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# ifndef LIBRETRO_H__
# define LIBRETRO_H__
# include <stdint.h>
# include <stddef.h>
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# include <limits.h>
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// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
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# ifdef __cplusplus
extern " C " {
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# else
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# if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
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# define bool unsigned char
# define true 1
# define false 0
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# else
# include <stdbool.h>
# endif
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# endif
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// Used for checking API/ABI mismatches that can break libretro implementations.
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// It is not incremented for compatible changes to the API.
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# define RETRO_API_VERSION 1
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// Libretro's fundamental device abstractions.
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# define RETRO_DEVICE_MASK 0xff
# define RETRO_DEVICE_NONE 0
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// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
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# define RETRO_DEVICE_JOYPAD 1
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// The mouse is a simple mouse, similar to Super Nintendo's mouse.
// X and Y coordinates are reported relatively to last poll (poll callback).
// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
// The frontend must make sure not to interfere with its own hardware mouse pointer.
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# define RETRO_DEVICE_MOUSE 2
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// KEYBOARD device lets one poll for raw key pressed.
// It is poll based, so input callback will return with the current pressed state.
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# define RETRO_DEVICE_KEYBOARD 3
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// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
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# define RETRO_DEVICE_LIGHTGUN 4
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// The ANALOG device is an extension to JOYPAD (RetroPad).
// Similar to DualShock it adds two analog sticks.
// This is treated as a separate device type as it returns values in the full analog range
// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
// Only use ANALOG type when polling for analog values of the axes.
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# define RETRO_DEVICE_ANALOG 5
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// Abstracts the concept of a pointing mechanism, e.g. touch.
// This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
// For a touch centric device, coordinates reported are the coordinates of the press.
//
// Coordinates in X and Y are reported as:
// [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
// and 0x7fff corresponds to the far right/bottom of the screen.
// The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
// The frontend is free to scale/resize this screen as it sees fit, however,
// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
//
// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
// PRESSED returns 1 or 0.
// If using a mouse, PRESSED will usually correspond to the left mouse button.
// PRESSED will only return 1 if the pointer is inside the game screen.
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//
// For multi-touch, the index variable can be used to successively query more presses.
// If index = 0 returns true for _PRESSED, coordinates can be extracted
// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
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# define RETRO_DEVICE_POINTER 6
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// These device types are specializations of the base types above.
// They should only be used in retro_set_controller_type() to inform libretro implementations
// about use of a very specific device type.
//
// In input state callback, however, only the base type should be used in the 'device' field.
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# define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
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# define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
# define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
# define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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// Buttons for the RetroPad (JOYPAD).
// The placement of these is equivalent to placements on the Super Nintendo controller.
// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
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# define RETRO_DEVICE_ID_JOYPAD_B 0
# define RETRO_DEVICE_ID_JOYPAD_Y 1
# define RETRO_DEVICE_ID_JOYPAD_SELECT 2
# define RETRO_DEVICE_ID_JOYPAD_START 3
# define RETRO_DEVICE_ID_JOYPAD_UP 4
# define RETRO_DEVICE_ID_JOYPAD_DOWN 5
# define RETRO_DEVICE_ID_JOYPAD_LEFT 6
# define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
# define RETRO_DEVICE_ID_JOYPAD_A 8
# define RETRO_DEVICE_ID_JOYPAD_X 9
# define RETRO_DEVICE_ID_JOYPAD_L 10
# define RETRO_DEVICE_ID_JOYPAD_R 11
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# define RETRO_DEVICE_ID_JOYPAD_L2 12
# define RETRO_DEVICE_ID_JOYPAD_R2 13
# define RETRO_DEVICE_ID_JOYPAD_L3 14
# define RETRO_DEVICE_ID_JOYPAD_R3 15
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// Index / Id values for ANALOG device.
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# define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
# define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
# define RETRO_DEVICE_ID_ANALOG_X 0
# define RETRO_DEVICE_ID_ANALOG_Y 1
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// Id values for MOUSE.
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# define RETRO_DEVICE_ID_MOUSE_X 0
# define RETRO_DEVICE_ID_MOUSE_Y 1
# define RETRO_DEVICE_ID_MOUSE_LEFT 2
# define RETRO_DEVICE_ID_MOUSE_RIGHT 3
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// Id values for LIGHTGUN types.
