RetroArch/input/include/GameController/GCControllerElement.h

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//
// GCControllerElement.h
// GameController
//
// Copyright (c) 2012 Apple Inc. All rights reserved.
//
#import "GameController.h"
/**
Every controller element knows which collection it belongs to and whether its input value is analog or digital.
*/
GAMECONTROLLER_EXPORT
@interface GCControllerElement : NSObject
/**
Each element can be part of a wider collection of inputs that map to a single logical element. A directional pad (dpad)
is a logical collection of two axis inputs and thus each axis belongs to the same collection element - the dpad.
*/
#if !__has_feature(objc_arc)
@property (assign, readonly) GCControllerElement *collection;
#else
@property (weak, readonly) GCControllerElement *collection;
#endif
/**
Check if the element can support more than just digital values, such as decimal ranges between 0 and 1.
*/
@property (readonly, getter = isAnalog) BOOL analog;
@end