RetroArch/console/sgui.h

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2012-01-07 23:57:44 +00:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
2012-01-08 00:08:18 +00:00
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
2012-01-07 23:57:44 +00:00
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SGUI_H__
#define SGUI_H__
#include <stdint.h>
#include <stddef.h>
#ifndef __cplusplus
#include <stdbool.h>
#else
extern "C" {
#endif
typedef enum
{
SGUI_FILE_PLAIN,
SGUI_FILE_DIRECTORY
} sgui_file_type_t;
typedef enum
{
SGUI_ACTION_UP,
SGUI_ACTION_DOWN,
SGUI_ACTION_LEFT,
SGUI_ACTION_RIGHT,
SGUI_ACTION_OK,
SGUI_ACTION_CANCEL,
SGUI_ACTION_REFRESH,
SGUI_ACTION_NOOP
} sgui_action_t;
typedef struct sgui_handle sgui_handle_t;
typedef void (*sgui_file_enum_cb_t)(void *ctx, const char *path,
sgui_file_type_t file_type);
typedef bool (*sgui_folder_enum_cb_t)(const char *directory,
sgui_file_enum_cb_t file_cb, void *userdata, void *ctx);
#define SGUI_WIDTH 320
#define SGUI_HEIGHT 240
sgui_handle_t *sgui_init(const char *base_path,
uint16_t *framebuf, size_t framebuf_pitch,
const uint8_t *font_buf,
sgui_folder_enum_cb_t folder_cb, void *userdata);
const char *sgui_iterate(sgui_handle_t *sgui, sgui_action_t action);
void sgui_free(sgui_handle_t *sgui);
#ifdef __cplusplus
}
#endif
#endif