RetroArch/ssnes.c

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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdbool.h>
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#include <GL/glfw.h>
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#include <samplerate.h>
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#include <libsnes.hpp>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <getopt.h>
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#include "config.h"
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#include "driver.h"
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#include "hqflt/pastlib.h"
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#include "hqflt/grayscale.h"
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#include "hqflt/bleed.h"
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#include "hqflt/ntsc.h"
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static bool video_active = true;
static bool audio_active = true;
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static SRC_STATE* source = NULL;
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//////////////////////////////////////////////// Backends
extern const audio_driver_t audio_rsound;
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extern const audio_driver_t audio_oss;
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extern const audio_driver_t audio_alsa;
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extern const audio_driver_t audio_roar;
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extern const audio_driver_t audio_openal;
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extern const video_driver_t video_gl;
////////////////////////////////////////////////
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static driver_t driver = {
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#if VIDEO_DRIVER == VIDEO_GL
.video = &video_gl,
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#else
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#error "Define a valid video driver in config.h"
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#endif
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#if AUDIO_DRIVER == AUDIO_RSOUND
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.audio = &audio_rsound,
#elif AUDIO_DRIVER == AUDIO_OSS
.audio = &audio_oss,
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#elif AUDIO_DRIVER == AUDIO_ALSA
.audio = &audio_alsa,
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#elif AUDIO_DRIVER == AUDIO_ROAR
.audio = &audio_roar,
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#elif AUDIO_DRIVER == AUDIO_AL
.audio = &audio_openal,
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#else
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#error "Define a valid audio driver in config.h"
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#endif
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};
static void init_drivers(void);
static void uninit_drivers(void);
static void init_video_input(void);
static void uninit_video_input(void);
static void init_audio(void);
static void uninit_audio(void);
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static void load_state(const char* path, uint8_t* data, size_t size);
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static void write_file(const char* path, uint8_t* data, size_t size);
static void load_save_file(const char* path, int type);
static void save_file(const char* path, int type);
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// To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then.
#define AUDIO_CHUNK_SIZE_BLOCKING 64
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#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
static size_t audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
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void set_fast_forward_button(bool new_button_state)
{
static bool old_button_state = false;
static bool syncing_state = false;
if (new_button_state && !old_button_state)
{
syncing_state = !syncing_state;
if (video_active)
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driver.video->set_nonblock_state(driver.video_data, syncing_state);
if (audio_active)
driver.audio->set_nonblock_state(driver.audio_data, (audio_sync) ? syncing_state : true);
if (syncing_state)
audio_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING;
else
audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
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}
old_button_state = new_button_state;
}
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static void init_drivers(void)
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{
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init_video_input();
init_audio();
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}
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static void uninit_drivers(void)
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{
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uninit_video_input();
uninit_audio();
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}
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static void init_audio(void)
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{
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if (!audio_enable)
{
audio_active = false;
return;
}
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driver.audio_data = driver.audio->init(audio_device, out_rate, out_latency);
if ( driver.audio_data == NULL )
audio_active = false;
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if (!audio_sync && audio_active)
driver.audio->set_nonblock_state(driver.audio_data, true);
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int err;
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source = src_new(SAMPLERATE_QUALITY, 2, &err);
if (!source)
audio_active = false;
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}
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static void uninit_audio(void)
{
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if (!audio_enable)
{
audio_active = false;
return;
}
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if ( driver.audio_data && driver.audio )
driver.audio->free(driver.audio_data);
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if ( source )
src_delete(source);
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}
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static void init_video_input(void)
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{
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int scale;
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// We multiply scales with 2 to allow for hi-res games.