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# define RETRO_DEVICE_ID_LIGHTGUN_X 0
# define RETRO_DEVICE_ID_LIGHTGUN_Y 1
# define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
# define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
# define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
# define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
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# define RETRO_DEVICE_ID_LIGHTGUN_START 6
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// Id values for POINTER.
# define RETRO_DEVICE_ID_POINTER_X 0
# define RETRO_DEVICE_ID_POINTER_Y 1
# define RETRO_DEVICE_ID_POINTER_PRESSED 2
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// Returned from retro_get_region().
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# define RETRO_REGION_NTSC 0
# define RETRO_REGION_PAL 1
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// Passed to retro_get_memory_data/size().
// If the memory type doesn't apply to the implementation NULL/0 can be returned.
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# define RETRO_MEMORY_MASK 0xff
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// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
// If save game data is too complex for a single memory buffer,
// the SYSTEM_DIRECTORY environment callback can be used.
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# define RETRO_MEMORY_SAVE_RAM 0
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// Some games have a built-in clock to keep track of time.
// This memory is usually just a couple of bytes to keep track of time.
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# define RETRO_MEMORY_RTC 1
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// System ram lets a frontend peek into a game systems main RAM.
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# define RETRO_MEMORY_SYSTEM_RAM 2
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// Video ram lets a frontend peek into a game systems video RAM (VRAM).
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# define RETRO_MEMORY_VIDEO_RAM 3
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// Special memory types.
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# define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
# define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
# define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
# define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
# define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
# define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
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// Special game types passed into retro_load_game_special().
// Only used when multiple ROMs are required.
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# define RETRO_GAME_TYPE_BSX 0x101
# define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
# define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
# define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
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// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
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enum retro_key
{
RETROK_UNKNOWN = 0 ,
RETROK_FIRST = 0 ,
RETROK_BACKSPACE = 8 ,
RETROK_TAB = 9 ,
RETROK_CLEAR = 12 ,
RETROK_RETURN = 13 ,
RETROK_PAUSE = 19 ,
RETROK_ESCAPE = 27 ,
RETROK_SPACE = 32 ,
RETROK_EXCLAIM = 33 ,
RETROK_QUOTEDBL = 34 ,
RETROK_HASH = 35 ,
RETROK_DOLLAR = 36 ,
RETROK_AMPERSAND = 38 ,
RETROK_QUOTE = 39 ,
RETROK_LEFTPAREN = 40 ,
RETROK_RIGHTPAREN = 41 ,
RETROK_ASTERISK = 42 ,
RETROK_PLUS = 43 ,
RETROK_COMMA = 44 ,
RETROK_MINUS = 45 ,
RETROK_PERIOD = 46 ,
RETROK_SLASH = 47 ,
RETROK_0 = 48 ,
RETROK_1 = 49 ,
RETROK_2 = 50 ,
RETROK_3 = 51 ,
RETROK_4 = 52 ,
RETROK_5 = 53 ,
RETROK_6 = 54 ,
RETROK_7 = 55 ,
RETROK_8 = 56 ,
RETROK_9 = 57 ,
RETROK_COLON = 58 ,
RETROK_SEMICOLON = 59 ,
RETROK_LESS = 60 ,
RETROK_EQUALS = 61 ,
RETROK_GREATER = 62 ,
RETROK_QUESTION = 63 ,
RETROK_AT = 64 ,
RETROK_LEFTBRACKET = 91 ,
RETROK_BACKSLASH = 92 ,
RETROK_RIGHTBRACKET = 93 ,
RETROK_CARET = 94 ,
RETROK_UNDERSCORE = 95 ,
RETROK_BACKQUOTE = 96 ,
RETROK_a = 97 ,
RETROK_b = 98 ,
RETROK_c = 99 ,
RETROK_d = 100 ,
RETROK_e = 101 ,
RETROK_f = 102 ,
RETROK_g = 103 ,
RETROK_h = 104 ,
RETROK_i = 105 ,
RETROK_j = 106 ,
RETROK_k = 107 ,
RETROK_l = 108 ,
RETROK_m = 109 ,
RETROK_n = 110 ,
RETROK_o = 111 ,
RETROK_p = 112 ,
RETROK_q = 113 ,
RETROK_r = 114 ,
RETROK_s = 115 ,
RETROK_t = 116 ,
RETROK_u = 117 ,
RETROK_v = 118 ,
RETROK_w = 119 ,
RETROK_x = 120 ,
RETROK_y = 121 ,
RETROK_z = 122 ,
RETROK_DELETE = 127 ,
RETROK_KP0 = 256 ,
RETROK_KP1 = 257 ,
RETROK_KP2 = 258 ,
RETROK_KP3 = 259 ,
RETROK_KP4 = 260 ,
RETROK_KP5 = 261 ,
RETROK_KP6 = 262 ,
RETROK_KP7 = 263 ,
RETROK_KP8 = 264 ,
RETROK_KP9 = 265 ,
RETROK_KP_PERIOD = 266 ,
RETROK_KP_DIVIDE = 267 ,
