RetroArch/wiiu/tex_shader.h

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2016-11-06 18:03:08 +00:00
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
2016-11-05 14:05:46 +00:00
#ifndef TEX_SHADER_H
#define TEX_SHADER_H
#include <gx2.h>
#include "system/memory.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct __attribute__((aligned(GX2_VERTEX_BUFFER_ALIGNMENT)))
{
GX2VertexShader vs;
GX2PixelShader ps;
GX2SamplerVar sampler;
struct
{
GX2AttribVar position;
GX2AttribVar tex_coord;
} attributes;
struct
{
GX2AttribStream position;
GX2AttribStream tex_coord;
} attribute_stream;
GX2FetchShader fs;
}tex_shader_t;
extern tex_shader_t tex_shader;
#ifdef __cplusplus
}
#endif
#endif // TEX_SHADER_H