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/* Copyright (C) 2010-2014 The RetroArch team
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*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* The following license statement only applies to this libretro API header ( libretro . h ) .
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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*
* Permission is hereby granted , free of charge ,
* to any person obtaining a copy of this software and associated documentation files ( the " Software " ) ,
* to deal in the Software without restriction , including without limitation the rights to
* use , copy , modify , merge , publish , distribute , sublicense , and / or sell copies of the Software ,
* and to permit persons to whom the Software is furnished to do so , subject to the following conditions :
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software .
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR IMPLIED ,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT .
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER LIABILITY ,
* WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE .
*/
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# ifndef LIBRETRO_H__
# define LIBRETRO_H__
# include <stdint.h>
# include <stddef.h>
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# include <limits.h>
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# ifdef __cplusplus
extern " C " {
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# endif
# ifndef __cplusplus
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# if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
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/* Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. */
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# define bool unsigned char
# define true 1
# define false 0
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# else
# include <stdbool.h>
# endif
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# endif
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// Used for checking API/ABI mismatches that can break libretro implementations.
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// It is not incremented for compatible changes to the API.
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# define RETRO_API_VERSION 1
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//
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// Libretros fundamental device abstractions.
/////////
//
// Libretros input system consists of some standardized device types such as a joypad (with/without analog),
// mouse, keyboard, lightgun and a pointer. The functionality of these devices are fixed, and individual cores map
// their own concept of a controller to libretros abstractions.
// This makes it possible for frontends to map the abstract types to a real input device,
// and not having to worry about binding input correctly to arbitrary controller layouts.
# define RETRO_DEVICE_TYPE_SHIFT 8
# define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
# define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
// Input disabled.
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# define RETRO_DEVICE_NONE 0
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// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
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# define RETRO_DEVICE_JOYPAD 1
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// The mouse is a simple mouse, similar to Super Nintendo's mouse.
// X and Y coordinates are reported relatively to last poll (poll callback).
// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
// The frontend must make sure not to interfere with its own hardware mouse pointer.
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# define RETRO_DEVICE_MOUSE 2
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// KEYBOARD device lets one poll for raw key pressed.
// It is poll based, so input callback will return with the current pressed state.
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// For event/text based keyboard input, see RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
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# define RETRO_DEVICE_KEYBOARD 3
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// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
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# define RETRO_DEVICE_LIGHTGUN 4
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// The ANALOG device is an extension to JOYPAD (RetroPad).
// Similar to DualShock it adds two analog sticks.
// This is treated as a separate device type as it returns values in the full analog range
// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
// Only use ANALOG type when polling for analog values of the axes.
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# define RETRO_DEVICE_ANALOG 5
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// Abstracts the concept of a pointing mechanism, e.g. touch.
// This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
// For a touch centric device, coordinates reported are the coordinates of the press.
//
// Coordinates in X and Y are reported as:
// [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
// and 0x7fff corresponds to the far right/bottom of the screen.
// The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
// The frontend is free to scale/resize this screen as it sees fit, however,
// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
//
// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
// PRESSED returns 1 or 0.
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// If using a mouse on a desktop, PRESSED will usually correspond to the left mouse button, but this is a frontend decision.
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// PRESSED will only return 1 if the pointer is inside the game screen.
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//
// For multi-touch, the index variable can be used to successively query more presses.
// If index = 0 returns true for _PRESSED, coordinates can be extracted
// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
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# define RETRO_DEVICE_POINTER 6
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// Buttons for the RetroPad (JOYPAD).
// The placement of these is equivalent to placements on the Super Nintendo controller.
// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
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# define RETRO_DEVICE_ID_JOYPAD_B 0
# define RETRO_DEVICE_ID_JOYPAD_Y 1
# define RETRO_DEVICE_ID_JOYPAD_SELECT 2
# define RETRO_DEVICE_ID_JOYPAD_START 3
# define RETRO_DEVICE_ID_JOYPAD_UP 4
# define RETRO_DEVICE_ID_JOYPAD_DOWN 5
# define RETRO_DEVICE_ID_JOYPAD_LEFT 6
# define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
# define RETRO_DEVICE_ID_JOYPAD_A 8
# define RETRO_DEVICE_ID_JOYPAD_X 9
# define RETRO_DEVICE_ID_JOYPAD_L 10
# define RETRO_DEVICE_ID_JOYPAD_R 11
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# define RETRO_DEVICE_ID_JOYPAD_L2 12
# define RETRO_DEVICE_ID_JOYPAD_R2 13
# define RETRO_DEVICE_ID_JOYPAD_L3 14
# define RETRO_DEVICE_ID_JOYPAD_R3 15
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// Index / Id values for ANALOG device.
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# define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
# define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
# define RETRO_DEVICE_ID_ANALOG_X 0
# define RETRO_DEVICE_ID_ANALOG_Y 1
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// Id values for MOUSE.
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# define RETRO_DEVICE_ID_MOUSE_X 0
# define RETRO_DEVICE_ID_MOUSE_Y 1
# define RETRO_DEVICE_ID_MOUSE_LEFT 2
# define RETRO_DEVICE_ID_MOUSE_RIGHT 3
# define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
# define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
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# define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
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// Id values for LIGHTGUN types.
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# define RETRO_DEVICE_ID_LIGHTGUN_X 0
# define RETRO_DEVICE_ID_LIGHTGUN_Y 1
# define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
# define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
# define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
# define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
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# define RETRO_DEVICE_ID_LIGHTGUN_START 6
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// Id values for POINTER.
# define RETRO_DEVICE_ID_POINTER_X 0
# define RETRO_DEVICE_ID_POINTER_Y 1
# define RETRO_DEVICE_ID_POINTER_PRESSED 2
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// Returned from retro_get_region().
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# define RETRO_REGION_NTSC 0
# define RETRO_REGION_PAL 1
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// Passed to retro_get_memory_data/size().
// If the memory type doesn't apply to the implementation NULL/0 can be returned.
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# define RETRO_MEMORY_MASK 0xff
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// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
// If save game data is too complex for a single memory buffer,
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// the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment callback can be used.
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# define RETRO_MEMORY_SAVE_RAM 0
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// Some games have a built-in clock to keep track of time.
// This memory is usually just a couple of bytes to keep track of time.
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# define RETRO_MEMORY_RTC 1
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// System ram lets a frontend peek into a game systems main RAM.
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# define RETRO_MEMORY_SYSTEM_RAM 2
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// Video ram lets a frontend peek into a game systems video RAM (VRAM).