RETROK_KP_MULTIPLY = 268 ,
RETROK_KP_MINUS = 269 ,
RETROK_KP_PLUS = 270 ,
RETROK_KP_ENTER = 271 ,
RETROK_KP_EQUALS = 272 ,
RETROK_UP = 273 ,
RETROK_DOWN = 274 ,
RETROK_RIGHT = 275 ,
RETROK_LEFT = 276 ,
RETROK_INSERT = 277 ,
RETROK_HOME = 278 ,
RETROK_END = 279 ,
RETROK_PAGEUP = 280 ,
RETROK_PAGEDOWN = 281 ,
RETROK_F1 = 282 ,
RETROK_F2 = 283 ,
RETROK_F3 = 284 ,
RETROK_F4 = 285 ,
RETROK_F5 = 286 ,
RETROK_F6 = 287 ,
RETROK_F7 = 288 ,
RETROK_F8 = 289 ,
RETROK_F9 = 290 ,
RETROK_F10 = 291 ,
RETROK_F11 = 292 ,
RETROK_F12 = 293 ,
RETROK_F13 = 294 ,
RETROK_F14 = 295 ,
RETROK_F15 = 296 ,
RETROK_NUMLOCK = 300 ,
RETROK_CAPSLOCK = 301 ,
RETROK_SCROLLOCK = 302 ,
RETROK_RSHIFT = 303 ,
RETROK_LSHIFT = 304 ,
RETROK_RCTRL = 305 ,
RETROK_LCTRL = 306 ,
RETROK_RALT = 307 ,
RETROK_LALT = 308 ,
RETROK_RMETA = 309 ,
RETROK_LMETA = 310 ,
RETROK_LSUPER = 311 ,
RETROK_RSUPER = 312 ,
RETROK_MODE = 313 ,
RETROK_COMPOSE = 314 ,
RETROK_HELP = 315 ,
RETROK_PRINT = 316 ,
RETROK_SYSREQ = 317 ,
RETROK_BREAK = 318 ,
RETROK_MENU = 319 ,
RETROK_POWER = 320 ,
RETROK_EURO = 321 ,
RETROK_UNDO = 322 ,
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RETROK_LAST ,
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RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
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} ;
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enum retro_mod
{
RETROKMOD_NONE = 0x0000 ,
RETROKMOD_SHIFT = 0x01 ,
RETROKMOD_CTRL = 0x02 ,
RETROKMOD_ALT = 0x04 ,
RETROKMOD_META = 0x08 ,
RETROKMOD_NUMLOCK = 0x10 ,
RETROKMOD_CAPSLOCK = 0x20 ,
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RETROKMOD_SCROLLOCK = 0x40 ,
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RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
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} ;
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// If set, this call is not part of the public libretro API yet. It can change or be removed at any time.
# define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
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// Environment commands.
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# define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
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// Sets screen rotation of graphics.
// Is only implemented if rotation can be accelerated by hardware.
// Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
// counter-clockwise respectively.
//
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# define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * --
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
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//
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# define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
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// Boolean value whether or not frontend supports frame duping,
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// passing NULL to video frame callback.
//
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// Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), and reserved to avoid possible ABI clash.
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# define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
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// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
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// Should not be used for trivial messages, which should simply be logged to stderr.
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# define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
// Requests the frontend to shutdown.
// Should only be used if game has a specific
// way to shutdown the game from a menu item or similar.
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//
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# define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
// const unsigned * --
// Gives a hint to the frontend how demanding this implementation
// is on a system. E.g. reporting a level of 2 means
// this implementation should run decently on all frontends
// of level 2 and up.
//
// It can be used by the frontend to potentially warn
// about too demanding implementations.
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//
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// The levels are "floating", but roughly defined as:
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// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
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// 3: Modern desktop/laptops with reasonably powerful CPUs.
// 4: High-end desktops with very powerful CPUs.
//
// This function can be called on a per-game basis,
// as certain games an implementation can play might be
// particularily demanding.
