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37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
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//
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// GCControllerDirectionPad.h
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// GameController
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//
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// Copyright (c) 2012 Apple Inc. All rights reserved.
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//
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#import "GameController.h"
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/**
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A direction pad is a common grouping of 2 axis inputs where the input can also be interpreted as 2 sets of mutually exclusive button pairs.
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Only one button in each pair, {up, down} and {left, right}, can be pressed at any one time.
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*/
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GAMECONTROLLER_EXPORT
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@interface GCControllerDirectionPad : GCControllerElement
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/**
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Set this block if you want to be notified when the value on this axis changes.
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@param dpad the direction pad collection whose axis have been modified.
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@param xValue the value the x axis was set to at the time the valueChangedHandler fired.
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@param yValue the value the y axis was set to at the time the valueChangedHandler fired.
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*/
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typedef void (^GCControllerDirectionPadValueChangedHandler)(GCControllerDirectionPad *dpad, float xValue, float yValue);
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@property (copy) GCControllerDirectionPadValueChangedHandler valueChangedHandler;
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@property (readonly) GCControllerAxisInput *xAxis;
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@property (readonly) GCControllerAxisInput *yAxis;
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@property (readonly) GCControllerButtonInput *up;
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@property (readonly) GCControllerButtonInput *down;
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@property (readonly) GCControllerButtonInput *left;
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@property (readonly) GCControllerButtonInput *right;
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@end
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