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# define RETRO_MEMORY_VIDEO_RAM 3
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// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
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enum retro_key
{
RETROK_UNKNOWN = 0 ,
RETROK_FIRST = 0 ,
RETROK_BACKSPACE = 8 ,
RETROK_TAB = 9 ,
RETROK_CLEAR = 12 ,
RETROK_RETURN = 13 ,
RETROK_PAUSE = 19 ,
RETROK_ESCAPE = 27 ,
RETROK_SPACE = 32 ,
RETROK_EXCLAIM = 33 ,
RETROK_QUOTEDBL = 34 ,
RETROK_HASH = 35 ,
RETROK_DOLLAR = 36 ,
RETROK_AMPERSAND = 38 ,
RETROK_QUOTE = 39 ,
RETROK_LEFTPAREN = 40 ,
RETROK_RIGHTPAREN = 41 ,
RETROK_ASTERISK = 42 ,
RETROK_PLUS = 43 ,
RETROK_COMMA = 44 ,
RETROK_MINUS = 45 ,
RETROK_PERIOD = 46 ,
RETROK_SLASH = 47 ,
RETROK_0 = 48 ,
RETROK_1 = 49 ,
RETROK_2 = 50 ,
RETROK_3 = 51 ,
RETROK_4 = 52 ,
RETROK_5 = 53 ,
RETROK_6 = 54 ,
RETROK_7 = 55 ,
RETROK_8 = 56 ,
RETROK_9 = 57 ,
RETROK_COLON = 58 ,
RETROK_SEMICOLON = 59 ,
RETROK_LESS = 60 ,
RETROK_EQUALS = 61 ,
RETROK_GREATER = 62 ,
RETROK_QUESTION = 63 ,
RETROK_AT = 64 ,
RETROK_LEFTBRACKET = 91 ,
RETROK_BACKSLASH = 92 ,
RETROK_RIGHTBRACKET = 93 ,
RETROK_CARET = 94 ,
RETROK_UNDERSCORE = 95 ,
RETROK_BACKQUOTE = 96 ,
RETROK_a = 97 ,
RETROK_b = 98 ,
RETROK_c = 99 ,
RETROK_d = 100 ,
RETROK_e = 101 ,
RETROK_f = 102 ,
RETROK_g = 103 ,
RETROK_h = 104 ,
RETROK_i = 105 ,
RETROK_j = 106 ,
RETROK_k = 107 ,
RETROK_l = 108 ,
RETROK_m = 109 ,
RETROK_n = 110 ,
RETROK_o = 111 ,
RETROK_p = 112 ,
RETROK_q = 113 ,
RETROK_r = 114 ,
RETROK_s = 115 ,
RETROK_t = 116 ,
RETROK_u = 117 ,
RETROK_v = 118 ,
RETROK_w = 119 ,
RETROK_x = 120 ,
RETROK_y = 121 ,
RETROK_z = 122 ,
RETROK_DELETE = 127 ,
RETROK_KP0 = 256 ,
RETROK_KP1 = 257 ,
RETROK_KP2 = 258 ,
RETROK_KP3 = 259 ,
RETROK_KP4 = 260 ,
RETROK_KP5 = 261 ,
RETROK_KP6 = 262 ,
RETROK_KP7 = 263 ,
RETROK_KP8 = 264 ,
RETROK_KP9 = 265 ,
RETROK_KP_PERIOD = 266 ,
RETROK_KP_DIVIDE = 267 ,
RETROK_KP_MULTIPLY = 268 ,
RETROK_KP_MINUS = 269 ,
RETROK_KP_PLUS = 270 ,
RETROK_KP_ENTER = 271 ,
RETROK_KP_EQUALS = 272 ,
RETROK_UP = 273 ,
RETROK_DOWN = 274 ,
RETROK_RIGHT = 275 ,
RETROK_LEFT = 276 ,
RETROK_INSERT = 277 ,
RETROK_HOME = 278 ,
RETROK_END = 279 ,
RETROK_PAGEUP = 280 ,
RETROK_PAGEDOWN = 281 ,
RETROK_F1 = 282 ,
RETROK_F2 = 283 ,
RETROK_F3 = 284 ,
RETROK_F4 = 285 ,
RETROK_F5 = 286 ,
RETROK_F6 = 287 ,
RETROK_F7 = 288 ,
RETROK_F8 = 289 ,
RETROK_F9 = 290 ,
RETROK_F10 = 291 ,
RETROK_F11 = 292 ,
RETROK_F12 = 293 ,
RETROK_F13 = 294 ,
RETROK_F14 = 295 ,
RETROK_F15 = 296 ,
RETROK_NUMLOCK = 300 ,
RETROK_CAPSLOCK = 301 ,
RETROK_SCROLLOCK = 302 ,
RETROK_RSHIFT = 303 ,
RETROK_LSHIFT = 304 ,
RETROK_RCTRL = 305 ,
RETROK_LCTRL = 306 ,
RETROK_RALT = 307 ,
RETROK_LALT = 308 ,
RETROK_RMETA = 309 ,
RETROK_LMETA = 310 ,
RETROK_LSUPER = 311 ,
RETROK_RSUPER = 312 ,
RETROK_MODE = 313 ,
RETROK_COMPOSE = 314 ,
RETROK_HELP = 315 ,
RETROK_PRINT = 316 ,
RETROK_SYSREQ = 317 ,
RETROK_BREAK = 318 ,
RETROK_MENU = 319 ,
RETROK_POWER = 320 ,
RETROK_EURO = 321 ,
RETROK_UNDO = 322 ,
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RETROK_LAST ,
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RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
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} ;
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enum retro_mod
{
RETROKMOD_NONE = 0x0000 ,
RETROKMOD_SHIFT = 0x01 ,
RETROKMOD_CTRL = 0x02 ,
RETROKMOD_ALT = 0x04 ,
RETROKMOD_META = 0x08 ,
RETROKMOD_NUMLOCK = 0x10 ,
RETROKMOD_CAPSLOCK = 0x20 ,
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RETROKMOD_SCROLLOCK = 0x40 ,
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RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
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} ;
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// If set, this call is not part of the public libretro API yet. It can change or be removed at any time.
# define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
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// Environment callback to be used internally in frontend.
# define RETRO_ENVIRONMENT_PRIVATE 0x20000
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// Environment commands.
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# define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
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// Sets screen rotation of graphics.
// Is only implemented if rotation can be accelerated by hardware.
// Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
// counter-clockwise respectively.
//
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# define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * --
// Boolean value whether or not the implementation should use overscan, or crop away overscan.
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//
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# define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
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// Boolean value whether or not frontend supports frame duping,
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// passing NULL to video frame callback.
//
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// Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), and reserved to avoid possible ABI clash.
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# define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
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// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
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// Should not be used for trivial messages, which should simply be logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a fallback, stderr).
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# define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
// Requests the frontend to shutdown.
// Should only be used if game has a specific
// way to shutdown the game from a menu item or similar.
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//
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# define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
// const unsigned * --
// Gives a hint to the frontend how demanding this implementation
// is on a system. E.g. reporting a level of 2 means
// this implementation should run decently on all frontends
// of level 2 and up.
//
// It can be used by the frontend to potentially warn
// about too demanding implementations.
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//
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// The levels are "floating", but roughly defined as:
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// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
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// 3: Modern desktop/laptops with reasonably powerful CPUs.
// 4: High-end desktops with very powerful CPUs.
//
// This function can be called on a per-game basis,
// as certain games an implementation can play might be
// particularily demanding.
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// If called, it should be called in retro_load_game().
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//
# define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
// const char ** --
// Returns the "system" directory of the frontend.
// This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
// The returned value can be NULL.
// If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory.
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//
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// NOTE: Some cores used this folder also for "save" data such as memory cards, etc, for lack of a better place to put it.
// This is now discouraged, and if possible, cores should try to use the new GET_SAVE_DIRECTORY.
//
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# define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
// const enum retro_pixel_format * --
// Sets the internal pixel format used by the implementation.
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// The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
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// This pixel format however, is deprecated (see enum retro_pixel_format).
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// If the call returns false, the frontend does not support this pixel format.
// This function should be called inside retro_load_game() or retro_get_system_av_info().
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//
# define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
// const struct retro_input_descriptor * --
// Sets an array of retro_input_descriptors.
// It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible.
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# define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
// const struct retro_keyboard_callback * --
// Sets a callback function used to notify core about keyboard events.
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//
# define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
// const struct retro_disk_control_callback * --
// Sets an interface which frontend can use to eject and insert disk images.
// This is used for games which consist of multiple images and must be manually
// swapped out by the user (e.g. PSX).
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# define RETRO_ENVIRONMENT_SET_HW_RENDER 14
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// struct retro_hw_render_callback * --
// Sets an interface to let a libretro core render with hardware acceleration.
// Should be called in retro_load_game().
// If successful, libretro cores will be able to render to a frontend-provided framebuffer.
// The size of this framebuffer will be at least as large as max_width/max_height provided in get_av_info().
// If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or NULL to retro_video_refresh_t.
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# define RETRO_ENVIRONMENT_GET_VARIABLE 15
// struct retro_variable * --
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// Interface to acquire user-defined information from environment
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// that cannot feasibly be supported in a multi-system way.
// 'key' should be set to a key which has already been set by SET_VARIABLES.
// 'data' will be set to a value or NULL.
//
# define RETRO_ENVIRONMENT_SET_VARIABLES 16
// const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// This allows the frontend to present these variables to a user dynamically.
// This should be called as early as possible (ideally in retro_set_environment).
//
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::key should be namespaced to not collide with other implementations' keys. E.g. A core called 'foo' should use keys named as 'foo_option'.
// retro_variable::value should contain a human readable description of the key as well as a '|' delimited list of expected values.
// The number of possible options should be very limited, i.e. it should be feasible to cycle through options without a keyboard.
// First entry should be treated as a default.
//
// Example entry:
// { "foo_option", "Speed hack coprocessor X; false|true" }
//
// Text before first ';' is description. This ';' must be followed by a space, and followed by a list of possible values split up with '|'.
// Only strings are operated on. The possible values will generally be displayed and stored as-is by the frontend.
//
# define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
// bool * --
// Result is set to true if some variables are updated by
// frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
// Variables should be queried with GET_VARIABLE.
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//
# define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
// const bool * --
// If true, the libretro implementation supports calls to retro_load_game() with NULL as argument.
// Used by cores which can run without particular game data.
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// This should be called within retro_set_environment() only.
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//
# define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
// const char ** --
// Retrieves the absolute path from where this libretro implementation was loaded.
// NULL is returned if the libretro was loaded statically (i.e. linked statically to frontend), or if the path cannot be determined.
// Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can be loaded without ugly hacks.
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//
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//
// Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. It was not used by any known core at the time,
// and was removed from the API.
# define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
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// const struct retro_audio_callback * --
// Sets an interface which is used to notify a libretro core about audio being available for writing.
// The callback can be called from any thread, so a core using this must have a thread safe audio implementation.
// It is intended for games where audio and video are completely asynchronous and audio can be generated on the fly.
// This interface is not recommended for use with emulators which have highly synchronous audio.
//
// The callback only notifies about writability; the libretro core still has to call the normal audio callbacks
// to write audio. The audio callbacks must be called from within the notification callback.
// The amount of audio data to write is up to the implementation.
// Generally, the audio callback will be called continously in a loop.
//
// Due to thread safety guarantees and lack of sync between audio and video, a frontend
// can selectively disallow this interface based on internal configuration. A core using
// this interface must also implement the "normal" audio interface.
//
// A libretro core using SET_AUDIO_CALLBACK should also make use of SET_FRAME_TIME_CALLBACK.
# define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
// const struct retro_frame_time_callback * --
// Lets the core know how much time has passed since last invocation of retro_run().
// The frontend can tamper with the timing to fake fast-forward, slow-motion, frame stepping, etc.
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// In this case the delta time will use the reference value in frame_time_callback..
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//
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# define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
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// struct retro_rumble_interface * --
// Gets an interface which is used by a libretro core to set state of rumble motors in controllers.
// A strong and weak motor is supported, and they can be controlled indepedently.
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//
# define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
// uint64_t * --
// Gets a bitmask telling which device type are expected to be handled properly in a call to retro_input_state_t.
// Devices which are not handled or recognized always return 0 in retro_input_state_t.
// Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
// Should only be called in retro_run().
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//
# define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
// struct retro_sensor_interface * --
// Gets access to the sensor interface.
// The purpose of this interface is to allow
// setting state related to sensors such as polling rate, enabling/disable it entirely, etc.
// Reading sensor state is done via the normal input_state_callback API.
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//
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# define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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// struct retro_camera_callback * --
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// Gets an interface to a video camera driver.