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#if VIDEO_FILTER == FILTER_NONE
scale = 2;
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#elif VIDEO_FILTER == FILTER_HQ2X
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scale = 4;
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#elif VIDEO_FILTER == FILTER_HQ4X
scale = 8;
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#elif VIDEO_FILTER == FILTER_NTSC
scale = 8;
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#elif VIDEO_FILTER == FILTER_GRAYSCALE
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scale = 2;
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#elif VIDEO_FILTER == FILTER_BLEED
scale = 2;
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#else
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scale = 2;
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#endif
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video_info_t video = {
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.width = (fullscreen) ? fullscreen_x : (296 * xscale),
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.height = (fullscreen) ? fullscreen_y : (224 * yscale),
.fullscreen = fullscreen,
.vsync = vsync,
.force_aspect = force_aspect,
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.smooth = video_smooth,
.input_scale = scale,
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};
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driver.video_data = driver.video->init(&video, &(driver.input));
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if ( driver.video_data == NULL )
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{
exit(1);
}
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if ( driver.input != NULL )
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{
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driver.input_data = driver.video_data;
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}
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else
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{
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driver.input_data = driver.input->init();
if ( driver.input_data == NULL )
exit(1);
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}
}
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static void uninit_video_input(void)
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{
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if ( driver.video_data && driver.video )
driver.video->free(driver.video_data);
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if ( driver.input_data != driver.video_data && driver.input )
driver.input->free(driver.input_data);
}
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#if VIDEO_FILTER != FILTER_NONE
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static inline void process_frame (uint16_t * restrict out, const uint16_t * restrict in, unsigned width, unsigned height)
{
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int pitch = 1024;
if ( height == 448 || height == 478 )
pitch = 512;
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for ( int y = 0; y < height; y++ )
{
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const uint16_t *src = in + y * pitch;
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uint16_t *dst = out + y * width;
memcpy(dst, src, width * sizeof(uint16_t));
}
}
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#endif
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// libsnes: 0.065
// Format received is 16-bit 0RRRRRGGGGGBBBBB
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static void video_frame(const uint16_t *data, unsigned width, unsigned height)
{
if ( !video_active )
return;
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#if VIDEO_FILTER == FILTER_HQ2X
uint16_t outputHQ2x[width * height * 2 * 2];
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#elif VIDEO_FILTER == FILTER_HQ4X
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uint16_t outputHQ4x[width * height * 4 * 4];
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#elif VIDEO_FILTER == FILTER_NTSC
uint16_t output_ntsc[SNES_NTSC_OUT_WIDTH(width) * height];
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#endif
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#if VIDEO_FILTER != FILTER_NONE
uint16_t output[width * height];
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process_frame(output, data, width, height);
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#endif
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#if VIDEO_FILTER == FILTER_HQ2X
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ProcessHQ2x(output, outputHQ2x);
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if ( !driver.video->frame(driver.video_data, outputHQ2x, width << 1, height << 1, width << 2) )
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video_active = false;
#elif VIDEO_FILTER == FILTER_HQ4X
ProcessHQ4x(output, outputHQ4x);
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if ( !driver.video->frame(driver.video_data, outputHQ4x, width << 2, height << 2, width << 3) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_GRAYSCALE
grayscale_filter(output, width, height);
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if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
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video_active = false;
#elif VIDEO_FILTER == FILTER_BLEED
bleed_filter(output, width, height);
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if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_NTSC
ntsc_filter(output_ntsc, output, width, height);
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if ( !driver.video->frame(driver.video_data, output_ntsc, SNES_NTSC_OUT_WIDTH(width), height, SNES_NTSC_OUT_WIDTH(width) << 1) )
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video_active = false;
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#else
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if ( !driver.video->frame(driver.video_data, data, width, height, (height == 448 || height == 478) ? 1024 : 2048) )
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video_active = false;
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#endif
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}
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static void audio_sample(uint16_t left, uint16_t right)
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{
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if ( !audio_active )
return;
static float data[AUDIO_CHUNK_SIZE_NONBLOCKING];
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static int data_ptr = 0;
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data[data_ptr++] = (float)(*(int16_t*)&left)/0x7FFF;
data[data_ptr++] = (float)(*(int16_t*)&right)/0x7FFF;
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if ( data_ptr >= audio_chunk_size )