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// If called, it should be called in retro_load_game().
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//
# define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
// const char ** --
// Returns the "system" directory of the frontend.
// This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
// The returned value can be NULL.
// If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory.
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//
# define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
// const enum retro_pixel_format * --
// Sets the internal pixel format used by the implementation.
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// The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
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// This pixel format however, is deprecated (see enum retro_pixel_format).
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// If the call returns false, the frontend does not support this pixel format.
// This function should be called inside retro_load_game() or retro_get_system_av_info().
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//
# define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
// const struct retro_input_descriptor * --
// Sets an array of retro_input_descriptors.
// It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible.
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# define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
// const struct retro_keyboard_callback * --
// Sets a callback function used to notify core about keyboard events.
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//
# define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
// const struct retro_disk_control_callback * --
// Sets an interface which frontend can use to eject and insert disk images.
// This is used for games which consist of multiple images and must be manually
// swapped out by the user (e.g. PSX).
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# define RETRO_ENVIRONMENT_SET_HW_RENDER (14 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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// struct retro_hw_render_callback * --
// NOTE: This call is currently very experimental, and should not be considered part of the public API.
// The interface could be changed or removed at any time.
// Sets an interface to let a libretro core render with hardware acceleration.
// Should be called in retro_load_game().
// If successful, libretro cores will be able to render to a frontend-provided framebuffer.
// The size of this framebuffer will be at least as large as max_width/max_height provided in get_av_info().
// If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or NULL to retro_video_refresh_t.
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# define RETRO_ENVIRONMENT_GET_VARIABLE 15
// struct retro_variable * --
// Interface to aquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// 'key' should be set to a key which has already been set by SET_VARIABLES.
// 'data' will be set to a value or NULL.
//
# define RETRO_ENVIRONMENT_SET_VARIABLES 16
// const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// This allows the frontend to present these variables to a user dynamically.
// This should be called as early as possible (ideally in retro_set_environment).
//
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::key should be namespaced to not collide with other implementations' keys. E.g. A core called 'foo' should use keys named as 'foo_option'.
// retro_variable::value should contain a human readable description of the key as well as a '|' delimited list of expected values.
// The number of possible options should be very limited, i.e. it should be feasible to cycle through options without a keyboard.
// First entry should be treated as a default.
//
// Example entry:
// { "foo_option", "Speed hack coprocessor X; false|true" }
//
// Text before first ';' is description. This ';' must be followed by a space, and followed by a list of possible values split up with '|'.
// Only strings are operated on. The possible values will generally be displayed and stored as-is by the frontend.
//
# define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
// bool * --
// Result is set to true if some variables are updated by
// frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
// Variables should be queried with GET_VARIABLE.
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// Pass this to retro_video_refresh_t if rendering to hardware.
// Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
# define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
// Invalidates the current HW context.
// If called, all GPU resources must be reinitialized.
// Usually called when frontend reinits video driver.
// Also called first time video driver is initialized, allowing libretro core to init resources.
typedef void ( * retro_hw_context_reset_t ) ( void ) ;
// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
typedef uintptr_t ( * retro_hw_get_current_framebuffer_t ) ( void ) ;
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// Get a symbol from HW context.
typedef void ( * retro_proc_address_t ) ( void ) ;
typedef retro_proc_address_t ( * retro_hw_get_proc_address_t ) ( const char * sym ) ;
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enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0 ,
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RETRO_HW_CONTEXT_OPENGL , // OpenGL 2.x. Latest version available before 3.x+.
RETRO_HW_CONTEXT_OPENGLES2 , // GLES 2.0
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RETRO_HW_CONTEXT_DUMMY = INT_MAX
} ;
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struct retro_hw_render_callback
{
enum retro_hw_context_type context_type ; // Which API to use. Set by libretro core.
retro_hw_context_reset_t context_reset ; // Set by libretro core.
retro_hw_get_current_framebuffer_t get_current_framebuffer ; // Set by frontend.
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retro_hw_get_proc_address_t get_proc_address ; // Set by frontend.
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bool depth ; // Set if render buffers should have depth component attached.
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} ;
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// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
// down is set if the key is being pressed, or false if it is being released.
// keycode is the RETROK value of the char.
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// character is the text character of the pressed key. (UTF-32).