// A libretro core can use this interface to get access to a video camera.
// New video frames are delivered in a callback in same thread as retro_run().
//
// GET_CAMERA_INTERFACE should be called in retro_load_game().
//
// Depending on the camera implementation used, camera frames will be delivered as a raw framebuffer,
// or as an OpenGL texture directly.
//
// The core has to tell the frontend here which types of buffers can be handled properly.
// An OpenGL texture can only be handled when using a libretro GL core (SET_HW_RENDER).
// It is recommended to use a libretro GL core when using camera interface.
//
// The camera is not started automatically. The retrieved start/stop functions must be used to explicitly
// start and stop the camera driver.
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//
# define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
// struct retro_log_callback * --
// Gets an interface for logging. This is useful for logging in a cross-platform way
// as certain platforms cannot use use stderr for logging. It also allows the frontend to
// show logging information in a more suitable way.
// If this interface is not used, libretro cores should log to stderr as desired.
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# define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
// struct retro_perf_callback * --
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// Gets an interface for performance counters. This is useful for performance logging in a
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// cross-platform way and for detecting architecture-specific features, such as SIMD support.
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# define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
// struct retro_location_callback * --
// Gets access to the location interface.
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// The purpose of this interface is to be able to retrieve location-based information from the host device,
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// such as current latitude / longitude.
//
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# define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30
// const char ** --
// Returns the "content" directory of the frontend.
// This directory can be used to store specific assets that the core relies upon, such as art assets,
// input data, etc etc.
// The returned value can be NULL.
// If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory.
//
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# define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
// const char ** --
// Returns the "save" directory of the frontend.
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// This directory can be used to store SRAM, memory cards, high scores, etc, if the libretro core
// cannot use the regular memory interface (retro_get_memory_data()).
//
// NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for similar things before.
// They should still check GET_SYSTEM_DIRECTORY if they want to be backwards compatible.
// The path here can be NULL. It should only be non-NULL if the frontend user has set a specific save path.
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//
# define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
// const struct retro_system_av_info * --
// Sets a new av_info structure. This can only be called from within retro_run().
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// This should *only* be used if the core is completely altering the internal resolutions, aspect ratios, timings, sampling rate, etc.
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// Calling this can require a full reinitialization of video/audio drivers in the frontend,
// so it is important to call it very sparingly, and usually only with the users explicit consent.
// An eventual driver reinit will happen so that video and audio callbacks
// happening after this call within the same retro_run() call will target the newly initialized driver.
//
// This callback makes it possible to support configurable resolutions in games, which can be useful to
// avoid setting the "worst case" in max_width/max_height.
//
// ***HIGHLY RECOMMENDED*** Do not call this callback every time resolution changes in an emulator core if it's
// expected to be a temporary change, for the reasons of possible driver reinit.
// This call is not a free pass for not trying to provide correct values in retro_get_system_av_info().
//
// If this returns false, the frontend does not acknowledge a changed av_info struct.
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# define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
// const struct retro_get_proc_address_interface * --
// Allows a libretro core to announce support for the get_proc_address() interface.
// This interface allows for a standard way to extend libretro where use of environment calls are too indirect,
// e.g. for cases where the frontend wants to call directly into the core.
//
// If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK **MUST** be called from within retro_set_environment().
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//
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# define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
// const struct retro_subsystem_info * --
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// This environment call introduces the concept of libretro "subsystems".
// A subsystem is a variant of a libretro core which supports different kinds of games.
// The purpose of this is to support e.g. emulators which might have special needs, e.g. Super Nintendos Super GameBoy, Sufami Turbo.
// It can also be used to pick among subsystems in an explicit way if the libretro implementation is a multi-system emulator itself.
//
// Loading a game via a subsystem is done with retro_load_game_special(),
// and this environment call allows a libretro core to expose which subsystems are supported for use with retro_load_game_special().
// A core passes an array of retro_game_special_info which is terminated with a zeroed out retro_game_special_info struct.
//
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// If a core wants to use this functionality, SET_SUBSYSTEM_INFO **MUST** be called from within retro_set_environment().
//
# define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
// const struct retro_controller_info * --
// This environment call lets a libretro core tell the frontend which
// controller types are recognized in calls to retro_set_controller_port_device().
//
// Some emulators such as Super Nintendo
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// support multiple lightgun types which must be specifically selected from.
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// It is therefore sometimes necessary for a frontend to be able to tell
// the core about a special kind of input device which is not covered by the
// libretro input API.
//
// In order for a frontend to understand the workings of an input device,
// it must be a specialized type
// of the generic device types already defined in the libretro API.
//
// Which devices are supported can vary per input port.
// The core must pass an array of const struct retro_controller_info which is terminated with
// a blanked out struct. Each element of the struct corresponds to an ascending port index to retro_set_controller_port_device().
// Even if special device types are set in the libretro core, libretro should only poll input based on the base input device types.
struct retro_controller_description
{
// Human-readable description of the controller. Even if using a generic input device type, this can be
// set to the particular device type the core uses.
const char * desc ;
// Device type passed to retro_set_controller_port_device(). If the device type is a sub-class of a generic input device type,
// use the RETRO_DEVICE_SUBCLASS macro to create an ID. E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1).
unsigned id ;
} ;
struct retro_controller_info
{
const struct retro_controller_description * types ;
unsigned num_types ;
} ;
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struct retro_subsystem_memory_info
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{
const char * extension ; // The extension associated with a memory type, e.g. "psram".
unsigned type ; // The memory type for retro_get_memory(). This should be at least 0x100 to avoid conflict with standardized libretro memory types.
} ;
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struct retro_subsystem_rom_info
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{
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const char * desc ; // Describes what the ROM is (SGB bios, GB rom, etc).
const char * valid_extensions ; // Same definition as retro_get_system_info().
bool need_fullpath ; // Same definition as retro_get_system_info().
bool block_extract ; // Same definition as retro_get_system_info().
bool required ; // This is set if the ROM is required to load a game. If this is set to false, a zeroed-out retro_game_info can be passed.
// ROMs can have multiple associated persistent memory types (retro_get_memory()).
const struct retro_subsystem_memory_info * memory ;
unsigned num_memory ;
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} ;
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struct retro_subsystem_info
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{
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const char * desc ; // Human-readable string of the subsystem type, e.g. "Super GameBoy"
// A computer friendly short string identifier for the subsystem type.
// This name must be [a-z].
// E.g. if desc is "Super GameBoy", this can be "sgb".