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{
float outsamples[audio_chunk_size * 16];
int16_t temp_outsamples[audio_chunk_size * 16];
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SRC_DATA src_data;
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src_data.data_in = data;
src_data.data_out = outsamples;
src_data.input_frames = audio_chunk_size / 2;
src_data.output_frames = audio_chunk_size * 8;
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src_data.end_of_input = 0;
src_data.src_ratio = (double)out_rate / (double)in_rate;
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src_process(source, &src_data);
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src_float_to_short_array(outsamples, temp_outsamples, src_data.output_frames_gen * 2);
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if ( driver.audio->write(driver.audio_data, temp_outsamples, src_data.output_frames_gen * 4) < 0 )
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{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
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audio_active = false;
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}
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data_ptr = 0;
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}
}
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static void input_poll(void)
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{
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driver.input->poll(driver.input_data);
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}
static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
{
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const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 };
return driver.input->input_state(driver.input_data, binds, port, device, index, id);
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}
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static void fill_pathname(char *out_path, char *in_path, const char *replace)
{
char tmp_path[strlen(in_path) + 1];
strcpy(tmp_path, in_path);
char *tok = NULL;
tok = strrchr(tmp_path, '.');
if (tok != NULL)
*tok = '\0';
strcpy(out_path, tmp_path);
strcat(out_path, replace);
}
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static void print_help(void)
{
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puts("=================================================");
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puts("ssnes: Simple Super Nintendo Emulator (libsnes)");
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puts("=================================================");
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puts("Usage: ssnes [rom file] [-h/--help | -s/--save]");
puts("\t-h/--help: Show this help message");
puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin");
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#ifdef HAVE_CG
puts("\t-f/--shader: Path to Cg shader. Will be compiled at runtime.\n");
#endif
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puts("\t-v/--verbose: Verbose logging");
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}
static FILE* rom_file = NULL;
static char savefile_name_srm[256] = {0};
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static bool verbose = false;
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#ifdef HAVE_CG
char cg_shader_path[256] = DEFAULT_CG_SHADER;
#endif
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#define SSNES_LOG(msg, args...) do { \
if (verbose) \
fprintf(stderr, "SSNES: " msg, ##args); \
} while(0)
#define SSNES_ERR(msg, args...) do { \
fprintf(stderr, "SSNES [ERROR] :: " msg, ##args); \
} while(0)
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static void parse_input(int argc, char *argv[])
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{
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if (argc < 2)
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{
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print_help();
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exit(1);
}
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struct option opts[] = {
{ "help", 0, NULL, 'h' },
{ "save", 1, NULL, 's' },
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{ "verbose", 0, NULL, 'v' },
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#ifdef HAVE_CG
{ "shader", 1, NULL, 'f' },
#endif
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{ NULL, 0, NULL, 0 }
};
int option_index = 0;
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#ifdef HAVE_CG
char optstring[] = "hs:vf:";
#else
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char optstring[] = "hs:v";
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#endif
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for(;;)
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{
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int c = getopt_long(argc, argv, optstring, opts, &option_index);
if (c == -1)
break;
switch (c)
{
case 'h':
print_help();
exit(0);
case 's':
strncpy(savefile_name_srm, optarg, sizeof(savefile_name_srm));
savefile_name_srm[sizeof(savefile_name_srm)-1] = '\0';
break;
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#ifdef HAVE_CG
case 'f':
strncpy(cg_shader_path, optarg, sizeof(cg_shader_path) - 1);
break;
#endif
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case 'v':
verbose = true;
break;
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case '?':
print_help();
exit(1);
default:
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SSNES_ERR("Error parsing arguments.\n");
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exit(1);
}
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}
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if (optind < argc)
{
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SSNES_LOG("Opening file: \"%s\"\n", argv[optind]);
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rom_file = fopen(argv[optind], "rb");
if (rom_file == NULL)
{
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SSNES_ERR("Could not open file: \"%s\"\n", optarg);
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exit(1);
}
if (strlen(savefile_name_srm) == 0)
fill_pathname(savefile_name_srm, argv[optind], ".srm");
}
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else if (strlen(savefile_name_srm) == 0)
{
SSNES_ERR("Need savefile argument when reading rom from stdin.\n");
print_help();
exit(1);
}
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}
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static ssize_t read_file(FILE* file, void** buf)
{
ssize_t ret;
if (file == NULL) // stdin
{
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SSNES_LOG("Reading ROM from stdin ...\n");
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size_t buf_size = 0xFFFFF; // Some initial guesstimate.
