgui_list_push(rgui->selection_buf, "Disk Options", RGUI_SETTINGS_DISK_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Save State", RGUI_SETTINGS_SAVESTATE_SAVE, 0);
rgui_list_push(rgui->selection_buf, "Load State", RGUI_SETTINGS_SAVESTATE_LOAD, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0);
#endif
rgui_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0);
rgui_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0);
}
#ifndef HAVE_DYNAMIC
rgui_list_push(rgui->selection_buf, "Restart RetroArch", RGUI_SETTINGS_RESTART_EMULATOR, 0);
#endif
rgui_list_push(rgui->selection_buf, "RetroArch Config", RGUI_SETTINGS_CONFIG, 0);
rgui_list_push(rgui->selection_buf, "Save New Config", RGUI_SETTINGS_SAVE_CONFIG, 0);
rgui_list_push(rgui->selection_buf, "Help", RGUI_START_SCREEN, 0);
rgui_list_push(rgui->selection_buf, "Quit RetroArch", RGUI_SETTINGS_QUIT_RARCH, 0);
break;
}
}
void menu_parse_and_resolve(void *data, unsigned menu_type)
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{
const core_info_t *info = NULL;
const char *dir;
size_t i, list_size;
rgui_list_t *list;
rgui_handle_t *rgui;
rgui = (rgui_handle_t*)data;
dir = NULL;
rgui_list_clear(rgui->selection_buf);
// parsing switch
switch (menu_type)
{
case RGUI_SETTINGS_OPEN_HISTORY:
/* History parse */
list_size = rom_history_size(rgui->history);
for (i = 0; i < list_size; i++)
{
const char *path, *core_path, *core_name;
char fill_buf[PATH_MAX];
path = NULL;
core_path = NULL;
core_name = NULL;
rom_history_get_index(rgui->history, i,
&path, &core_path, &core_name);
if (path)
{
char path_short[PATH_MAX];
fill_pathname(path_short, path_basename(path), "", sizeof(path_short));
snprintf(fill_buf, sizeof(fill_buf), "%s (%s)",
path_short, core_name);
}
else
strlcpy(fill_buf, core_name, sizeof(fill_buf));
rgui_list_push(rgui->selection_buf, fill_buf, RGUI_FILE_PLAIN, 0);
}
break;
case RGUI_SETTINGS_DEFERRED_CORE:
break;
default:
{
/* Directory parse */
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (!*dir)
{
#if defined(GEKKO)
#ifdef HW_RVL
rgui_list_push(rgui->selection_buf, "sd:/", menu_type, 0);
rgui_list_push(rgui->selection_buf, "usb:/", menu_type, 0);
#endif
rgui_list_push(rgui->selection_buf, "carda:/", menu_type, 0);
rgui_list_push(rgui->selection_buf, "cardb:/", menu_type, 0);
#elif defined(_XBOX1)
rgui_list_push(rgui->selection_buf, "C:\\", menu_type, 0);
rgui_list_push(rgui->selection_buf, "D:\\", menu_type, 0);
rgui_list_push(rgui->selection_buf, "E:\\", menu_type, 0);
rgui_list_push(rgui->selection_buf, "F:\\", menu_type, 0);
rgui_list_push(rgui->selection_buf, "G:\\", menu_type, 0);
#elif defined(_WIN32)
unsigned drives = GetLogicalDrives();
char drive[] = " :\\";
for (i = 0; i < 32; i++)
{
drive[0] = 'A' + i;
if (drives & (1 << i))
rgui_list_push(rgui->selection_buf, drive, menu_type, 0);
}
#elif defined(__CELLOS_LV2__)
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rgui_list_push(rgui->selection_buf, "/app_home/", menu_type, 0);
rgui_list_push(rgui->selection_buf, "/dev_hdd0/", menu_type, 0);
rgui_list_push(rgui->selection_buf, "/dev_hdd1/", menu_type, 0);
rgui_list_push(rgui->selection_buf, "/host_root/", menu_type, 0);
#else
rgui_list_push(rgui->selection_buf, "/", menu_type, 0);
#endif
return;
}
#if defined(GEKKO) && defined(HW_RVL)
LWP_MutexLock(gx_device_mutex);
int dev = gx_get_device_from_path(dir);
if (dev != -1 && !gx_devices[dev].mounted && gx_devices[dev].interface->isInserted())
fatMountSimple(gx_devices[dev].name, gx_devices[dev].interface);