// This identifier can be used for command-line interfaces, etc.
const char * ident ;
// Infos for each ROM. The first entry is assumed to be the "most significant" ROM for frontend purposes.
// E.g. with Super GameBoy, the first ROM should be the GameBoy ROM, as it is the most "significant" ROM to a user.
// If a frontend creates new file paths based on the ROM used (e.g. savestates), it should use the path for the first ROM to do so.
const struct retro_subsystem_rom_info * roms ;
unsigned num_roms ; // Number of ROMs associated with a subsystem.
unsigned id ; // The type passed to retro_load_game_special().
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} ;
typedef void ( * retro_proc_address_t ) ( void ) ;
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// libretro API extension functions:
// (None here so far).
//////
// Get a symbol from a libretro core.
// Cores should only return symbols which are actual extensions to the libretro API.
// Frontends should not use this to obtain symbols to standard libretro entry points (static linking or dlsym).
// The symbol name must be equal to the function name, e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
// The returned function pointer must be cast to the corresponding type.
typedef retro_proc_address_t ( * retro_get_proc_address_t ) ( const char * sym ) ;
struct retro_get_proc_address_interface
{
retro_get_proc_address_t get_proc_address ;
} ;
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enum retro_log_level
{
RETRO_LOG_DEBUG = 0 ,
RETRO_LOG_INFO ,
RETRO_LOG_WARN ,
RETRO_LOG_ERROR ,
RETRO_LOG_DUMMY = INT_MAX
} ;
// Logging function. Takes log level argument as well.
typedef void ( * retro_log_printf_t ) ( enum retro_log_level level , const char * fmt , . . . ) ;
struct retro_log_callback
{
retro_log_printf_t log ;
} ;
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// Performance related functions
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//
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// ID values for SIMD CPU features
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# define RETRO_SIMD_SSE (1 << 0)
# define RETRO_SIMD_SSE2 (1 << 1)
# define RETRO_SIMD_VMX (1 << 2)
# define RETRO_SIMD_VMX128 (1 << 3)
# define RETRO_SIMD_AVX (1 << 4)
# define RETRO_SIMD_NEON (1 << 5)
# define RETRO_SIMD_SSE3 (1 << 6)
# define RETRO_SIMD_SSSE3 (1 << 7)
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# define RETRO_SIMD_MMX (1 << 8)
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# define RETRO_SIMD_MMXEXT (1 << 9)
# define RETRO_SIMD_SSE4 (1 << 10)
# define RETRO_SIMD_SSE42 (1 << 11)
# define RETRO_SIMD_AVX2 (1 << 12)
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# define RETRO_SIMD_VFPU (1 << 13)
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# define RETRO_SIMD_PS (1 << 14)
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typedef uint64_t retro_perf_tick_t ;
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typedef int64_t retro_time_t ;
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struct retro_perf_counter
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{
const char * ident ;
retro_perf_tick_t start ;
retro_perf_tick_t total ;
retro_perf_tick_t call_cnt ;
bool registered ;
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} ;
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// Returns current time in microseconds. Tries to use the most accurate timer available.
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typedef retro_time_t ( * retro_perf_get_time_usec_t ) ( void ) ;
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// A simple counter. Usually nanoseconds, but can also be CPU cycles.
// Can be used directly if desired (when creating a more sophisticated performance counter system).
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typedef retro_perf_tick_t ( * retro_perf_get_counter_t ) ( void ) ;
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// Returns a bit-mask of detected CPU features (RETRO_SIMD_*).
typedef uint64_t ( * retro_get_cpu_features_t ) ( void ) ;
// Asks frontend to log and/or display the state of performance counters.
// Performance counters can always be poked into manually as well.
typedef void ( * retro_perf_log_t ) ( void ) ;
// Register a performance counter.
// ident field must be set with a discrete value and other values in retro_perf_counter must be 0.
// Registering can be called multiple times. To avoid calling to frontend redundantly, you can check registered field first.
typedef void ( * retro_perf_register_t ) ( struct retro_perf_counter * counter ) ;
// Starts and stops a registered counter.
typedef void ( * retro_perf_start_t ) ( struct retro_perf_counter * counter ) ;
typedef void ( * retro_perf_stop_t ) ( struct retro_perf_counter * counter ) ;
// For convenience it can be useful to wrap register, start and stop in macros.
// E.g.:
// #ifdef LOG_PERFORMANCE
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// #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
// #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
// #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
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// #else
// ... Blank macros ...
// #endif
// These can then be used mid-functions around code snippets.
//
// extern struct retro_perf_callback perf_cb; // Somewhere in the core.
//
// void do_some_heavy_work(void)
// {
// RETRO_PERFORMANCE_INIT(cb, work_1);
// RETRO_PERFORMANCE_START(cb, work_1);
// heavy_work_1();
// RETRO_PERFORMANCE_STOP(cb, work_1);
//
// RETRO_PERFORMANCE_INIT(cb, work_2);
// RETRO_PERFORMANCE_START(cb, work_2);
// heavy_work_2();
// RETRO_PERFORMANCE_STOP(cb, work_2);
// }
//
// void retro_deinit(void)
// {
// perf_cb.perf_log(); // Log all perf counters here for example.
// }
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struct retro_perf_callback
{
retro_perf_get_time_usec_t get_time_usec ;
retro_get_cpu_features_t get_cpu_features ;
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retro_perf_get_counter_t get_perf_counter ;
retro_perf_register_t perf_register ;
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retro_perf_start_t perf_start ;
retro_perf_stop_t perf_stop ;
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retro_perf_log_t perf_log ;
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} ;
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// FIXME: Document the sensor API and work out behavior.
// It will be marked as experimental until then.
enum retro_sensor_action
{
RETRO_SENSOR_ACCELEROMETER_ENABLE = 0 ,
RETRO_SENSOR_ACCELEROMETER_DISABLE ,
RETRO_SENSOR_DUMMY = INT_MAX
} ;
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// Id values for SENSOR types.
