2013-03-27 15:15:15 +00:00
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#include "../libretro.h"
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glext.h>
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2013-03-28 00:11:32 +00:00
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static PFNGLCREATEPROGRAMPROC pglCreateProgram;
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static PFNGLCREATESHADERPROC pglCreateShader;
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static PFNGLCREATESHADERPROC pglCompileShader;
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static PFNGLCREATESHADERPROC pglUseProgram;
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static PFNGLSHADERSOURCEPROC pglShaderSource;
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static PFNGLATTACHSHADERPROC pglAttachShader;
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static PFNGLLINKPROGRAMPROC pglLinkProgram;
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static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
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static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
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static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
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static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
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static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
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static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
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static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
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static struct retro_hw_render_callback hw_render;
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struct gl_proc_map
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{
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void *proc;
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const char *sym;
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};
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#define PROC_BIND(name) { &(pgl##name), "gl" #name }
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
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static const struct gl_proc_map proc_map[] = {
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PROC_BIND(CreateProgram),
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PROC_BIND(CreateShader),
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PROC_BIND(CompileShader),
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PROC_BIND(UseProgram),
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PROC_BIND(ShaderSource),
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PROC_BIND(AttachShader),
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PROC_BIND(LinkProgram),
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PROC_BIND(BindFramebuffer),
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PROC_BIND(GetUniformLocation),
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PROC_BIND(GetAttribLocation),
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PROC_BIND(UniformMatrix4fv),
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PROC_BIND(VertexAttribPointer),
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PROC_BIND(EnableVertexAttribArray),
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PROC_BIND(DisableVertexAttribArray),
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};
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static void init_gl_proc(void)
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{
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for (unsigned i = 0; i < ARRAY_SIZE(proc_map); i++)
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{
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retro_proc_address_t proc = hw_render.get_proc_address(proc_map[i].sym);
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if (!proc)
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fprintf(stderr, "Symbol %s not found!\n", proc_map[i].sym);
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memcpy(proc_map[i].proc, &proc, sizeof(proc));
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}
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}
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static GLuint prog;
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static const GLfloat vertex[] = {
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-0.5, -0.5,
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0.5, -0.5,
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-0.5, 0.5,
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0.5, 0.5,
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2013-03-28 00:11:32 +00:00
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};
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static const GLfloat color[] = {
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1.0, 1.0, 1.0, 1.0,
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1.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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};
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static const char *vertex_shader[] = {
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"uniform mat4 uMVP;",
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"attribute vec2 aVertex;",
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"attribute vec4 aColor;",
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"varying vec4 color;",
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"void main() {",
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" gl_Position = uMVP * vec4(aVertex, 0.0, 1.0);",
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" color = aColor;",
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"}",
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};
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static const char *fragment_shader[] = {
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"varying vec4 color;",
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"void main() {",
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" gl_FragColor = color;",
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"}",
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};
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static void compile_program(void)
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{
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prog = pglCreateProgram();
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GLuint vert = pglCreateShader(GL_VERTEX_SHADER);
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GLuint frag = pglCreateShader(GL_FRAGMENT_SHADER);
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pglShaderSource(vert, ARRAY_SIZE(vertex_shader), vertex_shader, 0);
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pglShaderSource(frag, ARRAY_SIZE(fragment_shader), fragment_shader, 0);
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pglCompileShader(vert);
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pglCompileShader(frag);
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pglAttachShader(prog, vert);
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pglAttachShader(prog, frag);
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pglLinkProgram(prog);
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}
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void retro_init(void)
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{}
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void retro_deinit(void)
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{}
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2013-03-27 15:15:15 +00:00
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unsigned retro_api_version(void)
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{
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return RETRO_API_VERSION;
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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(void)port;
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(void)device;
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}
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void retro_get_system_info(struct retro_system_info *info)
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{
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memset(info, 0, sizeof(*info));
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info->library_name = "TestCore GL";
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info->library_version = "v1";
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info->need_fullpath = false;
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info->valid_extensions = NULL; // Anything is fine, we don't care.
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}
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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info->timing = (struct retro_system_timing) {
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.fps = 60.0,
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.sample_rate = 30000.0,
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};
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info->geometry = (struct retro_game_geometry) {
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.base_width = 512,
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.base_height = 512,
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.max_width = 512,
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.max_height = 512,
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.aspect_ratio = 4.0 / 3.0,
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};
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}
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_t audio_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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static retro_environment_t environ_cb;
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static retro_input_poll_t input_poll_cb;
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static retro_input_state_t input_state_cb;
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void retro_set_environment(retro_environment_t cb)
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{
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environ_cb = cb;
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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audio_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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input_poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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input_state_cb = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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video_cb = cb;
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}
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void retro_run(void)
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{
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input_poll_cb();
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pglBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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glClearColor(0.3, 0.4, 0.5, 1.0);
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glViewport(0, 0, 512, 512);
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glClear(GL_COLOR_BUFFER_BIT);
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pglUseProgram(prog);
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int loc = pglGetUniformLocation(prog, "uMVP");
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static unsigned frame_count;
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frame_count++;
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float angle = frame_count / 100.0;
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float cos_angle = cos(angle);
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float sin_angle = sin(angle);
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const GLfloat mvp[] = {
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cos_angle, -sin_angle, 0, 0,
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sin_angle, cos_angle, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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pglUniformMatrix4fv(loc, 1, GL_FALSE, mvp);
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int vloc = pglGetAttribLocation(prog, "aVertex");
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pglVertexAttribPointer(vloc, 2, GL_FLOAT, GL_FALSE, 0, vertex);
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pglEnableVertexAttribArray(vloc);
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int cloc = pglGetAttribLocation(prog, "aColor");
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pglVertexAttribPointer(cloc, 4, GL_FLOAT, GL_FALSE, 0, color);
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pglEnableVertexAttribArray(cloc);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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pglUseProgram(0);
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pglDisableVertexAttribArray(vloc);
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pglDisableVertexAttribArray(cloc);
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2013-03-28 00:19:48 +00:00
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, 512, 512, 0);
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}
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static void context_reset(void)
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{
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fprintf(stderr, "Context reset!\n");
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init_gl_proc();
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compile_program();
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}
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bool retro_load_game(const struct retro_game_info *info)
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{
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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fprintf(stderr, "XRGB8888 is not supported.\n");
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return false;
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}
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hw_render.context_type = RETRO_HW_CONTEXT_OPENGL;
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hw_render.context_reset = context_reset;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
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return false;
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(void)info;
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return true;
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}
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void retro_unload_game(void)
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{}
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unsigned retro_get_region(void)
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{
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return RETRO_REGION_NTSC;
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}
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bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
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{
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(void)type;
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(void)info;
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(void)num;
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return false;
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}
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size_t retro_serialize_size(void)
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{
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return 0;
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}
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bool retro_serialize(void *data, size_t size)
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{
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(void)data;
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(void)size;
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return false;
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}
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bool retro_unserialize(const void *data, size_t size)
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{
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(void)data;
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(void)size;
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return false;
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}
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void *retro_get_memory_data(unsigned id)
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{
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(void)id;
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return NULL;
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}
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size_t retro_get_memory_size(unsigned id)
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{
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(void)id;
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return 0;
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}
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void retro_reset(void)
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{}
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void retro_cheat_reset(void)
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{}
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void retro_cheat_set(unsigned index, bool enabled, const char *code)
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{
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(void)index;
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(void)enabled;
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(void)code;
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}
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