RetroArch/frontend/frontend.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../general.h"
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#include "../conf/config_file.h"
#include "../file.h"
#ifdef HAVE_RGUI
#include "../frontend/menu/rgui.h"
#endif
#ifdef __APPLE__
#include "SDL.h"
// OSX seems to really need -lSDLmain,
// so we include SDL.h here so it can hack our main.
// We want to use -mconsole in Win32, so we need main().
#endif
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
#define HAVE_MENU
#else
#undef HAVE_MENU
#endif
int main(int argc, char *argv[])
{
#ifdef HAVE_RARCH_MAIN_IMPLEMENTATION
// Consoles use the higher level API.
return rarch_main(argc, argv);
#else
rarch_main_clear_state();
rarch_init_msg_queue();
int init_ret;
if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
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#ifdef HAVE_MENU
menu_init();
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
for (;;)
{
if (g_extern.system.shutdown)
break;
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
else
{
#ifdef RARCH_CONSOLE
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
#else
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return 1;
#endif
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
{
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
while (menu_iterate());
driver_set_nonblock_state(driver.nonblock_state);
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
}
else
break;
}
menu_free();
if (g_extern.main_is_init)
rarch_main_deinit();
#else
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
rarch_main_deinit();
#endif
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
return 0;
#endif
}