# define RETRO_SENSOR_ACCELEROMETER_X 0
# define RETRO_SENSOR_ACCELEROMETER_Y 1
# define RETRO_SENSOR_ACCELEROMETER_Z 2
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typedef bool ( * retro_set_sensor_state_t ) ( unsigned port , enum retro_sensor_action action , unsigned rate ) ;
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typedef float ( * retro_sensor_get_input_t ) ( unsigned port , unsigned id ) ;
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struct retro_sensor_interface
{
retro_set_sensor_state_t set_sensor_state ;
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retro_sensor_get_input_t get_sensor_input ;
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} ;
////
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enum retro_camera_buffer
{
RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0 ,
RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER ,
RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
} ;
// Starts the camera driver. Can only be called in retro_run().
typedef bool ( * retro_camera_start_t ) ( void ) ;
// Stops the camera driver. Can only be called in retro_run().
typedef void ( * retro_camera_stop_t ) ( void ) ;
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// Callback which signals when the camera driver is initialized and/or deinitialized.
// retro_camera_start_t can be called in initialized callback.
typedef void ( * retro_camera_lifetime_status_t ) ( void ) ;
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// A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
// Width, height and pitch are similar to retro_video_refresh_t.
// First pixel is top-left origin.
typedef void ( * retro_camera_frame_raw_framebuffer_t ) ( const uint32_t * buffer , unsigned width , unsigned height , size_t pitch ) ;
// A callback for when OpenGL textures are used.
//
// texture_id is a texture owned by camera driver.
// Its state or content should be considered immutable, except for things like texture filtering and clamping.
//
// texture_target is the texture target for the GL texture.
// These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly more depending on extensions.
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//
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// affine points to a packed 3x3 column-major matrix used to apply an affine transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
// After transform, normalized texture coord (0, 0) should be bottom-left and (1, 1) should be top-right (or (width, height) for RECTANGLE).
//
// GL-specific typedefs are avoided here to avoid relying on gl.h in the API definition.
typedef void ( * retro_camera_frame_opengl_texture_t ) ( unsigned texture_id , unsigned texture_target , const float * affine ) ;
struct retro_camera_callback
{
uint64_t caps ; // Set by libretro core. Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
unsigned width ; // Desired resolution for camera. Is only used as a hint.
unsigned height ;
retro_camera_start_t start ; // Set by frontend.
retro_camera_stop_t stop ; // Set by frontend.
retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer ; // Set by libretro core if raw framebuffer callbacks will be used.
retro_camera_frame_opengl_texture_t frame_opengl_texture ; // Set by libretro core if OpenGL texture callbacks will be used.
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// Set by libretro core. Called after camera driver is initialized and ready to be started.
// Can be NULL, in which this callback is not called.
retro_camera_lifetime_status_t initialized ;
// Set by libretro core. Called right before camera driver is deinitialized.
// Can be NULL, in which this callback is not called.
retro_camera_lifetime_status_t deinitialized ;
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} ;
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// Sets the interval of time and/or distance at which to update/poll location-based data.
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// To ensure compatibility with all location-based implementations, values for both
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// interval_ms and interval_distance should be provided.
// interval_ms is the interval expressed in milliseconds.
// interval_distance is the distance interval expressed in meters.
typedef void ( * retro_location_set_interval_t ) ( unsigned interval_ms , unsigned interval_distance ) ;
// Start location services. The device will start listening for changes to the
// current location at regular intervals (which are defined with retro_location_set_interval_t).
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typedef bool ( * retro_location_start_t ) ( void ) ;
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// Stop location services. The device will stop listening for changes to the current
// location.
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typedef void ( * retro_location_stop_t ) ( void ) ;
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// Get the position of the current location. Will set parameters to 0 if no new
// location update has happened since the last time.
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typedef bool ( * retro_location_get_position_t ) ( double * lat , double * lon , double * horiz_accuracy ,
double * vert_accuracy ) ;
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// Callback which signals when the location driver is initialized and/or deinitialized.
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// retro_location_start_t can be called in initialized callback.
typedef void ( * retro_location_lifetime_status_t ) ( void ) ;
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struct retro_location_callback
{
retro_location_start_t start ;
retro_location_stop_t stop ;
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retro_location_get_position_t get_position ;
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retro_location_set_interval_t set_interval ;
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retro_location_lifetime_status_t initialized ;
retro_location_lifetime_status_t deinitialized ;
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} ;
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enum retro_rumble_effect
{
RETRO_RUMBLE_STRONG = 0 ,
RETRO_RUMBLE_WEAK = 1 ,
RETRO_RUMBLE_DUMMY = INT_MAX
} ;
// Sets rumble state for joypad plugged in port 'port'. Rumble effects are controlled independently,
// and setting e.g. strong rumble does not override weak rumble.
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// Strength has a range of [0, 0xffff].
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//
// Returns true if rumble state request was honored. Calling this before first retro_run() is likely to return false.
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typedef bool ( * retro_set_rumble_state_t ) ( unsigned port , enum retro_rumble_effect effect , uint16_t strength ) ;
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struct retro_rumble_interface
{
retro_set_rumble_state_t set_rumble_state ;
} ;
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// Notifies libretro that audio data should be written.
typedef void ( * retro_audio_callback_t ) ( void ) ;
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// True: Audio driver in frontend is active, and callback is expected to be called regularily.
// False: Audio driver in frontend is paused or inactive. Audio callback will not be called until set_state has been called with true.
// Initial state is false (inactive).
typedef void ( * retro_audio_set_state_callback_t ) ( bool enabled ) ;
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struct retro_audio_callback
{
retro_audio_callback_t callback ;
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retro_audio_set_state_callback_t set_state ;
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} ;
// Notifies a libretro core of time spent since last invocation of retro_run() in microseconds.
// It will be called right before retro_run() every frame.
// The frontend can tamper with timing to support cases like fast-forward, slow-motion and framestepping.
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// In those scenarios the reference frame time value will be used.
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typedef int64_t retro_usec_t ;
typedef void ( * retro_frame_time_callback_t ) ( retro_usec_t usec ) ;
struct retro_frame_time_callback
{
retro_frame_time_callback_t callback ;
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retro_usec_t reference ; // Represents the time of one frame. It is computed as 1000000 / fps, but the implementation will resolve the rounding to ensure that framestepping, etc is exact.
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} ;
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// Pass this to retro_video_refresh_t if rendering to hardware.
// Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
# define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
// Invalidates the current HW context.
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// Any GL state is lost, and must not be deinitialized explicitly. If explicit deinitialization is desired by the libretro core,
// it should implement context_destroy callback.
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// If called, all GPU resources must be reinitialized.
// Usually called when frontend reinits video driver.
