RetroArch/dist-scripts/ps3-cores-cex-355.sh

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#!/bin/sh
make -C ../ -f Makefile.ps3.salamander clean || exit 1
make -C ../ -f Makefile.ps3.rgl clean || exit 1
make -C ../ -f Makefile.ps3 clean || exit 1
make -C ../ -f Makefile.ps3.salamander || exit 1
make -C ../ -f Makefile.ps3.rgl || exit 1
EXE_PATH=/usr/local/cell/host-win32/bin
for f in *_ps3.a ; do
name=`echo "$f" | sed 's/\(_libretro\|\)_ps3.a$//'`
whole_archive=
if [ $name = "nxengine" ] ; then
whole_archive="WHOLE_ARCHIVE_LINK=1"
echo $name yes
fi
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cp -f "$f" ../libretro_ps3.a
make -C ../ -f Makefile.ps3 $whole_archive -j3 || exit 1
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make_self_wc ../retroarch_ps3.elf ../CORE.SELF
mv -f ../CORE.SELF ../ps3/pkg/USRDIR/cores/"$name.SELF"
rm -f ../retroarch_ps3.elf ../retroarch_ps3.self ../CORE.SELF
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done
cp -r ../media/rmenu/*.png ../ps3/pkg/USRDIR/cores/borders/Menu/
make -C ../ -f Makefile.shaders deploy-ps3
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make_self_wc ../retroarch-salamander_ps3.elf ../ps3/pkg/USRDIR/EBOOT.BIN
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rm -rf ../retroarch-salamander_ps3.elf
python2 ../ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../ps3/pkg/ retroarch-ps3-cfw-0.9.8.1.pkg