size_t buf_ptr = 0;
char *rom_buf = malloc(buf_size);
if (rom_buf == NULL)
{
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SSNES_ERR("Couldn't allocate memory!\n");
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return -1;
}
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for(;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
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// We've reached the end
if (buf_ptr < buf_size)
break;
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rom_buf = realloc(rom_buf, buf_size * 2);
if (rom_buf == NULL)
{
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SSNES_ERR("Couldn't allocate memory!\n");
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return -1;
}
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buf_size *= 2;
}
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if ((buf_ptr & 0x7fff) == 512)
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{
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memmove(rom_buf, rom_buf + 512, buf_ptr - 512);
buf_ptr -= 512;
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}
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*buf = rom_buf;
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ret = buf_ptr;
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}
else
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{
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fseek(file, 0, SEEK_END);
long length = ftell(file);
rewind(file);
if ((length & 0x7fff) == 512)
{
length -= 512;
fseek(file, 512, SEEK_SET);
}
void *rom_buf = malloc(length);
if ( rom_buf == NULL )
{
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SSNES_ERR("Couldn't allocate memory!\n");
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return -1;
}
if ( fread(rom_buf, 1, length, file) < length )
{
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SSNES_ERR("Didn't read whole file.\n");
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free(rom_buf);
return -1;
}
*buf = rom_buf;
ret = length;
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}
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return ret;
}
int main(int argc, char *argv[])
{
parse_input(argc, argv);
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void *rom_buf;
ssize_t rom_len = 0;
if ((rom_len = read_file(rom_file, &rom_buf)) == -1)
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{
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SSNES_ERR("Could not read ROM file.\n");
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exit(1);
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}
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SSNES_LOG("ROM size: %zi bytes\n", rom_len);
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if (rom_file != NULL)
fclose(rom_file);
char statefile_name[strlen(savefile_name_srm)+strlen(".state")+1];
char savefile_name_rtc[strlen(savefile_name_srm)+strlen(".rtc")+1];
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fill_pathname(statefile_name, argv[1], ".state");
fill_pathname(savefile_name_rtc, argv[1], ".rtc");
init_drivers();
snes_init();
snes_set_video_refresh(video_frame);
snes_set_audio_sample(audio_sample);
snes_set_input_poll(input_poll);
snes_set_input_state(input_state);
if (!snes_load_cartridge_normal(NULL, rom_buf, rom_len))
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{
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SSNES_ERR("ROM file is not valid!\n");
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goto error;
}
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free(rom_buf);
unsigned serial_size = snes_serialize_size();
uint8_t *serial_data = malloc(serial_size);
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if (serial_data == NULL)
{
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SSNES_ERR("Failed to allocate memory for states!\n");
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goto error;
}
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load_save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
load_save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
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///// TODO: Modular friendly!!!
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for(;;)
{
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bool quitting = glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED);
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if ( quitting )
break;
if ( glfwGetKey( SAVE_STATE_KEY ))
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{
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write_file(statefile_name, serial_data, serial_size);
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}
else if ( glfwGetKey( LOAD_STATE_KEY ) )
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load_state(statefile_name, serial_data, serial_size);
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else if ( glfwGetKey( TOGGLE_FULLSCREEN ) )
{
fullscreen = !fullscreen;
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uninit_drivers();
init_drivers();
}
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snes_run();
}
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save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
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snes_unload_cartridge();
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snes_term();
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uninit_drivers();
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free(serial_data);
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return 0;
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error:
snes_unload_cartridge();
snes_term();
uninit_drivers();
return 1;
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}
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static void write_file(const char* path, uint8_t* data, size_t size)
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{
FILE *file = fopen(path, "wb");
if ( file != NULL )
{
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SSNES_LOG("Saving state \"%s\". Size: %d bytes.\n", path, (int)size);
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snes_serialize(data, size);
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if ( fwrite(data, 1, size, file) != size )
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SSNES_ERR("Did not save state properly.\n");
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fclose(file);
}
}
static void load_state(const char* path, uint8_t* data, size_t size)
{
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SSNES_LOG("Loading state: \"%s\".\n", path);
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FILE *file = fopen(path, "rb");
if ( file != NULL )
{
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//fprintf(stderr, "SSNES: Loading state. Size: %d bytes.\n", (int)size);
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if ( fread(data, 1, size, file) != size )
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SSNES_ERR("Did not load state properly.\n");
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fclose(file);
snes_unserialize(data, size);
}
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else
{
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SSNES_LOG("No state file found. Will create new.\n");
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}
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}
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static void load_save_file(const char* path, int type)
2010-08-15 08:02:04 +00:00
{
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FILE *file;
2010-08-15 08:02:04 +00:00
2010-08-15 09:08:40 +00:00
file = fopen(path, "rb");
if ( !file )
2010-08-15 08:02:04 +00:00
{
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return;
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}
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size_t size = snes_get_memory_size(type);
uint8_t *data = snes_get_memory_data(type);
2010-08-15 08:02:04 +00:00
2010-08-15 09:08:40 +00:00
if (size == 0 || !data)
2010-08-15 08:02:04 +00:00
{
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fclose(file);
return;
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}
2010-08-15 09:08:40 +00:00
int rc = fread(data, 1, size, file);
if ( rc != size )
2010-08-15 08:02:04 +00:00
{
2010-10-01 20:10:28 +00:00
SSNES_ERR("Couldn't load save file.\n");
2010-08-15 08:02:04 +00:00
}
2010-10-01 20:10:28 +00:00
SSNES_LOG("Loaded save file: \"%s\"\n", path);
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2010-08-15 09:08:40 +00:00
fclose(file);
2010-08-15 08:02:04 +00:00
}
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static void save_file(const char* path, int type)
{
size_t size = snes_get_memory_size(type);
uint8_t *data = snes_get_memory_data(type);
if ( data && size > 0 )
write_file(path, data, size);
}