// Also called first time video driver is initialized, allowing libretro core to init resources.
typedef void ( * retro_hw_context_reset_t ) ( void ) ;
// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
typedef uintptr_t ( * retro_hw_get_current_framebuffer_t ) ( void ) ;
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// Get a symbol from HW context.
typedef retro_proc_address_t ( * retro_hw_get_proc_address_t ) ( const char * sym ) ;
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enum retro_hw_context_type
{
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RETRO_HW_CONTEXT_NONE = 0 ,
RETRO_HW_CONTEXT_OPENGL = 1 , // OpenGL 2.x. Driver can choose to use latest compatibility context.
RETRO_HW_CONTEXT_OPENGLES2 = 2 , // GLES 2.0
RETRO_HW_CONTEXT_OPENGL_CORE = 3 , // Modern desktop core GL context. Use version_major/version_minor fields to set GL version.
RETRO_HW_CONTEXT_OPENGLES3 = 4 , // GLES 3.0
RETRO_HW_CONTEXT_OPENGLES_VERSION = 5 , // GLES 3.1+. Set version_major/version_minor. For GLES2 and GLES3, use the corresponding enums directly.
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RETRO_HW_CONTEXT_DUMMY = INT_MAX
} ;
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struct retro_hw_render_callback
{
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enum retro_hw_context_type context_type ; // Which API to use. Set by libretro core.
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// Called when a context has been created or when it has been reset.
// An OpenGL context is only valid after context_reset() has been called.
//
// When context_reset is called, OpenGL resources in the libretro implementation are guaranteed to be invalid.
// It is possible that context_reset is called multiple times during an application lifecycle.
// If context_reset is called without any notification (context_destroy),
// the OpenGL context was lost and resources should just be recreated
// without any attempt to "free" old resources.
retro_hw_context_reset_t context_reset ;
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retro_hw_get_current_framebuffer_t get_current_framebuffer ; // Set by frontend.
retro_hw_get_proc_address_t get_proc_address ; // Set by frontend.
bool depth ; // Set if render buffers should have depth component attached.
bool stencil ; // Set if stencil buffers should be attached.
// If depth and stencil are true, a packed 24/8 buffer will be added. Only attaching stencil is invalid and will be ignored.
bool bottom_left_origin ; // Use conventional bottom-left origin convention. Is false, standard libretro top-left origin semantics are used.
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unsigned version_major ; // Major version number for core GL context or GLES 3.1+.
unsigned version_minor ; // Minor version number for core GL context or GLES 3.1+.
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bool cache_context ; // If this is true, the frontend will go very far to avoid resetting context in scenarios like toggling fullscreen, etc.
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// The reset callback might still be called in extreme situations such as if the context is lost beyond recovery.
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// For optimal stability, set this to false, and allow context to be reset at any time.
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retro_hw_context_reset_t context_destroy ; // A callback to be called before the context is destroyed in a controlled way by the frontend.
// OpenGL resources can be deinitialized cleanly at this step.
// context_destroy can be set to NULL, in which resources will just be destroyed without any notification.
//
// Even when context_destroy is non-NULL, it is possible that context_reset is called without any destroy notification.
// This happens if context is lost by external factors (such as notified by GL_ARB_robustness).
// In this case, the context is assumed to be already dead,
// and the libretro implementation must not try to free any OpenGL resources in the subsequent context_reset.
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bool debug_context ; // Creates a debug context.
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} ;
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// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
// down is set if the key is being pressed, or false if it is being released.
// keycode is the RETROK value of the char.
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// character is the text character of the pressed key. (UTF-32).
// key_modifiers is a set of RETROKMOD values or'ed together.
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//
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// The pressed/keycode state can be indepedent of the character.
// It is also possible that multiple characters are generated from a single keypress.
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// Keycode events should be treated separately from character events.
// However, when possible, the frontend should try to synchronize these.
// If only a character is posted, keycode should be RETROK_UNKNOWN.
// Similarily if only a keycode event is generated with no corresponding character, character should be 0.
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typedef void ( * retro_keyboard_event_t ) ( bool down , unsigned keycode , uint32_t character , uint16_t key_modifiers ) ;
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struct retro_keyboard_callback
{
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retro_keyboard_event_t callback ;
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} ;
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// Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
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// Should be set for implementations which can swap out multiple disk images in runtime.
// If the implementation can do this automatically, it should strive to do so.
// However, there are cases where the user must manually do so.
//
// Overview: To swap a disk image, eject the disk image with set_eject_state(true).
// Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false).
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// If ejected is true, "ejects" the virtual disk tray.
// When ejected, the disk image index can be set.
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typedef bool ( * retro_set_eject_state_t ) ( bool ejected ) ;
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// Gets current eject state. The initial state is 'not ejected'.
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typedef bool ( * retro_get_eject_state_t ) ( void ) ;
// Gets current disk index. First disk is index 0.
// If return value is >= get_num_images(), no disk is currently inserted.
typedef unsigned ( * retro_get_image_index_t ) ( void ) ;
// Sets image index. Can only be called when disk is ejected.
// The implementation supports setting "no disk" by using an index >= get_num_images().
typedef bool ( * retro_set_image_index_t ) ( unsigned index ) ;
// Gets total number of images which are available to use.
typedef unsigned ( * retro_get_num_images_t ) ( void ) ;
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//
// Replaces the disk image associated with index.
// Arguments to pass in info have same requirements as retro_load_game().
// Virtual disk tray must be ejected when calling this.
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// Replacing a disk image with info = NULL will remove the disk image from the internal list.
// As a result, calls to get_image_index() can change.
//
// E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before.
// Index 1 will be removed, and the new index is 3.
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struct retro_game_info ;
typedef bool ( * retro_replace_image_index_t ) ( unsigned index , const struct retro_game_info * info ) ;
// Adds a new valid index (get_num_images()) to the internal disk list.
// This will increment subsequent return values from get_num_images() by 1.
// This image index cannot be used until a disk image has been set with replace_image_index.
typedef bool ( * retro_add_image_index_t ) ( void ) ;
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struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state ;
retro_get_eject_state_t get_eject_state ;
retro_get_image_index_t get_image_index ;
retro_set_image_index_t set_image_index ;
retro_get_num_images_t get_num_images ;
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retro_replace_image_index_t replace_image_index ;
retro_add_image_index_t add_image_index ;
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} ;
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enum retro_pixel_format
{
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// 0RGB1555, native endian. 0 bit must be set to 0.
// This pixel format is default for compatibility concerns only.
// If a 15/16-bit pixel format is desired, consider using RGB565.
RETRO_PIXEL_FORMAT_0RGB1555 = 0 ,
// XRGB8888, native endian. X bits are ignored.
