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32 lines
904 B
C
32 lines
904 B
C
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//
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// GCControllerElement.h
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// GameController
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//
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// Copyright (c) 2012 Apple Inc. All rights reserved.
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//
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#import "GameController.h"
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/**
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Every controller element knows which collection it belongs to and whether its input value is analog or digital.
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*/
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GAMECONTROLLER_EXPORT
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@interface GCControllerElement : NSObject
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/**
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Each element can be part of a wider collection of inputs that map to a single logical element. A directional pad (dpad)
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is a logical collection of two axis inputs and thus each axis belongs to the same collection element - the dpad.
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*/
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#if !__has_feature(objc_arc)
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@property (assign, readonly) GCControllerElement *collection;
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#else
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@property (weak, readonly) GCControllerElement *collection;
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#endif
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/**
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Check if the element can support more than just digital values, such as decimal ranges between 0 and 1.
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*/
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@property (readonly, getter = isAnalog) BOOL analog;
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@end
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