RetroArch/input/joypad_connection.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "joypad_connection.h"
typedef struct
{
bool used;
struct pad_connection_interface *iface;
void* data;
bool is_gcapi;
} joypad_slot_t;
static joypad_slot_t slots[MAX_PLAYERS];
static int find_vacant_pad(void)
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
{
if (slots[i].used)
continue;
memset(&slots[i], 0, sizeof(slots[0]));
return i;
}
return -1;
}
int32_t pad_connection_connect(const char* name, void *data)
{
int pad = find_vacant_pad();
if (pad >= 0 && pad < MAX_PLAYERS)
{
unsigned i;
joypad_slot_t* s = (joypad_slot_t*)&slots[pad];
s->used = true;
static const struct
{
const char* name;
struct pad_connection_interface *iface;
} pad_map[] =
{
{ "Nintendo RVL-CNT-01", &apple_pad_wii },
/* { "Nintendo RVL-CNT-01-UC", &apple_pad_wii }, */ /* WiiU */
/* { "Wireless Controller", &apple_pad_ps4 }, */ /* DualShock4 */
{ "PLAYSTATION(R)3 Controller", &apple_pad_ps3 },
{ 0, 0}
};
for (i = 0; name && pad_map[i].name; i++)
if (strstr(name, pad_map[i].name))
{
s->iface = pad_map[i].iface;
s->data = s->iface->connect(data, pad);
}
}
return pad;
}
int32_t apple_joypad_connect_gcapi(void)
{
int pad = find_vacant_pad();
if (pad >= 0 && pad < MAX_PLAYERS)
{
joypad_slot_t *s = (joypad_slot_t*)&slots[pad];
if (s)
{
s->used = true;
s->is_gcapi = true;
}
}
return pad;
}
void pad_connection_disconnect(uint32_t pad)
{
if (pad < MAX_PLAYERS && slots[pad].used)
{
joypad_slot_t* s = (joypad_slot_t*)&slots[pad];
if (s->iface && s->data && s->iface->disconnect)
s->iface->disconnect(s->data);
memset(s, 0, sizeof(joypad_slot_t));
}
}
void pad_connection_packet(uint32_t pad,
uint8_t* data, uint32_t length)
{
if (pad < MAX_PLAYERS && slots[pad].used)
{
joypad_slot_t *s = (joypad_slot_t*)&slots[pad];
if (s->iface && s->data && s->iface->packet_handler)
s->iface->packet_handler(s->data, data, length);
}
}
bool pad_connection_has_interface(uint32_t pad)
{
if (pad < MAX_PLAYERS && slots[pad].used)
return slots[pad].iface ? true : false;
return false;
}
void pad_connection_destroy(void)
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i ++)
{
if (slots[i].used && slots[i].iface
&& slots[i].iface->set_rumble)
{
slots[i].iface->set_rumble(slots[i].data, RETRO_RUMBLE_STRONG, 0);
slots[i].iface->set_rumble(slots[i].data, RETRO_RUMBLE_WEAK, 0);
}
}
}
bool pad_connection_rumble(unsigned pad,
enum retro_rumble_effect effect, uint16_t strength)
{
if (pad < MAX_PLAYERS && slots[pad].used && slots[pad].iface
&& slots[pad].iface->set_rumble)
{
slots[pad].iface->set_rumble(slots[pad].data, effect, strength);
return true;
}
return false;
}