// key_modifiers is a set of RETROKMOD values or'ed together.
typedef void ( * retro_keyboard_event_t ) ( bool down , unsigned keycode , uint32_t character , uint16_t key_modifiers ) ;
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struct retro_keyboard_callback
{
retro_keyboard_event_t callback ;
} ;
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// Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
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// Should be set for implementations which can swap out multiple disk images in runtime.
// If the implementation can do this automatically, it should strive to do so.
// However, there are cases where the user must manually do so.
//
// Overview: To swap a disk image, eject the disk image with set_eject_state(true).
// Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false).
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// If ejected is true, "ejects" the virtual disk tray.
// When ejected, the disk image index can be set.
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typedef bool ( * retro_set_eject_state_t ) ( bool ejected ) ;
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// Gets current eject state. The initial state is 'not ejected'.
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typedef bool ( * retro_get_eject_state_t ) ( void ) ;
// Gets current disk index. First disk is index 0.
// If return value is >= get_num_images(), no disk is currently inserted.
typedef unsigned ( * retro_get_image_index_t ) ( void ) ;
// Sets image index. Can only be called when disk is ejected.
// The implementation supports setting "no disk" by using an index >= get_num_images().
typedef bool ( * retro_set_image_index_t ) ( unsigned index ) ;
// Gets total number of images which are available to use.
typedef unsigned ( * retro_get_num_images_t ) ( void ) ;
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//
// Replaces the disk image associated with index.
// Arguments to pass in info have same requirements as retro_load_game().
// Virtual disk tray must be ejected when calling this.
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// Replacing a disk image with info = NULL will remove the disk image from the internal list.
// As a result, calls to get_image_index() can change.
//
// E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before.
// Index 1 will be removed, and the new index is 3.
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struct retro_game_info ;
typedef bool ( * retro_replace_image_index_t ) ( unsigned index , const struct retro_game_info * info ) ;
// Adds a new valid index (get_num_images()) to the internal disk list.
// This will increment subsequent return values from get_num_images() by 1.
// This image index cannot be used until a disk image has been set with replace_image_index.
typedef bool ( * retro_add_image_index_t ) ( void ) ;
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struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state ;
retro_get_eject_state_t get_eject_state ;
retro_get_image_index_t get_image_index ;
retro_set_image_index_t set_image_index ;
retro_get_num_images_t get_num_images ;
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retro_replace_image_index_t replace_image_index ;
retro_add_image_index_t add_image_index ;
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} ;
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enum retro_pixel_format
{
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// 0RGB1555, native endian. 0 bit must be set to 0.
// This pixel format is default for compatibility concerns only.
// If a 15/16-bit pixel format is desired, consider using RGB565.
RETRO_PIXEL_FORMAT_0RGB1555 = 0 ,
// XRGB8888, native endian. X bits are ignored.
RETRO_PIXEL_FORMAT_XRGB8888 = 1 ,
// RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
// as it is the pixel format that is typically available on a wide range of low-power devices.
// It is also natively supported in APIs like OpenGL ES.
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RETRO_PIXEL_FORMAT_RGB565 = 2 ,
// Ensure sizeof() == sizeof(int).
RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
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} ;
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struct retro_message
{
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const char * msg ; // Message to be displayed.
unsigned frames ; // Duration in frames of message.
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} ;
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// Describes how the libretro implementation maps a libretro input bind
// to its internal input system through a human readable string.
// This string can be used to better let a user configure input.
struct retro_input_descriptor
{
// Associates given parameters with a description.
unsigned port ;
unsigned device ;
unsigned index ;
unsigned id ;
const char * description ; // Human readable description for parameters.
// The pointer must remain valid until retro_unload_game() is called.
} ;
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struct retro_system_info
{
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// All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
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const char * library_name ; // Descriptive name of library. Should not contain any version numbers, etc.
const char * library_version ; // Descriptive version of core.
const char * valid_extensions ; // A string listing probably rom extensions the core will be able to load, separated with pipe.
// I.e. "bin|rom|iso".
// Typically used for a GUI to filter out extensions.
bool need_fullpath ; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
// ::data and ::size are both invalid.
// If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
// This is typically set to true for libretro implementations that must load from file.
// Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
bool block_extract ; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
// Necessary for certain libretro implementations that load games from zipped archives.
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} ;
struct retro_game_geometry
{
unsigned base_width ; // Nominal video width of game.
unsigned base_height ; // Nominal video height of game.
unsigned max_width ; // Maximum possible width of game.
unsigned max_height ; // Maximum possible height of game.
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float aspect_ratio ; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
// an aspect ratio of base_width / base_height is assumed.