RETRO_PIXEL_FORMAT_XRGB8888 = 1 ,
// RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
// as it is the pixel format that is typically available on a wide range of low-power devices.
// It is also natively supported in APIs like OpenGL ES.
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RETRO_PIXEL_FORMAT_RGB565 = 2 ,
// Ensure sizeof() == sizeof(int).
RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
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} ;
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struct retro_message
{
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const char * msg ; // Message to be displayed.
unsigned frames ; // Duration in frames of message.
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} ;
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// Describes how the libretro implementation maps a libretro input bind
// to its internal input system through a human readable string.
// This string can be used to better let a user configure input.
struct retro_input_descriptor
{
// Associates given parameters with a description.
unsigned port ;
unsigned device ;
unsigned index ;
unsigned id ;
const char * description ; // Human readable description for parameters.
// The pointer must remain valid until retro_unload_game() is called.
} ;
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struct retro_system_info
{
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// All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
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const char * library_name ; // Descriptive name of library. Should not contain any version numbers, etc.
const char * library_version ; // Descriptive version of core.
const char * valid_extensions ; // A string listing probably rom extensions the core will be able to load, separated with pipe.
// I.e. "bin|rom|iso".
// Typically used for a GUI to filter out extensions.
bool need_fullpath ; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
// ::data and ::size are both invalid.
// If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
// This is typically set to true for libretro implementations that must load from file.
// Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
bool block_extract ; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
// Necessary for certain libretro implementations that load games from zipped archives.
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} ;
struct retro_game_geometry
{
unsigned base_width ; // Nominal video width of game.
unsigned base_height ; // Nominal video height of game.
unsigned max_width ; // Maximum possible width of game.
unsigned max_height ; // Maximum possible height of game.
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float aspect_ratio ; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
// an aspect ratio of base_width / base_height is assumed.
// A frontend could override this setting if desired.
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} ;
struct retro_system_timing
{
double fps ; // FPS of video content.
double sample_rate ; // Sampling rate of audio.
} ;
struct retro_system_av_info
{
struct retro_game_geometry geometry ;
struct retro_system_timing timing ;
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} ;
struct retro_variable
{
const char * key ; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
// If NULL, obtains the complete environment string if more complex parsing is necessary.
// The environment string is formatted as key-value pairs delimited by semicolons as so:
// "key1=value1;key2=value2;..."
const char * value ; // Value to be obtained. If key does not exist, it is set to NULL.
} ;
struct retro_game_info
{
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const char * path ; // Path to game, UTF-8 encoded. Usually used as a reference.
// May be NULL if rom was loaded from stdin or similar.
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// retro_system_info::need_fullpath guaranteed that this path is valid.
const void * data ; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
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size_t size ; // Size of memory buffer.
const char * meta ; // String of implementation specific meta-data.
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} ;
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// Callbacks
//
// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
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typedef bool ( * retro_environment_t ) ( unsigned cmd , void * data ) ;
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// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
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// Width and height specify dimensions of buffer.
// Pitch specifices length in bytes between two lines in buffer.
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// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
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typedef void ( * retro_video_refresh_t ) ( const void * data , unsigned width , unsigned height , size_t pitch ) ;
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// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
// Format is signed 16-bit native endian.
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typedef void ( * retro_audio_sample_t ) ( int16_t left , int16_t right ) ;
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// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
// Only one of the audio callbacks must ever be used.
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typedef size_t ( * retro_audio_sample_batch_t ) ( const int16_t * data , size_t frames ) ;
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// Polls input.
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typedef void ( * retro_input_poll_t ) ( void ) ;
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// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
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typedef int16_t ( * retro_input_state_t ) ( unsigned port , unsigned device , unsigned index , unsigned id ) ;
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// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
void retro_set_environment ( retro_environment_t ) ;
void retro_set_video_refresh ( retro_video_refresh_t ) ;
void retro_set_audio_sample ( retro_audio_sample_t ) ;
void retro_set_audio_sample_batch ( retro_audio_sample_batch_t ) ;
void retro_set_input_poll ( retro_input_poll_t ) ;
void retro_set_input_state ( retro_input_state_t ) ;
// Library global initialization/deinitialization.
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void retro_init ( void ) ;
void retro_deinit ( void ) ;
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// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
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unsigned retro_api_version ( void ) ;
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// Gets statically known system info. Pointers provided in *info must be statically allocated.
// Can be called at any time, even before retro_init().
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void retro_get_system_info ( struct retro_system_info * info ) ;
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// Gets information about system audio/video timings and geometry.
// Can be called only after retro_load_game() has successfully completed.
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// NOTE: The implementation of this function might not initialize every variable if needed.
// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
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void retro_get_system_av_info ( struct retro_system_av_info * info ) ;
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// Sets device to be used for player 'port'.
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// By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all available ports.
// Setting a particular device type is not a guarantee that libretro cores will only poll input based on that particular device type. It is only a hint to the libretro core when a core cannot automatically detect the appropriate input device type on its own. It is also relevant when a core can change its behavior depending on device type.
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void retro_set_controller_port_device ( unsigned port , unsigned device ) ;
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// Resets the current game.
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void retro_reset ( void ) ;
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// Runs the game for one video frame.
// During retro_run(), input_poll callback must be called at least once.
//
// If a frame is not rendered for reasons where a game "dropped" a frame,
// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
// In this case, the video callback can take a NULL argument for data.
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void retro_run ( void ) ;
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// Returns the amount of data the implementation requires to serialize internal state (save states).
// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
// ensure that the frontend can allocate a save state buffer once.
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size_t retro_serialize_size ( void ) ;
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// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
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bool retro_serialize ( void * data , size_t size ) ;
bool retro_unserialize ( const void * data , size_t size ) ;
void retro_cheat_reset ( void ) ;
void retro_cheat_set ( unsigned index , bool enabled , const char * code ) ;
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// Loads a game.
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bool retro_load_game ( const struct retro_game_info * game ) ;
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// Loads a "special" kind of game. Should not be used except in extreme cases.
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bool retro_load_game_special (
unsigned game_type ,
const struct retro_game_info * info , size_t num_info
) ;
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// Unloads a currently loaded game.
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void retro_unload_game ( void ) ;
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// Gets region of game.
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unsigned retro_get_region ( void ) ;
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// Gets region of memory.
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void * retro_get_memory_data ( unsigned id ) ;
size_t retro_get_memory_size ( unsigned id ) ;
# ifdef __cplusplus
}
# endif
# endif