RetroArch/audio/xaudio.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include "../driver.h"
#include <stdlib.h>
#include "xaudio-c/xaudio-c.h"
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#include "../general.h"
typedef struct
{
xaudio2_t *xa;
bool nonblock;
} xa_t;
static void *xa_init(const char *device, unsigned rate, unsigned latency)
{
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if (latency < 8)
latency = 8; // Do not allow shenanigans.
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xa_t *xa = (xa_t*)calloc(1, sizeof(*xa));
if (!xa)
return NULL;
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size_t bufsize = latency * rate / 1000;
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SSNES_LOG("XAudio2: Requesting %d ms latency, using %d ms latency.\n", latency, (int)bufsize * 1000 / rate);
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xa->xa = xaudio2_new(rate, 2, bufsize * 2 * sizeof(float));
if (!xa->xa)
{
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SSNES_ERR("Failed to init XAudio2.\n");
free(xa);
return NULL;
}
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return xa;
}
static ssize_t xa_write(void *data, const void *buf, size_t size)
{
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xa_t *xa = (xa_t*)data;
if (xa->nonblock)
{
size_t avail = xaudio2_write_avail(xa->xa);
if (avail == 0)
return 0;
if (avail < size)
size = avail;
}
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size_t ret = xaudio2_write(xa->xa, buf, size);
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if (ret == 0 && size > 0)
return -1;
return ret;
}
static bool xa_stop(void *data)
{
(void)data;
return true;
}
static void xa_set_nonblock_state(void *data, bool state)
{
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xa_t *xa = (xa_t*)data;
xa->nonblock = state;
}
static bool xa_start(void *data)
{
(void)data;
return true;
}
static bool xa_use_float(void *data)
{
(void)data;
return true;
}
static void xa_free(void *data)
{
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xa_t *xa = (xa_t*)data;
if (xa)
{
if (xa->xa)
xaudio2_free(xa->xa);
free(xa);
}
}
const audio_driver_t audio_xa = {
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xa_init,
xa_write,
xa_stop,
xa_start,
xa_set_nonblock_state,
xa_free,
xa_use_float,
"xaudio"
};