// A frontend could override this setting if desired.
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} ;
struct retro_system_timing
{
double fps ; // FPS of video content.
double sample_rate ; // Sampling rate of audio.
} ;
struct retro_system_av_info
{
struct retro_game_geometry geometry ;
struct retro_system_timing timing ;
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} ;
struct retro_variable
{
const char * key ; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
// If NULL, obtains the complete environment string if more complex parsing is necessary.
// The environment string is formatted as key-value pairs delimited by semicolons as so:
// "key1=value1;key2=value2;..."
const char * value ; // Value to be obtained. If key does not exist, it is set to NULL.
} ;
struct retro_game_info
{
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const char * path ; // Path to game, UTF-8 encoded. Usually used as a reference.
// May be NULL if rom was loaded from stdin or similar.
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// retro_system_info::need_fullpath guaranteed that this path is valid.
const void * data ; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
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size_t size ; // Size of memory buffer.
const char * meta ; // String of implementation specific meta-data.
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} ;
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// Callbacks
//
// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
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typedef bool ( * retro_environment_t ) ( unsigned cmd , void * data ) ;
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// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
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// Width and height specify dimensions of buffer.
// Pitch specifices length in bytes between two lines in buffer.
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// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
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typedef void ( * retro_video_refresh_t ) ( const void * data , unsigned width , unsigned height , size_t pitch ) ;
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// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
// Format is signed 16-bit native endian.
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typedef void ( * retro_audio_sample_t ) ( int16_t left , int16_t right ) ;
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// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
// Only one of the audio callbacks must ever be used.
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typedef size_t ( * retro_audio_sample_batch_t ) ( const int16_t * data , size_t frames ) ;
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// Polls input.
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typedef void ( * retro_input_poll_t ) ( void ) ;
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// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
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typedef int16_t ( * retro_input_state_t ) ( unsigned port , unsigned device , unsigned index , unsigned id ) ;
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// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
void retro_set_environment ( retro_environment_t ) ;
void retro_set_video_refresh ( retro_video_refresh_t ) ;
void retro_set_audio_sample ( retro_audio_sample_t ) ;
void retro_set_audio_sample_batch ( retro_audio_sample_batch_t ) ;
void retro_set_input_poll ( retro_input_poll_t ) ;
void retro_set_input_state ( retro_input_state_t ) ;
// Library global initialization/deinitialization.
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void retro_init ( void ) ;
void retro_deinit ( void ) ;
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// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
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unsigned retro_api_version ( void ) ;
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// Gets statically known system info. Pointers provided in *info must be statically allocated.
// Can be called at any time, even before retro_init().
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void retro_get_system_info ( struct retro_system_info * info ) ;
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// Gets information about system audio/video timings and geometry.
// Can be called only after retro_load_game() has successfully completed.
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// NOTE: The implementation of this function might not initialize every variable if needed.
// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
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void retro_get_system_av_info ( struct retro_system_av_info * info ) ;
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// Sets device to be used for player 'port'.
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void retro_set_controller_port_device ( unsigned port , unsigned device ) ;
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// Resets the current game.
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void retro_reset ( void ) ;
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// Runs the game for one video frame.
// During retro_run(), input_poll callback must be called at least once.
//
// If a frame is not rendered for reasons where a game "dropped" a frame,
// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
// In this case, the video callback can take a NULL argument for data.
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void retro_run ( void ) ;
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// Returns the amount of data the implementation requires to serialize internal state (save states).
// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
// ensure that the frontend can allocate a save state buffer once.
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size_t retro_serialize_size ( void ) ;
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// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
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bool retro_serialize ( void * data , size_t size ) ;
bool retro_unserialize ( const void * data , size_t size ) ;
void retro_cheat_reset ( void ) ;
void retro_cheat_set ( unsigned index , bool enabled , const char * code ) ;
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// Loads a game.
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bool retro_load_game ( const struct retro_game_info * game ) ;
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// Loads a "special" kind of game. Should not be used except in extreme cases.
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bool retro_load_game_special (
unsigned game_type ,
const struct retro_game_info * info , size_t num_info
) ;
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// Unloads a currently loaded game.
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void retro_unload_game ( void ) ;
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// Gets region of game.
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unsigned retro_get_region ( void ) ;
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// Gets region of memory.
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void * retro_get_memory_data ( unsigned id ) ;
size_t retro_get_memory_size ( unsigned id ) ;
# ifdef __cplusplus
}
# endif
# endif