LWP_MutexUnlock(gx_device_mutex);
#endif
const char *exts;
char ext_buf[1024];
if (menu_type == RGUI_SETTINGS_CORE)
exts = EXT_EXECUTABLES;
else if (menu_type == RGUI_SETTINGS_CONFIG)
exts = "cfg";
else if (menu_type == RGUI_SETTINGS_SHADER_PRESET)
exts = "cgp|glslp";
else if (menu_type_is(menu_type) == RGUI_SETTINGS_SHADER_OPTIONS)
exts = "cg|glsl";
else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
exts = "cfg";
else if (menu_type_is(menu_type) == RGUI_FILE_DIRECTORY)
exts = ""; // we ignore files anyway
else if (rgui->defer_core)
exts = rgui->core_info ? core_info_list_get_all_extensions(rgui->core_info) : "";
else if (rgui->info.valid_extensions)
{
exts = ext_buf;
if (*rgui->info.valid_extensions)
snprintf(ext_buf, sizeof(ext_buf), "%s|zip", rgui->info.valid_extensions);
else
*ext_buf = '\0';
}
else
exts = g_extern.system.valid_extensions;
struct string_list *list = dir_list_new(dir, exts, true);
if (!list)
return;
dir_list_sort(list, true);
if (menu_type_is(menu_type) == RGUI_FILE_DIRECTORY)
rgui_list_push(rgui->selection_buf, "<Use this directory>", RGUI_FILE_USE_DIRECTORY, 0);
for (i = 0; i < list->size; i++)
{
bool is_dir = list->elems[i].attr.b;
if ((menu_type_is(menu_type) == RGUI_FILE_DIRECTORY) && !is_dir)
continue;
#ifdef HAVE_LIBRETRO_MANAGEMENT
if (menu_type == RGUI_SETTINGS_CORE && (is_dir || strcasecmp(list->elems[i].data, SALAMANDER_FILE) == 0))
continue;
#endif
// Need to preserve slash first time.
const char *path = list->elems[i].data;
if (*dir)
path = path_basename(path);
// Push menu_type further down in the chain.
// Needed for shader manager currently.
rgui_list_push(rgui->selection_buf, path,
is_dir ? menu_type : RGUI_FILE_PLAIN, 0);
}
string_list_free(list);
}
}
// resolving switch
switch (menu_type)
2013-10-06 10:31:04 +00:00
{
case RGUI_SETTINGS_CORE:
dir = NULL;
list = (rgui_list_t*)rgui->selection_buf;
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
list_size = list->size;
for (i = 0; i < list_size; i++)
{
const char *path;
unsigned type = 0;
rgui_list_get_at_offset(list, i, &path, &type);
if (type != RGUI_FILE_PLAIN)
continue;
char core_path[PATH_MAX];
fill_pathname_join(core_path, dir, path, sizeof(core_path));
char display_name[256];
if (rgui->core_info &&
core_info_list_get_display_name(rgui->core_info,
core_path, display_name, sizeof(display_name)))
rgui_list_set_alt_at_offset(list, i, display_name);
}
rgui_list_sort_on_alt(rgui->selection_buf);
break;
case RGUI_SETTINGS_DEFERRED_CORE:
core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &list_size);
for (i = 0; i < list_size; i++)
{
rgui_list_push(rgui->selection_buf, info[i].path, RGUI_FILE_PLAIN, 0);
rgui_list_set_alt_at_offset(rgui->selection_buf, i, info[i].display_name);
}
rgui_list_sort_on_alt(rgui->selection_buf);
break;
default:
(void)0;
2013-10-06 10:31:04 +00:00
}
rgui->scroll_indices_size = 0;
if (menu_type != RGUI_SETTINGS_OPEN_HISTORY)
rgui_build_scroll_indices(rgui, rgui->selection_buf);
// Before a refresh, we could have deleted a file on disk, causing
// selection_ptr to suddendly be out of range. Ensure it doesn't overflow.
if (rgui->selection_ptr >= rgui->selection_buf->size && rgui->selection_buf->size)
rgui->selection_ptr = rgui->selection_buf->size - 1;
else if (!rgui->selection_buf->size)
rgui->selection_ptr = 0;
}
2013-10-11 07:17:32 +00:00
void menu_init_core_info(rgui_handle_t *rgui)
{
core_info_list_free(rgui->core_info);
rgui->core_info = NULL;
if (*rgui->libretro_dir)
rgui->core_info = core_info_list_new(rgui->libretro_dir);
}